|(Innate): Tyron uses purpose-built penetrating ammunition for his battle rifle that deals 20% of the enemy unit’s total armor + (3 x level) as true damage on every hit.
|(Active): Tyron throws a grenade to target location.
After 3 seconds, the grenade explodes and deals physical damage to nearby enemy units (half damage to minions). It can also be “cooked” for up to two additional seconds, lowering the delay before the explosion by these two seconds. Tyron can also throw the grenade from behind his W spell.
Cost: 65 / 75 / 85 / 95 / 105 mana
Cooldown: 12 / 10.5 / 9 / 7.5 / 6 seconds
Physical Damage: 75 / 120 / 165 / 210 / 255 (+1.2 per bonus attack damage)
|(Active): Tyron constructs a wall at target location which reduces any physical damage dealt to him by projectile spells or ranged auto attacks that go through the wall by 50%. The wall holds for 3 seconds.
After using Hextech Cover, Tyron can cast Battle Dash within the next 3 seconds with no cost.
Wall Length: 300 / 400 / 500 / 600 / 700
Damage Reduction: 50 / 60 / 70 / 80 %
Cost: 75 / 85 / 95 / 105 / 115 / 125 mana
|(Active): Tyron dashes away from the covering wall, destroying it in the process and leaving back destroyed terrain that slows any enemies walking on it for 2 seconds.
Slow: 20 / 30 / 40 / 50 / 60 %
|(Active): While Tyron is behind his W wall, he fires five quick shots in a cone from behind his wall from left to right, dealing physical damage to all units behind it.
Physical Damage: 70 / 85 / 105 / 130 / 145 (+1.0 per attack damage)
|(Active): Tyron pulls out a mortar, channels for 1 second while placing it and fires a special bomb shell with an explosion radius of 600.
If an enemy champion is struck, it takes physical damage and explodes after three seconds, taking additional physical damage and dealing physical damage equal to half of the original explosion damage to all enemies around it in a 450 radius.
Cost: 100 / 125 / 150 mana
Cooldown: 140 / 115 / 80 seconds
Physical Damage: 175 / 250 / 325 (+1.0 per bonus attack damage)
Physical Damage to Champions nearby: 100 / 150 / 200 (+0.75 per bonus attack damage)