Innate: Every 3rd attack Jerrico the Panther attacks as well dealing 30 / 42.5 / 55% AD physical damage and marking the enemy as Bitten. Bitten enemies are immune to this effect for 5 seconds. When Bitten enemies are hit from one of Brayan's abilities, the Panther will attack the enemy again with 15 / 20 / 25% AD bonus true damage. Bitten champions also suffer another effect from Brayan's abilities.
Arrow of Nightmare
RANGE:1100 / 350
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Active: Brayan fires an arrow in a direction. The first enemy hit by the arrow will be feared for 1 second and will take physical damage. The arrow will explode when the first enemy is hit and will deal half of the damage dealt with the arrow as magic damage to enemies nearby, applying a 20% slow for 2 seconds. If the first enemy champion hit is Bitten the fear duration is increased by 0.35 seconds. If the champions hit by the explosion are Bitten they take full magic damage.
Active: Brayan commands Jerrico the Panther to charge forward stunning everyone in his way for 0.75 seconds. Deals physical damage. The Panther then returns to Brayan healing him for 25% of the damage he has done to the first target hit. If the Panther collides with a Bitten champion the stun duration doubles and the healing is increased to 40% of the damage done.
Passive: Brayan's attacks deal bonus magic damage, they also deal bonus true damage on top of the bonus magic damage if attacking Bitten targets. Brayan's Passive and W are disabled while the Panther is gone warding, but Brayan gains bonus attack speed based on level and gains the bonus true damage. If Brayan uses his Ultimate while the Panther is gone, the Panther will run back to him very quickly and cast the Ultimate.
Active: Brayan sends the Panther to a targeted location of long range for the Panther to run to there and drop a stealth ward that lasts for 60 seconds. The Panther moves with 500 units per second and will return for several seconds based on the distance he travels. Max 10 seconds.
COST: 100 mana
COOLDOWN: 110 / 95 / 80
Active: Target an enemy for the Panther to start swiping him dealing physical damage. The Panther Jumps to 2 other enemy champions swiping them as well 1 by 1.
If there are no other champions around the targeted champion the Panther will swipe the target 2 more times with 50% damage. If the targeted enemy is Bitten the swipe will deal 20% extra damage.
physical damage: 150 / 245 / 340 (+ 110% AD)
Brayan is a man who as a child he spent all his life in the wild. One day in the woods he found a baby Panther lying on the grass, and it's mother dead. He took the Panther and took care of it, they became best friends. One day the house was attacked by a group of bandits who wanted to steal the Panther from Brayan to make their crimes easier. Brayan's family was killed because they rejected to give the Panther, and when the bandits got in the house, Brayan holding Jerrico jumped from the window and ran into the woods. He was running and running and he arrived in an empty dark place in the woods, both scared they fell asleep. When they woke up, Brayan saw a dark spirit standing in front of him. The spirit told Brayan that the bandits are near and he has to be ready to fight and avenge his family. The spirit said that he will give them dark powers if they help him to end his curse, because he doesn't want to be only a spirit cursed by a powerful creature from the Shadow Isles, he wanted to live a normal live and be happy. Only that way Brayan could be strong enough to fight. Brayan was scared, but he had no choice, and everything he had was the little panther squeaking hungry. The Spirit grew the Panther up and gave them Dark Powers to fight the bandits. Now they are on a journey to find the creature from the Shadow Isles to end their curse.
Version 5 :
E - Scouting Panther :
-No longer slows, instead it deals additional true damage to bitten targets. If the Panther's gone warding, he now gains attackspeed and the true damage.
Version 4 :
Q - Arrow of Nightmare :
- Damage increased from 60/100/140/180/220 to 60/105/150/195/240, AD ratio decreased from 115% Bonus AD to 110% Bonus AD, and if the target is Bittenfear duration increase reduced from 0.5 to 0.35 seconds.
-Stun duration reverted to 0.75 from 0.65 seconds.
E - Scouting Panther :
- Mentioned that the panther moves 500 units per second. (The max duration of the Panther going warding is 10 seconds, so 2500 cast range it takes 5 seconds to go to there and 5 seconds to come back)
- Passive magic damage reduced from 10/14/18/22/26% to 10/12.5/15/17.5/20%, when attacking Bitten targets, the damage no longer turns into true, instead his attacks slow the target by 12%.
- New Effect : While the Panther's gone warding, Brayan gains 10/15/20/25/30 bonus true damage on top of the magic damage, and 34-70% attack speed based on level.
R - Panther's Swipe :
- Damage reduced from 170/265/360 to 150/245/340. If the targeted enemy is Bitten the swipe will deal 20% extra damage reduced from 25%.
Version 3 :
P - Critical Bite :
- Damage reduced from 45/55/65% to 30/42.5/55% AD.
E - Scouting Panther :
- Passive magic/true damage increased from 10/13/16/19/22% to 10/14/18/22/26%.
Version 2 :
W - Panther's Charge :
- Now stuns everyone in his way, instead of the first target he collides with, but heals himself only from 1 target.
- Stun duration reduced from 0.75 to 0.65 seconds, damage reduced from 100/120/140/160/180% AD to 100/112.5/125/137.5/150% AD, mana cost increased to 75/80/85/90/95 from 55/65/75/85/95, and cooldown increased to 15/14/13/12/11 from 12/11/10/9/8.