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Daji, the Nature's Spirit

CasperNox February 27, 2012 User blog:CasperNox

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1 Growth 18 1 Growth 18
Health 379 (+75) Attack damage 49 (+3.2)
Health regen. 4.3 (+0.6) Attack speed 0.618 (+1.8%)
Mana 260 (+55) Armor 10 (+3.3)
Mana regen. 7.3 (+0.45) Magic resist. 30 (+0)
Attack range 125 Mov. speed N/A

Daji, the Nature's Spirit is a possible champion in League of Legends.[1]

Abilities

Patch Unknown
Ability.jpg
Soothing Vicinity
(Innate): The health regen of nearby allied champions is increased by up to 50/100/150% depending on distance to Daji down to a range of 1000. Daji doesn't receive the bonus herself.


Ability Description Leveling up
Ability.jpg
Green Path
(Active): Daji dashes forward and leaves a trail for 3 seconds behind that enhances the auto-attacks of all allied champions who stand on it to deal additional magic damage for the duration.
  • Range: 550

Cost: 60 / 75 / 90 / 115 / 130 mana

Cooldown: 12 / 10.5 / 9 / 7.5 / 6 seconds

Magic Damage: 35 / 70 / 100 / 140 / 190 (+0.4 per ability power)

Ability.jpg
Nature's Kiss
(Active): Daji blows a targeted kiss that charms an enemy champion, forcing them to walk harmlessly towards her, and deals magic damage.
  • Range: 700
  • Cooldown: 10 seconds

Cost: 65 / 75 / 85 / 95 / 105 / 115 mana

Charm Duration: 0.5 / 0.75 / 1.0 / 1.25 / 1.5 seconds

Magic Damage: 50 / 95 / 140 / 190 / 240 (+0.4 per ability power)

Ability.jpg
Force of Life
(Active): Daji heals an allied champion for 10% of his maximum health and a flat amount.
  • Cooldown: 14 seconds
  • Range: 1000

Cost: 75 / 85 / 95 / 105 / 115 / 125 mana

Base Heal: 20 / 40 / 60 / 80 / 100 (+0.2 per ability power)

Ability.jpg
Nature's Wrath
(Active): Daji slows every enemy champion in a radius of 500 by 40%, decreasing by 5% every half-second and damages every struck enemy champion for 2,5% of their maxiumum health, increasing by 2,5% every half-second in magic damage. After 1.5 seconds, Daji will snare all champions that are still in 500 range for a few seconds and deal magic damage.

Cost: 100 / 125 / 150 mana

Cooldown: 140 / 115 / 80 seconds

Snare Duration: 1.0 / 1.5 / 2 seconds

Magic Damage: 175 / 250 / 325 (+0.9 per ability power)

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