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User blog:ClariS/Unofficial PBE Patch Notes (1.0.0151)


Unofficial PBE Patch Notes (1.0.0151)

ClariS November 2, 2012 User blog:ClariS

Disclaimer: These are only changes found in the PBE sever. Everything and anything can be changed. Changes maybe added or taken away at any moment and nothing here is 100% guarantee to be placed on the live severs in the upcoming patch. These patch notes are updated to the date of: 11/3/2012


A quick notice about all the skillshot's range changes. Please read the section on Skill Shot Changes or the source: Skillshot Changes

Hey guys,

We’ve had an issue for a while where skillshot line missiles have been occasionally unreliable at very close range. We’re testing a fix that addresses those close-range issues, and that we believe will also improve the reliability of skillshots at all ranges.

In order to fix this issue and several other bugs pertaining to skillshot line missiles, we've re-engineered the way skillshot hit detection works in our game. As part of this change, skillshots now fully take into account the model size of the target champion. This makes skillshot behavior in our game much more consistent (and actually results in a very small effective difference between champions with different sizes, so it won’t impact the way you use skillshots).

In order to retain the current gameplay we have on the Live servers, we've had to slightly reduce the range of most skillshots since targets are effectively slightly bigger and thus slightly easier to hit. Although this is a numbers nerf on paper, our intention here is to keep the overall gameplay feel of skillshots the same as previous patches. The game should feel the same, with the benefit of more reliable skillshots.

Keep in mind, sometimes skillshots may appear to miss due to weird lag conditions, but this fix is aimed at addressing the most common issue players were experiencing.

Hopefully you guys get a chance to test these changes out and please leave us feedback on how they feel.

~ Statikk, Assistant Game Designer


Elise Elise

  • Cocoon.png Cocoon
    • Tooltip updated, now reveals the target it first hit
  • Neurotoxin.png Neurotoxin
    • AP scaling increase to +0.03% per AP from +0.02% per AP
  • Venomous Bite.png Venomous Bite
    • AP scaling increase to +0.03% per AP from +0.02% per AP
  • Spider Form.png Spider Form
    • AP scaling increase to +30% AP from +20% AP

Kassadin Kassadin

  • Nether Blade.png Nether Blade
    • AP scaling increase to +30% AP from +15% AP

Katarina Katarina

  • Bouncing Blades.png Bouncing Blades
    • Base Damage decrease to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200
  • Sinister Steel.png Sinister Steel
    • Base Damage decrease to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200

LeBlanc LeBlanc

  • Distortion.png Distortion
    • Cost decrease to 80 / 85 / 90 / 95 / 100 mana from 80 / 90 / 100 / 110 / 120

Soraka Soraka

  • Infuse.png Infuse
    • AP scaling decrease to +60% AP from +75% AP

Twisted Fate Twisted Fate

  • Blue Card.png Blue Card
    • Mana Restore change to 65% of base damage (+100% AD) from 65% of base damage (+100% AD) (+60% AP) <---(new value might be wrong)

Veigar Veigar

  • Equilibrium.png Equilibrium
    • Mana regen increase to 1% per 1% of mana missing from 0.75% per 1% of mana missing.

Zed Zed - all information regarding him will be placed on his page


Lord Van Damm&#039;s Pillager item.png Lord Van Damm's Pillager

  • Health decrease to 300 from 350
  • Armor Penetration decrease to 20 from 25

Wooglet&#039;s Witchcap item.png Wooglet's Witchcap (Rework)

  • Recipe now also requires Chain Vest item.png Chain Vest
    • Items now also grants 50 Armor
  • Recipe Cost increase to 1200 from 1100
    • Total Cost increase to 3500 from 2700
  • Unique Passive: Movement speed bonus has been removed
  • New Unique Active: Places your champion into Stasis for 2.5 seconds,rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
  • Note: +100 AP and Unique Passive: Increases Ability Power by 25% remains intact

Blackfire Torch item.png Blackfire Torch

  • Recipe change to Haunting Guise item.png Haunting Guise from Catalyst the Protector item.png Catalyst the Protector
  • Recipe Cost decrease to 700 from 800
    • Total Cost increase to 2950 from 2890
  • Ability Power increase to 70 from 50
  • Health Decrease to 250 from 300
  • Mana Removed
  • Added Unique Passive: +10% Cooldown Reduction
  • Added Unique Passive: 20 Magic Penetration
  • Unique Passive Change to 5% of target's max health from 5% of target's current health. (Something to do with a charge system on this item, but I have no details on it)

Hextech Sweeper item.png Hextech Sweeper

  • Recipe now requires 2 Amplifying Tome item.png Amplifying Tome and 1 Kindlegem item.png Kindlegem from 1 Amplifying Tome item.png Amplifying Tome and 1 Kindlegem item.png Kindlegem
  • Recipe Cost increase to 200 fom 150
    • Total cost to 1890? (<---Not Sure, but assuming)
  • Ability Power increase to 50 from 25
  • Removed Passive: Dealing spell damage grants vision of your target (including stealthed targets)for 4 seconds.
  • Added Passive: +10% Movement Speed

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