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Ventus & Rave, The Four-Winged Misfortune

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1 Growth 18 1 Growth 18
Health 520.09 (+85) Attack damage 50.71 (+3)
Health regen. 5.84 (+0.5) Attack speed 0.663 (+3.0%)
Mana 6.12 (+1) Armor 23.94 (+3.5)
Mana regen. 270.2 (+33) Magic resist. 31 (+0)
Attack range 525 Mov. speed N/A


Ventus & Rave, The Four-Winged Misfortune is a custom champion in League of Legends. Ventus & Rave both acts as a 2-in-1 character or puppet-user character, like Carl Clover of Blazblue. Ventus acting as the main body while Rave act as the important "puppet".

At the beginning of every game, Rave will stay by Ventus' side or "together" with Ventus in a black-circle indicator that reveal this state. During this, Rave will not attack enemies until the [Q] Assign is used. After that, Rave will act independently as a NPC Champion, who's stats depends on Ventus' stats. During this, Rave is "seperated" from Ventus & this is shown when the black-circle indicator is gone.

Their general playstyle concept is a generally that of a "puppet user" with CC ability with the [Q] helping to change Rave's state.

Ventus himself, too, can attack enemies but can't dish out major damage or disruption if Rave were to die in battle.

Ventus & Rave's skill sets all change depending on Ventus & Rave's "stance" in battle:

  • If Rave is near Ventus, the player will gain access to [Q] Assign, [W] Darts of Affliction, [E] Calamity's Lance & [R] Wings of Dismay.
  • If Rave is seperated from Ventus, the player will gain access to [Q] Return, [W] Dance of the Crow, [E] Raven's Shift & also [R] Wings of Dismay
  • If Rave is dead, you will gain access to [Q] Call Rave but you will lost access to [Q] Return, [W] Dance of the Crow, [E] Raven's Shift & [R] Wings of Dismay. In addition, [E] Calamity's Lance will be nerfed.

Abilities

Bad Omen
On-Target Cooldown: 8 / 7 / 6
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While Rave is active, Ventus & Rave's attacks will apply stacks of Bad Omen on Enemy Champions -and on Enemy Champions only- for 3.0 seconds.

Upon reaching 4 stacks, the target will take 「 32 + (8 × Ventus's level) 」「 40 - 176 (based on level) 」 M.Damage, along with a debuff. After this, an enemy cannot be affected by Bad Omen again for another few seconds. The debuff depends on whose attack applied the final stack.

If Ventus's auto-attacks triggered it: ATK Speed Debuff for 3.0 seconds.
If Rave's auto-attacks triggered it: Blinds for 1.0 second.

Should Rave dies, all Bad Omen stacks will immediately fall off.


Assign!
RANGE: 1500
COOLDOWN: 1.0
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Active: Can only be used when Ventus & Rave are together. Upon activation, Rave will separate himself with Ventus & dives into the point or enemy Ventus points, dealing a small amount of Physical Damage to the target upon impact.

If Rave hits an enemy or if there is an enemy near his landing site, Rave will stay separated from Ventus & acts as an NPC Champion, whose top priority targets are either enemies closest to him or Enemy Champions marked by Bad Omen. If vice-versa, Rave will simply fly back to Ventus -the normal way- until an enemy is encountered.

Also, while Rave is diving, he ignores unit collisions but will stop when he hits enemy Champions.

  • Physical Damage: 45 / 85 / 125 / 165 / 205
Return!!
RANGE: 0
COOLDOWN: 1.0
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Active: Can only be used when Ventus & Rave are separated. Upon activation, Rave will fly high into the air before landing besides Ventus. This spell deals no damage but will give Ventus & Rave each an ATK speed buff if there's an Enemy Champion near either the pair when the ability activated.

Call Rave
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Active: Can only be used after Rave died, during which is Call Rave goes into a 40 / 38 / 36 / 34 / 32 seconds cooldown. Upon activation, Ventus will channel for 0.5 seconds & after that, Rave will fly down besides Ventus.


Darts of Affliction
RANGE: 500
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 16 / 13 / 10 / 7 / 4
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Active: Can only be used when Ventus & Rave are together. Ventus will shoot 5 enchanted black feather arrows in a 35º cone, dealing M.Damage per arrow. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Each arrow will also applies a Bad Omen stack to a target Enemy Champion & if the arrows generate the final stack, it'll give the enemy Champion a Armor reduction debuff for the next 3.0 seconds, in addition to the ATK Speed debuff from the passive.

  • Magic Damage Per Arrow: 40 / 50 / 60 / 70 / 80 (+ 90% AD)
Dance of the Crow
RANGE: Varies
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
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Active: Can only be used when Ventus & Rave are separated. Upon activation, Rave will fly swiftly, in a graveyard spin-like fashion, circling around Ventus while returning to him. During Rave's maneuver, Ventus will remain immobilized until Rave reach him.

During this maneuver, Rave will deal P.Damage to any enemy that collides with him. Enemy Champions can only be hit once, although, a Bad Omen stack will be applied to any Enemy Champion who were hit. Should this Spell generates the final stack, it'll give the target Enemy Champion a Magic Res. debuff for the next 3.0 seconds, in addition to the 1.0 second Blind from the passive.

You may cancel this attack into Return 1.2 seconds after its activation.

  • Physical Damage per collision: 45 / 55 / 65 / 75 / 85 (+ 90% AD)



Calamity's Lance
RANGE: 900
COST: 50 / 55 / 65 / 70 / 75 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
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Active: Can only be used when Ventus & Rave are together. Upon activation, Ventus will immediately fires a black javelin at a target while back-dashing. The attack will also deal splash damage to nearby enemies. If Rave is active, during the activation, the crow will ride the lance to the target location, seperating himself from Ventus while doubling the attack power of the spell (which was already its default power).
Enemy Champions hit by this attack will gain one Bad Omen stack. Should this attack generates the last Bad Omen stack, the target Enemy Champion will be stunned for 1.0 second, in addition to ATK speed debuff from the passive.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 70% AP)
  • Nerfed Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 40% AP)
Raven's Shift
RANGE: 900
COST: 40 / 45 / 50 / 55 / 60 mana
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Active: Can only be used when Ventus & Rave are separated. Upon activation, Ventus will fire a larger arrow in a line while at the same time, Rave swoops in to a point between Ventus & the arrow's intended destination. Ventus's arrow will pierce through enemies until it reaches its destination or until hitting an Enemy Champion. Meanwhile, Rave's dive will cause a small damage while rooting the target enemy/ Enemy Champion it hits.


This Spell also apply Bad Omen stacks to any Enemy Champions it hit. Should this attack generates the last stack, it'll apply Silence for 1.0 seconds while giving your opponent the Blind from the passive.

  • Arrow Physical Damage: 45 / 55 / 65 / 75 / 85 (+ 70% AP)
  • Rave's Physical Damage: 45 / 55 / 65 / 75 / 85 (+ 60% AD)


The Wings of Dismay
RANGE: 800 (Together) / 400 (Separated)
COST: 110 / 100 / 90 mana
COOLDOWN: 180 / 170 / 160
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Can only be used when Rave is active & has two version depending on the duo's state.

While together, this Ultimate unleashed a burst of magic in a large area around the duo after a 0.5 seconds channeling, dealing M.Damage while applying Bad Omen stacks to any Enemy Champion hit.

While separated, Ventus & Rave will each unleashed a smaller explosion, making two explosions. This version of the Spell will deal less M.damage compared to the "together" version but each explosion apply a Bad Omen stack, meaning should an Enemy Champion get caught by both explosions simultaneously, 2 Bad Omen stack will be applied to that target Enemy Champion.
Furthermore, should this Ultimate generates the last Bad Omen stack, it'll apply the following debuffs, depending when it was activated & whose attack deals the final stack.

  • When activated when Ventus & Rave are together, it will apply an Armor debuff to Enemy Champions & slowed them.
  • When activated when Ventus & Rave are separated, it will apply an Magic Res. debuff to Enemy Champions & cause them to flee.
Also, after casting this Ultimate, Ventus & Rave will leave the site of explosion "cursed' for the next 2.0 seconds. This part of the ultimate has no setup time & anyone who stayed in the area for 1.0 second or more will have their debuffs immediately refreshed once & once only, expect for the ones from Ventus & Rave.

  • When Together Magic Damage: 250 / 425 / 600 (+ 70% AP)
  • When Seperated Magic Damage: 125 / 300 / 475 (+ 60% AP)


Pet

Rave
ATTACK RANGE: 125
GOLD: 300
EXP: 100
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Attack damage 75% of Ventus' ATK Damage
Ability power N/A
Attack speed 100% of Ventus' ATK Speed
Health
75% of Ventus' health
Health regen. N/A
Mov. speed 125
Armor
50% of Ventus' Armor
Magic res.
50% of Ventus' Mag. Res.
AoE mitigation N/A
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Ability Details

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