League of Legends Wiki

Comments4

Champion Idea: Alice, the Sorceress

Brioso May 10, 2011 User blog:Brioso
1 Growth 18 1 Growth 18
Health 352(+80) Attack damage 50(+2.95)
Health regen. 4.25 (+0.6) Attack speed 0.615 (+2.65%)
Mana 275(+55) Armor 10(+3.8)
Mana regen. 7.0(+0.62) Magic resist. 30(+0)
Attack range 575 Mov. speed N/A






Abilities

Patch Unknown
Ability.jpg
Sleight of Hand
(Innate): After every 3 spell casts, Alice's next ability will gain bonus effects.  .
  • Tampering Mist: Increased missile speed and can hit multiple enemies.
  • Incite Spirits: Nearby allies gains 5% movement speed and the spirit can bounce to the nearest enemy champions.
  • Malefecit Strikes: Gains bonus 25% Attack Speed for 5 seconds.
  • Souls of Protection: Gains 12% crowd control reduction while shield is still active.


Ability Description Leveling up
Ability.jpg
Tampering Mist
(Active): Alice releases a ball of mist that travels in a line slowing the first enemy it hits for 1.75 seconds and after a slow duration the mist explodes dealing damage to the target.



  • Range: 1000
  • Slow: 55%

Cost: 80 / 90 / 100 / 110 / 120 mana

Magic Damage: 85 / 115 / 155 / 195 / 235 (+0.65 per ability power)

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Ability.jpg
Incite Spirit
(Active): Alice boost her movement speed and ignores unit collision for the next 5 seconds. Then the ability gains another activation, Alice sends out a spirit that can stun an enemy for 1.25 seconds.


  • Range: 650

Cost: 75 / 85 / 95 / 105 / 115 mana

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Movement Speed: 12% / 14% / 16% / 18% / 20%

Ability.jpg
Malificent Strikes
(Active):  Alice casts a spell that empowers an allied champion for 5 seconds. While active, their next three basic attacks deals damage and stuns the target for 0.25 seconds. (0.75 in total.)


  • Cooldown: 10 seconds

Cost: 55 / 65 / 75 / 85 / 95 mana

Damage: 25 / 35 / 45 / 65 / 75 (+0.35 per ability power)

Ability.jpg
Protective Sorcery
(Active): Alice sends out a dark energy that latches on allied champions and shields them for 5 seconds. Souls of Protection can be casted multiple times depending on the charges (Maximum of 3 charges.) Shield strength is halved when used with the same target. Same targets cannot be shielded more than twice.
  • Range: 800
  • Cost: 105 Mana per shield.

Shield Strength: 95 / 145 / 195 (+0.45 per ability power)

Cooldown: 65 / 55 / 45 seconds

Charges: 1 / 2 / 3

 

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki