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Master Yi re-work
Yeah, I know someone did this already just awhile, but what can I say, I was inspired by Bloodstrider. I wanted to do this for fun, so this is my re-work.
I think Master Yi is a good choice for a remake due to his high potential with his huge snowballing but restraining kit due to it's lack of utility and easily countered. I hope I addressed it a bit in my re-work.
First off, to justify any form of buffs, I decided that his snowball tendencies had to be toned down, as well as his ability to back door.
I made some changes, and did my best to make it overall balanced. A bit more utility was added and a bit more tankyness was given to Master Yi, but in the end, I want him to feel like the same odd AD carry that his kit was designed for.
I didn't attend to make AP builds worthless on my Master Yi re-work, so it still can work, but just it's just not as strong as his current kit.
As I said earlier, I really tried to make this champion balanced, so if you find reason why you believe this re-make is overpowered, or even possibly underpowered, please voice your opinion so I can make adjustments. If you do make a comment about it, can u please try to be constructive with it, so I know why you consider it that to be true.
Also, I'm not a Master Yi player, so... yeah.
Thank you and please enjoy.
|(Innate): Master Yi basic attack deals bonus physical damage equal to
plus 5% of the target's missing health. Double Strike deals double the base damage against minions and monsters. Bonus damage caps at 200.|
|(Active): Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage and silencing each enemy for 1.5 seconds.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 60 / 100 / 140 / 180 / 220 (+1.0 per ability power) (+0.5 per bonus attack damage)
|(Active): Master Yi channels, gaining massive amount of mana regen, armor, and magic resistance, and reduces his other abilities' cooldown by an additional 1 second per half of second for 2.5 seconds.
Cooldown: 24 / 22 / 20 / 18 / 16 seconds
Mana Regained per second: 20 / 30 / 40 / 50 / 60 (+0.3 per ability power)
Bonus Armor and Magic Resist: 100 / 150 / 200 / 250 / 300
|(Passive): Master Yi's basic attacks grants him a Wuju Style stack. Each stack restore a percentage of his damage as health and can stack up 5 times.|
Damage to Health Restored Ratio: 2 / 2.5 / 3 / 3.5 / 4 % per stack
Max Damage to Health Restored Ratio: 10 / 12.5 / 15 / 17.5 / 20 %
|(Active): Master Yi focuses on his attacks for 6 seconds, receiving max stack on Wuju Style and gaining armor penetration.
Armor Penetration: 16 / 22 / 28 / 34 / 40 %
|(Active): Master Yi's gains increase, movement speed, and attack speeds, as well as making him immune to any slow or snare effects and taking 25% less damage from area of effect abilities for 10 seconds.
Cooldown: 70 / 60 / 50 seconds
Movement Speed: 20 / 25 / 30 %
Attack Speed: 30 / 45 / 60 %