Wyre Nilo, the Glove Enchanter is a Massacre Brother.
Tailored Gloves:Wyre Nilo’s AD does not have growth, neither can it be improved by any source. Instead, all AD obtained outside of Wyre Nilo’s base AD is converted into AP. Wyre Nilo also receives 5 AP per level, for a total of 5 - 90 (based on level).
Dexterious Gloves: Although Wyre Nilo’s basic attacks cannot trigger critical strikes, each tick of damage inflicted by Wyre Nilo’s Gloves can critically strike.
Lunacy's Logic is a self-targetted buff and damage/stat modifier.
AD received from runes, mastery and allied spells will also be converted directly into AP.
Critical strikes work normally on Wyre Nilo. They just function off the Glove's physical damage than through basic attacks.
Each separate instance of damage will calculate its own critical strike chance.
COST: 60 / 65 / 70 / 75 / 80 Mana
STATIC COOLDOWN: 10
Passive: Enemies marked with Gloves are inflicted magic damage every second and physical damage whenever Wyre Nilobasic attacks. Gloves can be removed by using a cleansing effect, by targeting the mark with a single-target attack or spell, or by moving out of leash range of Wyre Nilo.
When a Glove is removed from an enemy, it will drop and remain on the floor for 10 seconds. If Wyre Nilo picks a Glove up or attacks an enemy afflicted with Glove, the Glove will be removed and Enchanted Glove’s cooldown will be reduced by 1 second.
Leash Range: 1250 / 1375 / 1500 / 1625 / 1750
Active:Wyre Nilo tosses a glove in a direction, inflicting magic damage and marking all enemies it collides into with Glove.
Enchanted Gloves’s passive applies a debuff to enemies marked with Gloves along with inflicting physical whenever Wyre Nilobasic attack (not on hit). Enchanted Gloves’s active is linearskill shot that applies the Gloves mark.
Spell shields will block the application of Gloves and drop it if the target with the spellshield already has a mark of Gloves.
Enemies marked with Gloves will have a visual "glove" appear above them. *Gloves can theoritically last indefinitely if an ally of the target doesn't target the Gloves. *Gloves will only be removed by "Cleansing" effects if they remove "all CCs." These would include Cleanse, items with Quicksilver, Mikael's Crucible's active effect, Ragnarok, Remove Scurvy, and Unbreakable Will. **Enemies can target Gloves marked on themselves to remove the mark. *Basic attacking an enemy with Gloves will not inflict the physical damage. *Gloves cannot apply on-hit effects, but can trigger spell effects.
COST: 50 / 45 / 40 / 35 / 30 Mana per second
COOLDOWN: 18 / 17 / 16 / 15 / 14
Toggle:Wyre Nilo summons a Training Dummy that absorbs all incoming damage and crowd controls that are targetted at him as long as the ability is toggled on. Wyre Nilo can also attack the Training Dummy to activate his Gloves.
The mana cost of this ability is reducible by ability power.
Mana Cost Reduction:1.5 / 1.75 / 2 / 2.25 / 2.5 for every 100 AP
Physical damage inflicted is based off the AD of the enemy at the time the ability was activated. **If the enemy receives increased/decreased AD during the duration of the disarm, the damage they are inflicted with will not change.
Every 30 seconds, Wyre marks all targets within 1400 radius of him to be marked by Glove. When Glove expires, a Glove will falldown and the 30-second cooldown will be reduced by one for every Glove he picks up. Gloves expire upon exiting the Leash range.
Enemies attacked by Wyre Nilo will also be marked with Glove. Enemies already marked with Glove will reduce the cooldown of this skill further by 1 second per auto-attack and will give him a 15% movement speed bonus.
Please check Glove mechanics to understand Glove.
Damage of Gloves will be Base Damage of Wyre Nilo (+ 35% AP)
COST: 75 mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 / 7.5
Active: Wyre Nilo commands all gloves to poke their victims, provoking them for 1 second, forcing the champion to attack the Glove.
Damage: 50 / 75 / 100 / 125 / 150 (+ 65% AP)
COST: 60 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Active: Wyre Nilo commands all gloves to disarm their victims, slowing them for 2 seconds
Damage: 50 / 85 / 120 / 155 / 190 (+ 50% AP)
slow:20 / 25 / 30 / 35 / 40
COST: 30 / 40 / 50 / 60 / 70 mana
COOLDOWN: 23 / 20 / 17 / 14 / 11
Wyre Nilo slaps with his next basic attack. The Gloves all then slap their victims, silencing the enemies hit.
Damage:50 / 90 / 130 / 170 / 210(+ 45% AP)
Silence:1 / 1.25 / 1.5 / 1.75 / 2
COST: 200 / 150 / 100 mana
COOLDOWN: 180 / 130 / 80
Wyre gathers a grand expanse of gloves then sends it to all enemies in a radius area. inflicting glove to all enemies. enemies beyond the leash range of Glove will be pulled towards it immediately.
Radius:1700 / 2000 / 2300
Gloves are an affliction Unique to Wyre Nilo and cannot be cleansed.
The Gloves will also cause a floating glove to appear above the Champion
The Gloves cannot be Destroyed but can be attacked and targetted by skills.
The Gloves deal damage based on the AP of Wyre Nilo.
The Gloves will attack whenever Wyre attacks.
The Damage done by gloves are Physical and will be able to critically hit based on *Wyre's critical strike chance.
Enemies who used auto-targetting skills or attack move skill will attack the glove instead.
Spell effects will be inflicted by the Gloves
On-hit effects will also be inflicted by the Gloves as long as it is not the following