League of Legends Wiki

Comments17

My Champion Changes: Leona

ClariS April 14, 2012 User blog:ClariS

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This is buffs to Leona to make her have half decent scaling into late game in terms for tanking for her team and disrupting opposing enemies. The key changes are the buff to her disruption, allowing it to be noticeable by late game, and the reduce need of having to get 40% cooldown.

Stats

1 Growth 18 1 Growth 18
Health 430 (+87) Attack damage 55 (+3)
Health regen. 9.0 (+0.85) Attack speed 0.625 (+2.9%)
Mana 235 (+40) Armor 18 (+3.1)
Mana regen. 8.0 (+0.70) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Abilities

Patch v1.0.0.123
Sunlight.png
Sunlight
(Innate): Leona's spells charge any enemy unit damaged with Sunlight and reveal them for 3.5 seconds. When allied champions deal any damage to those targets they consume the Sunlight debuff to deal 20 - 140 (based on level) additional magic damage. This additional damage is counted as the ally's damage and it will benefit from their magic penetration. Leona is unable to activate the additional damage herself.


Ability Description Leveling up
Shield of Daybreak.png
Shield of Daybreak
(Active): Leona's autoattack will deal additional magic damage and stun the target for 1.25 second.

Cost: 45 / 50 / 55 / 60 / 65 mana

Cooldown: 11 / 10 / 9 / 8 / 7 seconds

Magic Damage: 20 / 35 / 50 / 65 / 80 (+0.25 per ability power) (+50% of Leona's total armor)

Eclipse.png
Eclipse
(Active): Leona raises her shield to gain bonus armor and magic resistance for 2.5 seconds. When the effect ends she deals magic damage to nearby enemies. If any enemy was damaged by Eclipse, Leona raises her shield again starting the effect over without costing mana.
  • Cost: 60 mana
  • Cooldown: 6 seconds after the effects ends
  • Radius: 450

Armor & Magic Resist Bonus: 30 / 40 / 50 / 60 / 70

Magic Damage: 40 / 75 / 110 / 145 / 180 (+10% of Leona's bonus health)

Zenith Blade.png
Zenith Blade
(Active): Leona projects a solar image of her sword, which deals magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be immobilized for 0.5 seconds and Leona will dash to them.
  • Cost: 75 mana
  • Range: 850

Cooldown: 19 / 17 / 15 / 13 / 11 seconds

Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)

Solar Flare.png
Solar Flare
(Active): Leona calls down a beam of solar energy to a target location. After a brief delay, it deals magic damage to all enemies in it and slows them by 80% for a few seconds. Enemies in the center of the area are stunned instead of slowed.
  • Cooldown: 60 seconds
  • Range to Center of AoE: 1200
  • Radius of Damaging AoE: 300
  • Radius of Stun AoE: 125
  • Radius of Sight AoE: 700

Cost: 100 / 150 / 200 mana

Magic Damage: 150 / 250 / 350 (+0.8 per ability power)

Duration: 1 / 1.5 / 2 seconds

Changes From the Original

Leona Leona

  • Base movement speed increase to 315 from 310

Sunlight.png Sunlight

  • Target is now reveal during the duration

Shield of Daybreak.png Shield of Daybreak

  • Magic Damage decrease to 20 / 35 / 50 / 65 / 80 from 40 / 70 / 100 / 130 / 160
    • Added scaling with 50% of Leona's total armor
    • Scaling decrease to +0.25 per ability power from +0.3 per ability power

Eclipse.png Eclipse

  • New activate: When it damages an enemy with Eclipse, Leona reactivates Eclipse, repeating the loop until she does not strike an enemy with Eclipse.
  • Magic Damage decrease to 40 / 75 / 110 / 145 / 180 from 60 / 110 / 160 / 210 / 260
    • Scaling change to +10% of bonus health from +0.4 per ability power
  • Duration decrease to 2.5 seconds from 3 seconds
  • Cooldown change to 6 seconds after effect ends from 14 seconds when cast

Zenith Blade.png Zenith Blade

  • Range increase to 850 from 700
  • Magic Damage increase to 60 / 105 / 150 / 195 / 240 from 60 / 100 / 140 / 180 / 220
    • Scaling increase to +0.6 per ability power from +0.4 per ability power
  • Cost increase to 75 mana from 60 mana
  • Cooldown increase to 19 / 17 / 15 / 13 / 11 seconds from 14 / 13 / 12 / 11 / 10 seconds

Solar Flare.png Solar Flare

  • Radius of Damaging AoE increase to 300 from 250
    • Radius of Stun increase to 125 from 100
  • Cooldown decrease to 60 seconds from 90 / 75 / 60 seconds
  • Stun/Slow Duration change to 1 / 1.5 / 2 seconds from 1.5 seconds

Also on Fandom

Random Wiki