Champion Edit

1 Growth 18 1 Growth 18
Health 400 (+85) Attack damage (+0)
Health regen. 5.5 (+0.7) Attack speed 0.69 (+3.4)
Health Armor 12.5 (+4)
  Magic resist. 30
Attack range 125 Mov. speed N/A

Abilities Edit

[[File:P .png|64px|link=]]

Sango gains 1% Critical Strike Chance for every 4% Life Steal he has, and gains 2% Life Steal for every 1% Critical Strike Chance he has. These bonuses do not stack with themselves, and are capped at 15% / 20% / 25% bonus Critical Strike Chance and Life Steal.

Victimless Crime
COST: 4% / 5% / 6% / 7% / 8% of current health
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: Sango readies his fangs to bite a target, making his next attack within 3 seconds deal a percentage of their maximum health as bonus physical damage. If this attack kills an enemy minion or champion, or a large or epic monster, the spell's health cost is refunded and Sango enters stealth for 4 seconds.

  • Bonus Physical Damage: 4% / 6% / 8% / 10% / 12% of maximum health

COST: 4% of current health
[[File:W .png|64px|link=]]

Passive: Nearby visible ally champions grant Sango bonus health regeneration per champion. Allies, in turn, gain 3/4 of Sango's bonus health regen.

  • Range: 1100

  • Health Regen/5 per Champion: 1 / 2 / 3 / 4 / 5
  • Health Regen/5 per Champion to Allied Champions: .5 / 1 / 1.5 / 2 / 2.5

Active: Sango revels in the blood of his enemies, gaining attack speed for every nearby visible enemy champion for 6 seconds. The health regeneration passive is disabled while this ability is active and on cooldown. Kills refresh half of the cooldown, assists refresh 1/4 of the cooldown.

  • Range: 700

  • Attack Speed per Champion: 3% / 6% / 9% / 12% / 15%
  • Max Attack Speed Bonus: 15% / 30% / 45% / 60% / 75%

Pain Strand
RANGE: 425
COST: 4% of current health
COOLDOWN: 16 / 15 / 14 / 13 / 12
[[File:E .png|64px|link=]]

Active: Sango tethers to target enemy champion for 4 seconds. During this time, the target takes a percentage of the damage Sango takes as long as he remains within 465 range. If the tether is broken prematurely, the target is rooted for 1 second.

  • Damage Transfer: 10% / 15% / 20% / 25% / 30%

RANGE: 800
COOLDOWN: 160 / 130 / 100
[[File:R .png|64px|link=]]

Passive: Sango stores a Blood Charge on a successful kill, up to a cap. Charges last for 5 minutes or until expended, whichever occurs first. Assists refresh the duration of the stacks. Sango loses all of his Blood Charges on death.

  • Maximum Blood Charge Sotrage: 3 / 4 / 5

Active: Sango rushes towards a target, consuming all of his Blood Charges. When Sango comes into contact with the enemy, he deals physical damage to them and stuns them for 1 second. Sango then begins to carpet bomb the area of impact from the sky, dealing physical damage to targets per second in the area of effect based on how many Blood Charges he expended. Sango is immune to crowd control effects over the first second.

  • Diameter of AOE: 400

  • Initial Single-Target Damage: 100 / 150 / 200 (+40% bonus AD)
  • Damage per second per Blood Charge: 40 / 45 / 50 (+20% bonus AD)
  • Maximum Single-Target Damage: 220 / 340 / 450 (+100% / 120% / 140% bonus AD)
  • Maximum Secondary Damage: 120 / 180 / 250 (+60% / 80% / 100% bonus AD)


The League's discovery of the Shadow Isles was a grim and macabre unearthing indeed, but it was the further explorations they charted that truly revealed the horrifying nature of the world that existed in darkness. League Expeditioners recently uncovered what appears to be the remains of a large city in the Isles, left spotless and uninhabited for what appears to be some time. However, their first night at these ruins revealed to them a man who prowled the city at night time. Believing themselves to be seemingly haunted, the expeditioners were quick to confront what they thought to be an apparition. However, the real discovery was this man.

When questioned, he stated that he was an inhabitant of the Isles who had left for some time, and only recently heard of the mysteries and supposed events that occurred here. When asked of the architecture, he swallowed an immense amount of pride. He claimed that his family were craftsmen; The Expeditions imagined a clan of Artists, musicians, architects, and all the sort with a particular reputation amongst the people who once lived there. He even said that his family was responsible for the construction of most of these buildings that the group were sheltered in. He himself claimed to be a painter and traveling jester. He's seen the courts the world over, but none knew of his coming from the Shadow Isles.

The Institute initially welcomed Sango - First as a refugee, then as a diplomat. Performing at all of the most famous courts across Valoran, both as an entertainer and as a recruiter, and painting masterpieces that garnered unparalleled renown. Many more expeditions to this city were chartered as a result, to try and unearth more nuggets of gold in the inky blackness of the Isles.

But what the Institute would discover is far more grim than they had imagined. The ruins around the city of what many imagined to be some of the most prestigious buildings in this city were cracked, their filigree revealing the grim truth. The very buildings they were surrounded by weren't built with the finest materials man could conjure, but instead packed with the remains of what many assumed to be the honored dead of the city. Bones, limbs, preserved organs, every piece of their dead was used in the structure of these buildings, but covered in wonderful masonry that easily betrays the true face behind the grim architecture.

When Sango was confronted on this matter, the truth was revealed. Sango's family were not simply great artists; They were bloodthirsty and efficient assassins, the whole lot. People packed into walls, their remains used to paint, instruments made from their bones. Sango admitted to not only performing in courts around Runeterra, but running many assassinations for many of the nobles and dignitaries around the world during his tenure away. Sango has seen more of the world than most all, and has perhaps slain more people than even the mightiest of warriors. While the works he produced in his asylum were wonderful, the ones he didn't share with them were nausea inducing; Human remains seeped in blood and mixed with colors expressing actions and feelings unimaginable. Sango not only admitted that his family was a leading group of assassins, but that he had the honor of creating art with their remains.

It became immediately clear that Sango was truly a threat to the people and that he needed to be subdued. He was bound by the wills of the strongest mages possible, and imprisoned in his own dreary dark void, alone. With none to make art with or for, he was slowly driven to the point of madness, until the Institute gave him one outlet in which he could express his creativity; Putting him into the League, in which he can fight alongside and against people who share a less extreme fate than him, and make art that only they can enjoy out of the pain and suffering they'd make. Of all the entities imprisoned and shanghaied, Sango truly poses the greatest threat to humanity, but his powers are now safely directed to solving League disputes, to ensure the safety of all of Runeterra.

" Living creatures are the canvases of the divine, so it makes sense that living creatures would be able to canvas each other. "