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ClariS Master Yi Re-work

ClariS August 17, 2012 User blog:ClariS

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Master Yi re-work

Yeah, I know someone did this already just awhile, but what can I say, I was inspired by Bloodstrider. I wanted to do this for fun, so this is my re-work.

I think Master Yi is a good choice for a remake due to his high potential with his huge snowballing but restraining kit due to it's lack of utility and easily countered. I hope I addressed it a bit in my re-work.

First off, to justify any form of buffs, I decided that his snowball tendencies had to be toned down, as well as his ability to back door.

I made some changes, and did my best to make it overall balanced. A bit more utility was added and a bit more tankyness was given to Master Yi, but in the end, I want him to feel like the same odd AD carry that his kit was designed for.

I didn't attend to make AP builds worthless on my Master Yi re-work, so it still can work, but just it's just not as strong as his current kit.

As I said earlier, I really tried to make this champion balanced, so if you find reason why you believe this re-make is overpowered, or even possibly underpowered, please voice your opinion so I can make adjustments. If you do make a comment about it, can u please try to be constructive with it, so I know why you consider it that to be true.

Also, I'm not a Master Yi player, so... yeah.

Thank you and please enjoy.

Stats

1 Growth 18 1 Growth 18
Health 441 (+89) Attack damage 50.2 (+3.6)
Health regen. 6.75 (+0.65) Attack speed 0.679 (+2.98%)
Mana 199 (+36) Armor 16.3 (+3.7)
Mana regen. 6.5 (+0.45) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Abilities

Patch v1.0.0.132
Double Strike.png
Double Strike
(Innate): Master Yi basic attack deals bonus physical damage equal to 2 / 5 / 8 / 11 / 14 plus 5% of the target's missing health. Double Strike deals double the base damage against minions and monsters. Bonus damage caps at 200.


Ability Description Leveling up
Alpha Strike.png
Alpha Strike
(Active): Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage and silencing each enemy for 1.5 seconds.
  • Range to first target: 600

Cost: 60 / 70 / 80 / 90 / 100 mana

Cooldown: 13 / 12 / 11 / 10 / 9 seconds

Magic Damage: 60 / 100 / 140 / 180 / 220 (+1.0 per ability power) (+0.5 per bonus attack damage)

Meditate.png
Meditate
(Active): Master Yi channels, gaining massive amount of mana regen, armor, and magic resistance, and reduces his other abilities' cooldown by an additional 1 second per half of second for 2.5 seconds.
  • Cost: No Cost

Cooldown: 24 / 22 / 20 / 18 / 16 seconds

Mana Regained per second: 20 / 30 / 40 / 50 / 60 (+0.3 per ability power)

Bonus Armor and Magic Resist: 100 / 150 / 200 / 250 / 300

Wuju Style.png
Wuju Style
(Passive): Master Yi's basic attacks grants him a Wuju Style stack. Each stack restore a percentage of his damage as health and can stack up 5 times.

Damage to Health Restored Ratio: 2 / 2.5 / 3 / 3.5 / 4 % per stack

Max Damage to Health Restored Ratio: 10 / 12.5 / 15 / 17.5 / 20 %

(Active): Master Yi focuses on his attacks for 6 seconds, receiving max stack on Wuju Style and gaining armor penetration.
  • Cost: 50 mana
  • Cooldown: 15 seconds

Armor Penetration: 16 / 22 / 28 / 34 / 40 %

Highlander.png
Highlander
(Active): Master Yi's gains increase, movement speed, and attack speeds, as well as making him immune to any slow or snare effects and taking 25% less damage from area of effect abilities for 10 seconds.
  • Cost: 150 mana

Cooldown: 70 / 60 / 50 seconds

Movement Speed: 20 / 25 / 30 %

Attack Speed: 30 / 45 / 60 %

My Change Log

Master Yi Master Yi

  • Health per level increase to 89 from 86
  • Base Attack Damage decrease to 53.8 from 58.3
    • Attack Damage per level increase to 3.6 from 3.1

Double Strike.png Double Strike

  • New effect: Master Yi basic attack deals bonus physical damage equal to 2 / 5 / 8 / 11 / 14 plus 5% of the target's missing health.
  • Old effect: Master Yi strikes twice every 7th basic attack.


Alpha Strike.png Alpha Strike

  • Damage decrease to 60 / 100 / 140 / 180 / 220 from 100 / 150 / 200 / 250 / 300
    • No longer deals 400 damage to minions and neutral monster


  • Cooldown decrease to 13 / 12 / 11 / 10 / 9 seconds from 18 / 16 / 14 / 12 / 10 seconds
  • Silence all units for 2 seconds
  • Gain Bonus Attack Damage Scaling


Meditate.png Meditate

  • New effect: Master Yi channels, gaining massive mana regeneration, armor, and magic resistance, and lower cooldowns for 2.5 seconds.
  • Old effect: Master Yi channels, gaining massive health regeneration, armor, and magic resistance for 5 seconds.


  • Cooldown decreases to 24 / 22 / 20 / 18 / 16 seconds from 30 seconds
  • Cost decreases to 0 mana from 100 mana


Wuju Style.png Wuju Style

  • Passive Attack Damage and bonus Attack Damage Removed


  • Gain Armor Penetration
  • Restore health per basic attack, stacking up 5 times
  • Cooldown decrease to 15 seconds from 20 seconds


Highlander.png Highlander

  • Cost increase to 150 mana from 100 mana
  • Bonus Movement Speed decrease to 20 / 25 / 30 % from 40 %
  • Bonus Attack Speed decrease to 30 / 45 / 60 % from 40 / 60 / 80 %
  • Lost Cooldown refresher on kills or assist


  • Duration Change to 10 seconds from 8 / 10 / 12 seconds


  • Cooldown decrease to 70 / 60 / 50 seconds from 75 seconds
  • Now immune to snares as well
  • Takes 25% less damage from area of effect abilities

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