League of Legends Wiki


aka BobbyJonesSr

1,273 Edits since joining this wiki
February 24, 2016
0 Discussion posts
  • I live in your soul.
  • My occupation is a student with too much spare time.
  • I am someone who hates homework.
  • ClayHuang158


    October 15, 2016 by ClayHuang158

    Necrius. the Spirit Controller is a champion that I decided to make for no apparent reason.

    . |description3 = instantly grants Necrius up to 10 Spirit Essences. |range = |targeting = Spiritual Essence is a storage system that allows Necrius to use his abilities. |damagetype = |spelleffects = |onhiteffects = |spellshield = |additional =

    • Spiritual Essence's Spirit Essence collection range is around the enemy killed instead of the ally who killed it.
    • If Necrius already has 10 or more Spirit Essences upon returning to base, he will not be granted any more.


    Necrius steals some of the target enemy's spiritual energy, dealing , the target by 25% for seconds, and granting himself 2 Spirit Fragments. If the target is a champion, Necrius will ga…
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  • ClayHuang158


    July 17, 2016 by ClayHuang158

    Edas, the Armed Automaton, is a champion that I decided to make for no apparent reason.

    does not increase the speed of his basic attacks. Instead, he attacks once every seconds, with basic attacks dealing 1.5level}} AD}}. Each attack can apply on-hit effects.

    |description2 = Edas also charges his basic attacks. After |Reduced by bonus attack speed}} seconds, his next basic attack will be a Charged Strike, dealing as . |description3 = Edas can store up to 2 Charged Strikes through Automated Attack System. |targeting = Automated Attack System is a self-buff. |damagetype = physical |spelleffects = false |spellshield = |onhiteffects = |additional =

    • will still work normally.
    • The cooldown of Edas's empowered attacks is based on , so attack speed-slo…

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  • ClayHuang158

    Voltaire, the Electrifier, is a champion that I decided to rework because I thought it didn't play the "electricity" role well enough.

    No longer increases duration.
      • Slow strength changed from 20% to %.

    3 July 2016

    • Electric Strike
      • No longer grants Voltaire a shield upon damaging an Electrified champion.
      • Now increases Voltaire's damage against the targeted enemy for 4 seconds.
      • Mana cost up from to .
    • Tesla Coil
      • Passive branching damage AP ratio down from to .
      • Damage for connected coils changed from 175% damage to .
      • Now enemies hit by the connected coils.
    • Shockwave
      • Shield is now only granted against Electrified enemy champions instead of all enemies.
      • Shield per champion up from to .

    16 June 2016

    • Electricity
      • AP ratio for bonus magic damage down from % AP)}} to . …

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  • ClayHuang158


    May 23, 2016 by ClayHuang158

    Flamberge, the Flame Wielder, is a champion that I decided to make for no apparent reason.

    1.25level}} and deals 0.45(level1)}} % AP) magic damage}} per second for 3 seconds. |description2 = On the third hit, Flamberge will deal double the damage and grant Flamberge 1level}} bonus magic penetration|MR}} against the target for 6 seconds. This will not remove the stacks. Stacks last 4 seconds and cap at 4 stacks. |targeting = Arcflame Blade is an on-hit effect. |damagetype = magical |spelleffects = damage over time |onhiteffects = |spellshield = Will not block the ability. |additional =

    • The bonus will affect the damage over time and on-hit damage.
    • After the third hit, the target will be taking the same amount of damage as if they had fou…

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  • ClayHuang158


    May 5, 2016 by ClayHuang158

    Ciemnota, the Shadow Stalker, is a champion that I decided to make for no apparent reason.

    % of the target's missing health}} as and heal him for . |targeting = Exploitation is an on-hit effect. |spelleffects = |onhiteffects = |spellshield = |additional =

    • Exploitation's heal is based off of , and not on the damage done, so is unaffected by and .
    • Exploitation does not work against turrets.


    Ciemnota shrinks into the shadows, gaining movement speed and becoming .

    |description2 = While Shadow Walk is active, Ciemnota will create a Shadow every seconds. Shadows will attack the nearest enemy in their sight range, prioritizing champions, dealing and lasting up to 8 seconds. |description3 = Shadows will also deal % of its target's missing health}} as ,…

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