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Kuro, Underworld's Mercenary

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1 Growth 18 1 Growth 18
Health 375 (+75) Attack damage 56 (+3.6)
Health regen. 5.0 (+0.5) Attack speed 0.666 (+6.0%)
Energy 200 Armor 6 (+3.6)
Energy regen. 50 Magic resist. 30 (+0)
Attack range 600 Mov. speed N/A

Kuro, Underworld's Mercenary is a custom champion for League of Legends. Kuro is based of the original character "Kuudere Kuro" of the Majokko Elite. Majokko Elite is an upcoming comic/manga by HaloCapella, based on existing forum members regardless of looks in the International Saimoe League site.

Abilities

Kuro's abilities can vary from weak but quick moves to expensive but powerful moves. This all depends on how much Hexrikens she accumulates so its almost different at all times.

Hexrikens
RANGE: 1200 (sight range)
ChampionSquare

Kuro accumulates Hexrikens, advanced six-pointed shurikens, when having enemies within her range every 12 seconds. Leaving enemies will only pauses the accumulation and will continue if an enemy returns to her range. These orbit around Kuro and becomes consumed at the next ability she uses. Can store up to 6 hexrikens. (60 seconds to get all six)

(numbers shown in purple shows if all six Hexrikens were consumed including base effect)


Kunai Split
RANGE: 750
COST: 20 energy
COOLDOWN: 3
ChampionSquare

Active: Kuro shoots out a Hexriken in a straight line, damaging enemies on its path, and remains on the end of its path for 0.625 seconds. Afterwards, kunai shoot out of that Hexriken and targets six closest enemies within 300 radius. The more Hexrikens used can target more enemies nearby.

  • Projectile Speed: 600

  • Extra Cost: +10 per Hexriken (80)


  • Physical Damage: 10 / 15 / 20 / 25 / 30 +100% per Hexriken (70 / 105 / 140 / 175 / 210) (+ 50% AD)


  • Kunai Damage: 5 / 7 / 9 / 11 / 13 +100% per Hexriken (35 / 49 / 63 / 77 / 91) (+ 10% AD)
  • Kunai Targets: 3 +1 per two Hexrikens (6 targets)


Cluster Toss
RANGE: 600
COST: 30 energy
COOLDOWN: 2
ChampionSquare

Active: Kuro throws a bunch of Hexrikens around herself, dealing damage to enemies within range and leaps to target spot. The more Hexrikens used can deal more damage at the wider area.

  • Extra Cost: +5 per Hexriken (60)
  • Bonus Range: +25 per Hexriken (750)


  • Physical Damage: 5 / 7 / 9 / 11 / 13 +100% per Hexriken (35 / 49 / 63 / 77 / 91) (+10% AD)
  • Area of Effect: 250 +50 per Hexriken (600)


Bonding in Sixes
RANGE: 750
COST: 30 energy
COOLDOWN: 4
ChampionSquare

Active: Kuro becomes invisible for 1 second, +0.5 second per Hexriken (4 seconds) and shoots out a Hexriken on a straight path. If a target has been hit, it gets bounded by telekinetic Hexrikens and loses movement. Optionally, activate ability again to teleport Kuro to that location as long she is invisible. The more Hexrikens used binds the unit stronger.

  • Extra Cost: +10 per Hexriken (90)


  • Physical Damage: +5 / 7 / 9 / 11 / 13 +100% per Hexriken (+35 / 49 / 63 / 77 / 91) (+50% AD)
  • Slow: -10 / 15 / 20 / 25 / 30% -10% per Hexriken (-70 / 75 / 80 / 85 / 90%) for 1 second. +0.25 seconds per Hexriken (2.5 seconds)


Mark of the Beast
RANGE: 600
COST: 60 energy
COOLDOWN: 5
ChampionSquare

Active: Kuro delays for 0.6 seconds, +0.3 per Hexriken (+2.4 seconds), creates a six-headed serpent made of Hexrikens, charging forward and dealing every enemy on its path with magic damage. The more Hexrikens used increases its damage and range. A broad path will remain for 6 seconds, constantly damaging enemies who walks in it.

  • Projectile Speed: 900

  • Extra Cost: +15 per Hexriken (150)
  • Bonus Range: +300 per Hexriken (2400)


  • Magic Damage: 60/80/100 +50% per Hexriken (180 / 270 / 300) (+40% AP)
  • Lasting Damage: 30/40/50 +50% per Hexriken (90 / 120 / 150) (+10% AP) per second.
  • Maximum Damage: 150 / 200 / 250 +50% per Hexriken (450 / 630 / 750) (+100% AP)
  • Serpent Width: 300


Character Description

Appearance: http://puu.sh/3kxLh.jpg

Username: DarknessHid

Birthday: November 19th

Residence: Los Angeles, California, USA

Weapon: Hexriken allows Kuro to multiply it and control it telekinetically. It makes it fearsome when its in numbers.

With her power of the Hexrikens, her abilities can vary time to time from weak but quick moves to costly but powerful moves. If you are able to, all her moves might be close to ultimates due to the lack of a tangable day to day ability.

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