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User blog:ClariS/A Moment for Clarity


A Moment for Clarity

ClariS April 15, 2013 User blog:ClariS
Clunse Ryze

Why wait? I start now.


We all know Clarity is by far the most useless summoner's spell in the game. When you see anyone grab this summoner's spell (outside of a ARAM), the natural assumption is that, this player is a newbie. Well, that's not a good sign.

So let me quickly point out some issues I have with this spell. The most useful mana is for a champion is during the lanning phase, but at it's current state, the cooldown is too high to depend on maintaining mana. I believe Riot justify the high cooldown by making it AoE.

Another issue is that, weird in teamfights do more than 2 champion need mana. Unless the champion hits the point where they can't cast ability, getting mana isn't helpful. So the team wide restore doesn't actually help that much.

Well then, I have been thinking about improving this spell. Make it a way that it's still newbie friendly, but maybe provide some actual use in higher level play. I kept thinking about it and I think I got something.

So this is what I came up with to make it more appealing.

My Rework

Template:Spell data ClariS/A Moment for Clarity Clarity is a 'single-targeted' Summoner Spell. This spell instantly restores a portion of mana for the selected champion.


Should allow mana dependent champions who normally do not acquire mana or mana regeneration items the luxury to cast their abilities more often during a game.

A support can grab this Summoner Spell to enable their lane partner to cast their abilities more often through the course of the lanning phase. This should create a more aggressive lanning phase as mana champions can cast their abilities more often now. Meaning, they can poke harder or dive in. This will hopefully add new dynamics to the lanning phase.

With Eleisa's Miracle item.png Eleisa's Miracle passive and a ranked 3 Mastermind mastery s2.png Mastermind (Deprecated template: use Mi1 to Mi6.), the cooldown of this spell will be reduced to 63 seconds.

Mana Restoration

Level Mana Restore Mastery Mana gain
1 200 5
2 220 10
3 240 15
4 260 20
5 280 25
6 300 30
7 320 35
8 340 40
9 360 45
10 380 50
11 400 55
12 420 60
13 440 65
14 460 70
15 480 75
16 500 80
17 520 85
18 540 90

My Reasoning

I made the spell single target in order to justify lowering the cooldown by a lot. When I thought about it, if it remained AoE but had a much lower cooldown, it would completely negate all mana concerns for the entire team, and that would be a bad idea in my opinion. So I had to make it single target to not make it overpowered. In other words, the I justify the lowered cooldown (which might be already on the strong side) by changing it to single target.

I made it a flat amount instead of a percentage value because flat amount should be better for those champions that don't acquire mana items. Generally, 540 mana should be around 50% for any champion unless they grab mana, in which case, they are getting less out from this spell compared to the current one.

Change Log

  • Increase base amount to 200-540 from 160-500.
  • Passive mana gain increased to 5-90 from 4-72.
  • Cooldown increased to 100 from 90.


So visitor, what's your opinion on this? Should Clarity get reworked and how should it get reworked? Do you like my suggestion for it?

I would love to hear your thoughts and opinion on the matter.

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