Extra Physical Damage: 5 / 6.25 / 7.5 / 8.75 / 10 % of mana missing
Movement Speed: 30 / 35 / 40 / 45 / 50 %
(Passive): Permanently grants attack damage. Additionally, it regenerates mana each time Gideon strikes an enemy.
(Toggle On): Gideon empower his blades to gain bonus attack damage based on his "current mana", at the cost of mana for each time Gideon strikes an enemy.
Base Attack Damage: 5 / 10 / 15 / 20 / 25
Mana gain per hit: 4 / 6 / 8 / 10 / 12
Extra Attack Damage: 1 / 1.5 / 2 / 2.5 / 3 % of remaining mana
Mana cost per hit: 1 / 1.25 / 1.5 / 1.75 / 2 % of his maximum mana
(Active) Gideon turns into a phantom and dashes himself to a location, dealing physical damage to nearby enemies and silencing them for 1 second when landing.
Upon landing, Gideon gains temporarily a shield for 3 seconds which reduce incoming attacks by 10%. This can be stacked for each champion that got hit by his Phantom Rush.
Radius of AoE: 300
Mana: 80 / 85 / 90 / 95 / 100
Cooldown: 15 / 14 / 13 / 12 / 11
Physical Damage: 65 / 95 / 125 / 155 / 185 (+0.9 per ability power) (+1.0 per bonus attack damage)
Wrath of the Legion
(Active): Gideon unleash his wrath, causing nearby enemies to flee in terror for 1 second.
Upon activation and for a duration, Gideon will gain life steal, increasing his maximum mana and dealing 50% splash damage when attacking. However his current mana will remain same.
This move is usable even when stunned, silenced or suppressed.
Cost: 30% of his current mana
Terrify Radius: 250
Splash Radius: 200
Cooldown: 70 / 60 / 50 seconds
Life Steal: 15 / 20 / 25 %
Bonus Mana: 200 / 300 / 400
Duration: 6 / 8 / 10 seconds
Biography & Art
Gideon is a champion that hails from Shadow Isles. Unlike Hecarim who lead his army, Gideon is a fusion of souls from ten thousand deadly warrior he once commanded back in Rune Wars. He referrs himself as "we".
"After Fusion, in Shadow Isles"
Age: several months since his creation
Origin: Shadow Isles, awakened by a shadow priest.
Residence: Shadow Isles
Weapon: Katals (stab blades imbued with arcane power)
Allies: His awakened friends who is fused within him.
Enemies: The Shadow Priest and literally anyone who stands in his way.
Alignment: Chaotic Neutral
Goal: He seeks for an ancient rune that ties "him/them" to Runeterra. Destroying it will make them return to their eternal slumber.