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Champion Idea: Alice, the Sorceress

Brioso May 10, 2011 User blog:Brioso

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1 Growth 18 1 Growth 18
Health 352(+80) Attack damage 50(+2.95)
Health regen. 4.25 (+0.6) Attack speed 0.615 (+2.65%)
Mana 275(+55) Armor 10(+3.8)
Mana regen. 7.0(+0.62) Magic resist. 30(+0)
Attack range 575 Mov. speed N/A






Abilities

Patch Unknown
Ability.jpg
Sleight of Hand
(Innate): After every 3 spell casts, Alice's next ability will gain bonus effects.  .
  • Tampering Mist: Increased missile speed and can hit multiple enemies.
  • Incite Spirits: Nearby allies gains 5% movement speed and the spirit can bounce to the nearest enemy champions.
  • Malefecit Strikes: Gains bonus 25% Attack Speed for 5 seconds.
  • Souls of Protection: Gains 12% crowd control reduction while shield is still active.


Ability Description Leveling up
Ability.jpg
Tampering Mist
(Active): Alice releases a ball of mist that travels in a line slowing the first enemy it hits for 1.75 seconds and after a slow duration the mist explodes dealing damage to the target.



  • Range: 1000
  • Slow: 55%

Cost: 80 / 90 / 100 / 110 / 120 mana

Magic Damage: 85 / 115 / 155 / 195 / 235 (+0.65 per ability power)

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Ability.jpg
Incite Spirit
(Active): Alice boost her movement speed and ignores unit collision for the next 5 seconds. Then the ability gains another activation, Alice sends out a spirit that can stun an enemy for 1.25 seconds.


  • Range: 650

Cost: 75 / 85 / 95 / 105 / 115 mana

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Movement Speed: 12% / 14% / 16% / 18% / 20%

Ability.jpg
Malificent Strikes
(Active):  Alice casts a spell that empowers an allied champion for 5 seconds. While active, their next three basic attacks deals damage and stuns the target for 0.25 seconds. (0.75 in total.)


  • Cooldown: 10 seconds

Cost: 55 / 65 / 75 / 85 / 95 mana

Damage: 25 / 35 / 45 / 65 / 75 (+0.35 per ability power)

Ability.jpg
Protective Sorcery
(Active): Alice sends out a dark energy that latches on allied champions and shields them for 5 seconds. Souls of Protection can be casted multiple times depending on the charges (Maximum of 3 charges.) Shield strength is halved when used with the same target. Same targets cannot be shielded more than twice.
  • Range: 800
  • Cost: 105 Mana per shield.

Shield Strength: 95 / 145 / 195 (+0.45 per ability power)

Cooldown: 65 / 55 / 45 seconds

Charges: 1 / 2 / 3

 

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