Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Primary Role||Secondary Role|
Mia, the Half-Undine is a custom champion in League of Legends.
NUMBERS ARE NOT CONFIRMED GODDAMMIT
|Meandering Stream|| |
When Mia drops below 20% health, she dissolves into a pool of water for 2.5 seconds. In this state, she remains untargetable and unable to cast spells.
COST: 70 / 85 / 100 / 115 / 130 mana
Active: Mia sends forth her dual rings to the two nearest enemy units within range,prioritizing enemy champions. Water Chakram deals magical damage and mark targets with Drenched. While Drenched is active, the next three basic attacks or abilities the enemies receive from any allied champions will slow them for 1 second and deal additional magic damage.
COST: 100 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Active: Mia taps into the underground water sources, which creates two waves that will collide with each other. Enemy units caught in it are knocked into the collision point, which deals magic damage and stuns them for 1.5 seconds.
COST: 50 / 60 / 80 / 110 / 130 mana
Active – On ally cast: Mia’s expertise in life forces allows her to shield an allied champion for 4 seconds at the cost of her own health. While the shield is active, Mia gains increased health regen, armor and magic resist. Rippling veil’s additional cost cannot go below 30/35/40/45/50% of Mia's maximus health
COST: 100 / 150 / 200 mana
COOLDOWN: 120 / 110 / 100
<td width="33%" style="vertical-align:top; padding: 5.2px 7px 0 7px;"> |
Active: Mia channels for 0.75 seconds, where a dome of highly pressurized water would encase the targeted area, dealing magic damage to those caught in it and suppressing them for 1 second. <p class="MsoNormal">The dome will last for 5 seconds, moving through it grants additional defenses and movement speed to allied champions, while enemy champions have their movement speed and lowered.</p>