1 Growth 18 1 Growth 18
Health (+) Attack damage (+)
Health regen. (+) Attack speed (+%)
Mana (+0) Armor (+)
Mana regen. (+) Magic resist. (+)
Attack range 450 Mov. speed

Jane, the Living Fantasy is a custom champion in League of Legends, created by ChickenRave.



Whenever an enemy champion deals damage to Jane, they are silenced. Jane reflects 25% of the damage received from the attack that triggered this effect, as true damage.

  • Silence duration: 0.1 per level

This effect cannot occur twice on the same enemy champion for 20 seconds.

Ability Details
Debuff ability automatically triggered upon receiving damage from an enemy champion.

Additional Information:

The triggered effect doesn't count as a spell cast.

RANGE: 400
COST: 70 / 80 / 90 / 100 / 110 mana

Suppresses the target enemy champion.

  • Suppress duration: 0.5 / 0.75 / 1 / 1.25 / 1.5

The target takes 30% less damage while suppressed by Introspection.

Ability Details
Cast on an enemy champion.

Mind Shatter
RANGE: 450
COST: 10 / 11 / 12 / 13 / 14 mana

Deals magic damage to the target.

  • Damage: 7 / 8 / 9 / 10 / 11 (+8% AP)

Slows the target for 2 seconds, stacking up to 10 times. A new stack refreshes the slow's duration.

  • Slow: 5% / 6% / 7% / 8% / 9%

Upon reaching 10 stacks on an enemy, the slow effect becomes a stun for 1 second, and the spell deals additional magic damage.

  • Damage: 30 / 40 / 50 / 60 / 70 (+20% AP)
Ability Details
Cast on an enemy or neutral target.

Additional Information:

Total for 10 casts on the same target: 100 / 120 / 140 / 160 / 180 (+100% AP) for 100 / 110 / 120 / 130 / 140 mana.

RANGE: 100
COST: 100 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16

Jane becomes physically absent for 0.5 second, making her avoid any skillshot or damage while invisible.

She comes back with a second instance of herself, always at the same position compared to the original Jane which is where the spell is cast.

Introspection and Mind Shatter become linear skillshots, the second instance of Jane's presence casts them in the same vector of direction before disappearing.

Ability Details
Cast where the player wants Jane's second instance of presence to be all the time, using her as a reference.

Additional Information:

This spell's cooldown starts when Introspection or Mind Shatter are cast, or when Jane dies. Her second instance of presence gives vision to the allied team, and cannot be targeted.

COST: 100 / 120 / 140 mana
COOLDOWN: 150 / 135 / 120

Jane starts releasing her mind, making her channel for up to 1.5 second. During this time, she cannot move by herself.

When the channel time is over for any reason she turns the surroundings into a fantasy, where basic spell cooldowns are temporarily reset, get a 90% cooldown reduction, and cost no mana.

  • Duration: 5 / 6 / 7

Leaving the Fantasy area sets cooldowns to what they would be if they never entered this area.

Ability Details
Cast upon pressing the spell's key.
  • Fantasy area radius: 100 per 0.1 second of channeling (1500 maximum)

Additional Information:

Channel canceling is still possible through hard crowd control. A great visual effect would be to change the map's appearance in the area to make it look like a twisted dream. The said fantasy, to players, is a temporary URF mode for spell casters. Jane and her second instance of existence take each other's appearance while in the Fantasy area.


Upon selecting Jane:

  • "They are here. They are watching me."

Game start:

  • "They are talking to me. Whispers. Shouts. Cries."


  • "Jane insane, insane Jane." she keeps singing this until her animation gets interrupted
  • "I know you're not crazy, Lulu. We're not crazy." near Lulu


  • yelling "What I've seen is not a joke!"
  • multiple whispers only Jane's summoner can hear "So you want to hear a joke? Listen to her. Pathetic girl thinks people will believe her."


  • "I can see them."
  • "They want me to kill you, Summoner."
  • "Your voice is just as commanding as theirs."

Basic attack:

  • "I'm sorry. They want you dead."
  • "I am not insane!"
  • "I want to see the color of your blood!"
  • "Your corpse will look great!"
  • "Run away!"

Privately to an enemy champion receiving the effects of Mesmerize:

  • multiple whispers "You are ours now."

Privately to an enemy champion receiving the effects of Introspection:

  • multiple whispers "What will your last words be?"

Privately to an enemy champion receiving the effects of Mind Shatter:

  • multiple whispers "Let's count to ten, shall we?" Upon receiving the first stack
  • multiple whispers "It won't hurt for too long, let yourself go." Upon receiving stack number 2 to 9

0.5 second after casting Presence:

  • yelling "You are not real!" multiple whispers that only Jane can hear "She is you, Jane."

While channeling Fantasy:

  • yelling "Get out of my head!"

When the channel time is over:

  • "Home, sweet home."


  • Jane is hard to beat alone, since she can suppress you or stun you.
  • Expect Jane to keep casting Mind Shatter on you as soon as she hits you once. You have 6 to 8 seconds to leave if she isn't in her Fantasy area.
  • Knocking enemies out of the Fantasy area gives you a huge advantage.
  • Your first hit shouldn't be powerful, because Mesmerize will reflect a part of it.
  • As a mage, don't burst her down immediately. Land a basic attack first, and wait for the silence effect from Mesmerize to stop.
  • Jane's second instance of presence isn't targetable and looks different from her, that means you can't trick enemies into thinking it's the original one.
  • Her second instance of presence casts spells in the same direction as her, meaning she can't make them go towards the same point.
  • Take enemies by surprise by using your "clone" while it's hidden to cast a spell.
  • Wait for her to use Presence before trying to land any impactful skillshot on her.