Fenrir's basic attacks and abilities deal 8% / 10% / 12% additional damage against non-isolated enemy targets(enemies who have one visible ally within 300 range).
COST: 60 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
Active: Fenrir tosses his greatsword in a line. His greatsword will stop either when it reaches the maximum distance, or if it hits an enemy champion. Enemy champions hit take physical damage and are marked for 4 seconds. Reactivate within 4 seconds to use Call.
Stance: Fenrir's greatsword remains in place as he instead fights with his claws, decreasing his range while increasing his attack speed. Fenrir's basic attacks in this stance inflict Grievous Wounds for a few seconds. If Call is not used, the greatsword must be picked up to deactivate the stance and put this spell on cooldown.
Attack Range Decrease: 50(125 total attack range)
Bonus Attack Speed: 20% / 30% / 40% / 50% / 60%
Grievous Wounds Duration: 1 / 1.5 / 2 / 2.5 / 3
COST: 40 / 45 / 50 / 55 / 60 mana
Active: Fenrir calls his sword back to him, pulling himself back towards his sword. If he comes into contact with any enemy champions, he deals physical damage to them and stuns them for 1 second. Using this ability ends the stance effect.
Active: Fenrir's eyes light up with the intensity of the moon. When first activated, Fenrir gains 3 charges of Lunar Glare. Fenrir can reactivate this ability to launch a beam of moonlight at an enemy champion, consuming a charge to deal magic damage. Activating this ability will reset the cache of Lunar Glare charges to 3.
Stance: Fenrir's basic attacks increase his armor and magic resist, stacking up to 5 times and refreshing every hit. Every 3 basic attacks, Fenrir gains another charge of Lunar Glare.
Bonus Armor per hit: 3 / 4 / 5 / 6 / 7
Maximum Bonus Armor: 15 / 20 / 25 / 30 / 35
Bonus Magic Resist per hit: 1 / 2 / 3 / 4 / 5
Maximum Bonus Armor: 5 / 10 / 15 / 20 / 25
FENRIR DOESN'T DESERVE AN E ABILITY.
HE'S BEEN A BAD DOG.
Bay of The Long Hunt
COST: 150 / 125 / 100 mana
COOLDOWN: 200 / 150 / 100
Active: Fenrir channels for 4 seconds. After a brief(1s) delay, all enemy champions become revealed for 6 seconds, then feared for a short time the second following. After the channel, Fenrir and all of his teammates gain increased movement speed for 3 seconds that decays to half after the first second.