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Asalind

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Statistics
Health 536 +84 Attack damage 56.76 +2.86
Health regen. 5.85 +0.74 Attack speed [*] 0.665  (+ 0 +1.4%)
Mana 310 +38 Armor 22.47 +3.49
Mana regen. 7 +0.89 Magic resist. 32.1 +1.25
Melee 125 Move. speed 345

Asalind, the Knife's Glint, is a champion that I decided to make for no apparent reason.

Abilities

Stabby Surprise
On-target cooldown: 18 / 16 / 14 / 12
Runeterra Crest

Every 12 / 10 / 8 / 6 seconds, Asalind's next basic attack against an enemy champion will be a Stabby Surprise. A Stabby Surprise basic attack will gain 275 range, blink her to the targeted enemy, deal 35 - 120 (based on level) (+ 40% bonus AD) bonus physical damage, and Slow icon slow the target by 65% for 0.5 seconds.

After striking an enemy champion with a Stabby Surprise attack, Asalind's next basic ability will gain bonus effects. This effect lasts 8 seconds. Target Practice and Too Slow are only affected if used on the struck enemy champion.

Ability Details
Stabby Surprise is an on-hit effect that blinks her to the targeted enemy. This also empowers her next ability against the target.

Additional Information:

  • If Asalind strikes another enemy with Stabby Surprise, the effect will be cancelled against the previous enemy champion.
  • If Target Practice or Too Slow is used against a different enemy champion, the effects are lost.


Target Practice
RANGE: 700
SPEED: 1000
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Slayer

Active: Asalind throws a knife in the target direction, dealing physical damage to all enemies it hits, stopping at the first enemy champion or large monster. The knife will deal 70% damage beyond the first enemy hit.

「 Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 100% bonus AD) 」「 Reduced physical damage: 42 / 63 / 84 / 105 / 126 (+ 42% AP) (+ 70% bonus AD) 」

Stabby Surprise: Deals additional physical damage. This damage will not be affected by Target Practice's damage reduction.

  • Bonus physical damage: 30 / 50 / 70 / 90 / 110 (+ 40% AP) (+ 50% bonus AD)
Ability Details
Target Practice is a linear colliding skillshot.

Additional Information:

  • Any non-champions hit will not be Targeted.


Too Slow
RANGE: 600
COST: 60 / 75 / 90 / 105 / 120 mana
COOLDOWN: 20 / 18.5 / 17 / 15.5 / 14
Slayer

Active: Asalind dodges all incoming attacks for 0.4 seconds before jumping to the targeted enemy, dealing them physical damage twice and Slow icon slowing them by 40%.

「 Physical damage per hit: 25 / 40 / 55 / 70 / 85 (+ 15% AP) (+ 45% bonus AD) 」「 Total physical damage: 50 / 80 / 110 / 140 / 170 (+ 30% AP) (+ 90% bonus AD) 」

  • Slow duration: 0.5 / 0.75 / 1 / 1.25 / 1.5

Stabby Surprise: Asalind strikes a third time and also increases the Slow icon slow to 80%.

「 Third hit physical damage: 20 / 35 / 50 / 65 / 80 (+ 10% AP) (+ 30% bonus AD) 」「 Total physical damage: 70 / 115 / 160 / 205 / 250 (+ 40% AP) (+ 120% bonus AD) 」
Ability Details
Too Slow is a targeted dash with a spell shield component.

Additional Information:


Can't See Me
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
Slayer

Active: Asalind camouflages herself, entering stealth and gaining 70 bonus movement speed. However, Asalind will leave behind footprints every 0.5 seconds. Movement speed lasts 0.5 seconds after Asalind leaves stealth.

  • Stealth duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 (+ 0.35% AP)

Asalind's next basic attack within 6 seconds of activating Can't See Me will deal bonus magic damage.

  • Magic damage: 40 / 70 / 100 / 130 / 160 (+ 60% AP) (+ 35% bonus AD)

Stabby Surprise: The stealth duration and bonus magic damage are increased by 50%.

Ability Details
Can't See Me is a stealth ability combined with a self-buff.

Additional Information:

  • When in stealth, Asalind will leave behind footprints that enemies can use to track her.
    • This will only appear if the enemy is supposed to have Sight icon vision of her.
  • After casting, Asalind's next basic attack within 6 seconds will deal mixed damage, if any ability power is available.
  • If Asalind does any other action other than moving when in stealth, or if she is caught in an area of effect or by a skillshot, she will leave stealth.


Now You're Dead
COST: 120 / 150 / 180 mana
COOLDOWN: 80 / 65 / 50
Slayer

First Cast: Asalind gains 20% bonus movement speed and boosts her physical power for 8 seconds. Upon casting Now You're Dead, Asalind can instantly recast the ability.

  • Bonus attack damage: 35 / 50 / 65 AD

Second cast: Asalind removes the buffs to instantly strike the targeted enemy, dealing them magic damage which is increased by a percentage of their missing health.

  • Magic damage: 60 / 120 / 180 (+ 80% AP) (+ 10% (+ 1% per 40 AP) of target's missing health)

Upon casting, Asalind will also execute a basic attack that deals 60% damage but penetrates 20% armor.

If the target dies within 1 second of being struck by Now You're Dead's second cast, all her ability cooldowns will be refreshed by 50%.

Ability Details
Now You're Dead is a self-buff ability and an execute whose effects are separated into different casts.
  • Banshee's Veil item.png Spell shields will block the ability power portion of the ability.

Additional Information:

  • Now You're Dead multiplies Asalind's total movement speed.
  • The bonus damage granted is bonus attack damage.
    • This also affects Now You're Dead's second cast, increasing its physical damage.
  • If recast, the self-buff effects will be removed.
  • Now You're Dead's second cast has the same range as Asalind's basic attacks.



Recommended Builds

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Early B. F. Sword item Caulfield's Warhammer item Vampiric Scepter item Boots of Speed item
Essential Youmuu's Ghostblade item Boots of Swiftness item
Offensive Duskblade of Draktharr item The Black Cleaver item Ravenous Hydra item
Defensive Dead Man's Plate item Maw of Malmortius item Guardian Angel item
Consumables Health Potion item Elixir of Wrath item Control Ward item


Changelog

14 November 2016

  • Target Practice
    • Physical damage lowered from 80 / 105 / 130 / 155 / 180 to 60 / 90 / 120 / 150 / 180.
  • Can't See Me
    • Bonus magic damage up from 25 / 50 / 75 / 100 / 125 to 40 / 70 / 100 / 130 / 160.

11 November 2016

  • Stats
    • Health regeneration per level up from 0.54 to 0.74.
    • Base mana regeneration up from 4.27 to 7.
    • Mana regeneration per level up from 0.48 to 0.89.

22 October 2016

  • Too Slow
    • Physical damage down from 30 / 45 / 60 / 75 / 90 to 25 / 40 / 55 / 70 / 85.
    • AD ratio reduced from (+ 55% bonus AD) to (+ 45% bonus AD).
    • Stabby Surprise physical damage up from 15 / 30 / 45 / 60 / 75 to 20 / 35 / 50 / 65 / 80.
    • AD ratio for Stabby Surprise damage up from (+ 20% bonus AD) to (+ 30% bonus AD).

13 October 2016

  • Stabby Surprise
    • AD ratio for bonus damage down from (+ 60% bonus AD) to (+ 40% bonus AD).
    • On-target cooldown up from 8 seconds to 18 / 16 / 14 / 12 seconds.
  • Target Practice
    • Physical damage up from 50 / 75 / 100 / 125 / 150 to 80 / 105 / 130 / 155 / 180.
    • AP ratio for physical damage down from (+ 75% AP) to (+ 60% AP).
    • Stabby Surprise bonus physical damage up from 20 / 35 / 50 / 65 / 80 to 30 / 50 / 70 / 90 / 110.
    • Cooldown increased from 7 / 6.75 / 6.5 / 6.25 / 6 seconds to 8 / 7.5 / 7 / 6.5 / 6 seconds.
  • Too Slow
    • Physical damage changed from 40 / 45 / 50 / 55 / 60% AD to 30 / 45 / 60 / 75 / 90 (+ 15% AP) (+ 55% bonus AD).
    • Stabby Surprise bonus physical damage changed from 20 / 22.5 / 25 / 27.5 / 30% AD to 15 / 30 / 45 / 60 / 75 (+ 10% AP) (+ 20% bonus AD).
  • Can't See Me
    • Mana cost down from 140 to 80 / 90 / 100 / 110 / 120.
  • Now You're Dead
    • Basic attack armor penetration down from 40% armor penetration to 20% armor penetration.

2 October 2016

  • Too Slow
    • Target range down from 700 to 600.

29 September 2016

  • Stabby Surprise
    • Bonus AD ratio up from (+ 55% bonus AD) to (+ 60% bonus AD).
  • Target Practice
    • Bonus AD ratio up from (+ 70% bonus AD) to (+ 100% bonus AD).
  • Can't See Me
    • Stealth duration up from 1.2 / 1.35 / 1.5 / 1.65 / 1.8 seconds to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.

3 September 2016

  • Base stats
    • Attack damage per level down from 3.24 to 2.86.
    • Mana regeneration per level up from 0.33 to 0.48.
    • Movement speed down from 355 to 345.
  • Target Practice
    • AP ratio for bonus physical damage down from (+ 50% AP) to (+ 40% AP).
    • Mana cost down from 30 / 40 / 50 / 60 / 70 to 30 / 35 / 40 / 45 / 50.
  • Can't See Me
    • AP ratio for magic damage reduced from (+ 70% AP) to (+ 60% AP).

2 September 2016

  • Target Practice
    • AP ratio for knife damage up from (+ 40% AP) to (+ 75% AP).
  • Can't See Me
    • AP ratio for bonus magic damage up from (+ 55% AP) to (+ 70% AP).

1 September 2016

  • Stabby Surprise
    • Revised: Asalind's next basic attack now gains effects every 12 / 10 / 8 / 6 seconds. Also, striking an enemy champion with this basic attack will empower the next basic ability used on the enemy champion.
  • Target Practice
    • Removed: No longer empowers Can't See Me's magic damage.
    • New effect: Now deals bonus physical damage if the target was hit by a Stabby Surprise attack.
    • Bonus AD ratio for knife damage down from (+ 80% bonus AD) to (+ 70% bonus AD).
  • Too Slow
    • Physical damage per hit changed from 40 / 60 / 80 / 100 / 120 (+ 45% bonus AD) to 40 / 45 / 50 / 55 / 60% AD.
    • New effect: Now strikes a third time and applies a stronger slow if the target was hit by a Stabby Surprise attack.
  • Can't See Me
    • Removed: No longer deals bonus physical damage.
    • Removed: No longer deals 120% AP as magic damage if the enemy was recently hit by Target Practice.
    • Magic damage up from 0 / 0 / 0 / 0 / 0 (+ 60% AP) to 25 / 50 / 75 / 100 / 125 (+ 55% AP) (+ 35% bonus AD).
    • New effect: After using a Stabby Surprise attack, the stealth duration and magic damage are increased by 50%.
  • Now You're Dead
    • Removed: No longer grants bonus attack speed.
    • Bonus physical damage changed from 20 / 27.5 / 35% AD to 35 / 50 / 65 AD.
    • Magic damage down from 175 / 225 / 275 (+ 90% AP) to 60 / 120 / 180 (+ 80% AP).

4 August 2016

  • Stabby Surprise
    • Bonus damage changed from 38 - 137 (based on level) (+ 45% bonus AD) to 35 - 154 (based on level) (+ 50% bonus AD).
    • Slow down from 30% to 20%.
  • Target Practice
    • Removed: No longer basic attacks enemies.
    • Damage changed from 15 / 35 / 55 / 75 / 95 (+ 80% AP) (+ 65% bonus AD) to 50 / 75 / 100 / 125 / 150 (+ 40% AP) (+ 80% bonus AD).
    • New effect: Now deals 70% damage beyond the first enemy struck.
  • Can't See Me
    • AP ratio for stealth duration down from (+ 0.75% AP) to (+ 0.35% AP).

16 July 2016

  • Can't See Me
    • New effect: Will now deal increased magic damage if the target was recently struck by Target Practice.

7 July 2016

  • Target Practice
    • Missile speed up from 800 to 1000.

17 June 2016

  • Target Practice
    • New effect: Now basic attacks enemies as well for 85% AD.
    • Damage reduction per enemy passed through up from 15% to 35%.
    • AD ratio changed from (+ 130% AD) to (+ 65% bonus AD).
  • Too Slow
    • Damage per hit up from 40 / 55 / 70 / 85 / 100 to 40 / 60 / 80 / 100 / 120.
  • Can't See Me
    • AP ratio for stealth duration up from (+ 0.5% AP) to (+ 0.75% AP).

14 May 2016

  • Target Practice
    • Damage ratio up from (+ 125% bonus AD) to (+ 130% AD).

17 April 2016

  • Target Practice
    • AD ratio up from (+ 100% bonus AD) to (+ 125% bonus AD).

9 April 2016

  • Target Practice
    • Range reduced from 775 to 700.

8 April 2016

  • Now You're Dead
    • Magic damage changed from 200 / 275 / 350 (+ 85% AP) (+ 20% of target's missing health) to 175 / 225 / 275 (+ 90% AP) (+ 10% (+ 1% per 40 AP) of target's missing health).

7 April 2016

  • Stats
    • Base health modifier down from 86 to 84.
  • Target Practice
    • Is now a skillshot.
    • Bonus AD ratio up from (+ 95% bonus AD) to (+ 100% bonus AD).
  • Can't See Me
    • Stealth duration lowered from 3 / 3.2 / 3.4 / 3.6 / 3.8 seconds to 1.2 / 1.35 / 1.5 / 1.65 / 1.8 seconds.
  • Now You're Dead
    • Movement speed increase down from 40% to 20%.
    • Basic attack damage lowered from 75% to 60%.

6 April 2016

  • Stabby Surprise
    • Bonus AD ratio up from (+ 15% bonus AD) to (+ 45% bonus AD).

4 April 2016

  • All AD ratios are now bonus AD except for Now You're Dead's AD boost.
  • Stats
    • Damage modifier down from 3.87 to 3.24.
  • Stabby Surprise
    • Burst damage up from 25 - 74 (based on level) to 38 - 137 (based on level).
  • Target Practice
    • New effect: Can now also apply Targeted.
    • Ratios changed from (+ 100% AP) (+ 120% AD) to (+ 80% AP) (+ 95% AD).
  • Too Slow
    • Removed: Silence.
    • New effect: Now Slow icon slows the targeted enemy for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds.
  • Can't See Me
    • Movement speed boost down from 100 to 60.
  • Now You're Dead
    • Armor pierce down from 50% to 40%.
    • Cooldown reduction down from 75% to 50%.
    • Basic attack damage reduced from 100% to 75%.
    • Mana cost changed from 150 at all levels to 120 / 150 / 180.

3 April 2016

  • Created.

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