Innate: Saber enhancements spawn on the enemies' side of the map, most likely the enemy jungle, every 30 seconds. Picking up saber enhancements enhances Lance's saber. The saber starts with white color. There are 4 enhancements to the saber.
The White saber enhances into Red saber.
The Red saber deals 5 + (5 × level) bonus attack damage.
The Red saber enhances into Yellow saber.
The Yellow saber deals 10 + (6 × level) bonus attack damage and reduces the enemy's armor by 5 which stacks up to 3 times.
The Yellow saber enhances into Green saber.
The Green saber deals 15 + (7 × level) bonus attack damage and heals Lance based on 10% of the damage dealt.
The Green saber enhances into Blue saber.
The Blue saber deals 30 + (8 × level) bonus attack damage and causes enemies to be slowed by 20%.
RANGE:225 / 400 / 575 / 750 / 925
COST: 55 energy
Active: Lance strikes enemies in a line with his saber dealing physical damage. The range of this ability is increased based on how many Saber Enhancements Lance has picked up.
Damage: 40 / 65 / 90 / 115 / 140 (+ 100% AD)
COST: 60 energy
COOLDOWN: 24 / 21 / 19 / 16 / 14
Active: Lance spawns his flying device, which enables him to fly over terrain for 4 seconds gaining bonus movement speed. In those 4 seconds of flying, you can reactivate the ability for Lance to land in a circle area, slowing enemies by 50% for 1 second and dealing physical damage.
Active: Lance swings his saber in a cone, dealing physical damage to enemies hit and reflecting all the missiles hit back to the targets that fired them. The missiles deal 35% of the damage they would do to Lance but does not apply crowd control effects if the reflected ability has one.
physical Damage:100% AD
COST: 2+ Saber enhancements
Active: When activated, for the next 10 seconds Lance's Line Slice ability gains bonus damage and has no cooldown and energy cost in cost of losing one of his Saber Enhancements per strike until the saber turns white. This ability requires at least 2 Saber Enhancements to be cast.