Active: Andromeda attempts to control her target’s mind, leashing them for 2 seconds. The leash deals magic damage every half second for its duration. If the target is still leashed after 2 seconds, they are additionally charmed for 1 second.
Active: Andromeda joins minds with target enemy champion for 10 seconds. While joined, a percentage of all magic damage dealt to Andromeda is also dealt to the affected champion. Any disables applied to Andromeda during this time will also be applied to the affected champion.
Active: Andromeda summons a sphere of clarity onto target area for 10 seconds, which reduces the duration of all crowd control effects afflicting allies while they remain inside the sphere. Additionally, while Andromeda is inside the sphere her abilities affect enemies in a cone in front of her.