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Untitled Moon Dog Champion

Chaosvii7 December 19, 2013 User blog:Chaosvii7

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1 Growth 18 1 Growth 18
Health 380 (+90) Attack damage 50 (+3.4)
Health regen. 6.0 (+0.7) Attack speed 0.658 (+2.5%)
Mana 255 (+40) Armor 14 (+3.6)
Mana regen. 3 (+0.55) Magic resist. 30 (1.25)
Attack range 175(Melee) Mov. speed N/A


Alpha Male
ChampionSquare

Fenrir's basic attacks and abilities deal 8% / 10% / 12% additional damage against non-isolated enemy targets(enemies who have one visible ally within 300 range).


Beckon
RANGE: 400-800
COST: 60 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
ChampionSquare

Active: Fenrir tosses his greatsword in a line. His greatsword will stop either when it reaches the maximum distance, or if it hits an enemy champion. Enemy champions hit take physical damage and are marked for 4 seconds. Reactivate within 4 seconds to use Call.

  • Physical Damage: 60 / 70 / 80 / 90 / 100 (+ 20 / 25 / 30 / 35 / 40% total AD)

Stance: Fenrir's greatsword remains in place as he instead fights with his claws, decreasing his range while increasing his attack speed. Fenrir's basic attacks in this stance inflict Grievous Wounds for a few seconds. If Call is not used, the greatsword must be picked up to deactivate the stance and put this spell on cooldown.

  • Attack Range Decrease: 50(125 total attack range)
  • Bonus Attack Speed: 20% / 30% / 40% / 50% / 60%
  • Grievous Wounds Duration: 1 / 1.5 / 2 / 2.5 / 3


Call
COST: 40 / 45 / 50 / 55 / 60 mana
ChampionSquare

Active: Fenrir calls his sword back to him, pulling himself back towards his sword. If he comes into contact with any enemy champions, he deals physical damage to them and stuns them for 1 second. Using this ability ends the stance effect.

  • Physical Damage: 60 / 80 / 100 / 120 / 140 (+ 20 / 25 / 30 / 35 / 40% total AD)



Lunar Glare
RANGE: 550
COST: 75 / 80 / 85 / 90 / 95 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
ChampionSquare

Active: Fenrir's eyes light up with the intensity of the moon. When first activated, Fenrir gains 3 charges of Lunar Glare. Fenrir can reactivate this ability to launch a beam of moonlight at an enemy champion, consuming a charge to deal magic damage. Activating this ability will reset the cache of Lunar Glare charges to 3.

  • Magic Damage per beam: 30 / 40 / 50 / 60 / 70 (+20% AP)

Stance: Fenrir's basic attacks increase his armor and magic resist, stacking up to 5 times and refreshing every hit. Every 3 basic attacks, Fenrir gains another charge of Lunar Glare.

  • Bonus Armor per hit: 3 / 4 / 5 / 6 / 7
  • Maximum Bonus Armor: 15 / 20 / 25 / 30 / 35
  • Bonus Magic Resist per hit: 1 / 2 / 3 / 4 / 5
  • Maximum Bonus Armor: 5 / 10 / 15 / 20 / 25


ChampionSquare

FENRIR DOESN'T DESERVE AN E ABILITY. HE'S BEEN A BAD DOG.


Bay of The Long Hunt
RANGE: Global
COST: 150 / 125 / 100 mana
COOLDOWN: 200 / 150 / 100
ChampionSquare

Active: Fenrir channels for 4 seconds. After a brief(1s) delay, all enemy champions become revealed for 6 seconds, then feared for a short time the second following. After the channel, Fenrir and all of his teammates gain increased movement speed for 3 seconds that decays to half after the first second.

  • Fear Duration: 1 / 1.25 / 1.5
  • Movement Speed bonus: 20 / 35 / 50%


Notes

  • Anybody got a good idea for a new E? :?

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