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Chemring

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Statistics
Health 562 +76 Attack damage 42.63 +2.59
Health regen. 6.87 +0.69 Attack speed [*] 0.625  (+ 0 +1.8%)
Mana 260 +40 Armor 20 +3.46
Mana regen. 5.79 +0.76 Magic resist. 30 +0
Ranged 550 Move. speed 330

Chemring, the Gunslinger is a custom champion that I decided to make for no apparent reason.

Abilities

Three-Round Burst
Runeterra Crest

Chemring's basic attacks hit three times. This burst is called a salvo. Attack speed determines the length of time between salvos. His basic attacks only deal 45% AD per shot, but a whole salvo deals 135% AD. Critical strike icon Critical strikes affect all three attacks, though they only deal 70% critical damage. Additionally, only the first shot can trigger on-hit effects.

When Chemring is firing a salvo, his last movement command is not interrupted, but he loses 75% movement speed for the duration of the salvo.

All three shots are guaranteed to hit the target, even if the target leaves attack range.

Chemring is guaranteed to Critical strike icon critically strike every six salvos. Whenever Chemring Critical strike icon critically strikes, he grants himself a Gunslinger stack. Each stack decreases the amount of salvos needed before another guaranteed Critical strike icon critical strike by 1. Each stack also grants Chemring an extra 7% attack speed. Max six stacks. Stacks last 5 seconds.

Ability Details
Three-Round Burst is a self-buff.

Additional Information:

  • Any Critical strike icon critical strike will grant Chemring a Gunslinger stack, not just those granted through Three-Round Burst.
  • Three Round Burst's critical damage reduction is multiplicative, so an Infinity Edge item.png Infinity Edge will increase Chemring's Critical strike icon critical strike damage to 205% damage.
  • Attacks fire every 0.25 seconds.


Deadly Strafe
RANGE: 700
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Marksman

Chemring stores bullets, shown as a stack, with one stack per bullet.

  • Max. bullets: 25 / 25 / 30 / 30 / 35 (+ 5 / 10 / 15 / 20)

Upon activating Deadly Strafe, Chemring will begin to consume bullets. If Chemring runs out of bullets, Deadly Strafe will be automatically cancelled, and will not be able to be activated until the bullets are replenished. Chemring will reload when he doesn't attack for 3.75 seconds.

Active: Chemring fires bullets in the targeted direction. These shots will hit the first enemy it hits, dealing physical damage, increased by 50% against non-champions.

「 Physical damage per bullet: 14 / 21 / 28 / 35 / 42 (+ 10% AP) (+ 15% bonus AD) 」「 Physical damage to non-champions: 21 / 30.5 / 42 / 52.5 / 63 (+ 15% AP) (+ 22.5% bonus AD) 」

During this period, Chemring can still move, but cannot aim in a different direction. Reactivating cancels the ability.

Ability Details
Deadly Strafe is made up of multiple linear, colliding skillshots that fire at a fixed angle relative to the map.

Additional Information:

  • Deadly Strafe must not be on cooldown for Chemring to reload.
  • Deadly Strafe will be automatically cancelled if it is interrupted by crowd control. Silence icon Silencing and Blind icon blinding will not cancel Deadly Strafe, though, if Chemring is Silence icon silenced, he will be prevented from cancelling Deadly Strafe.
  • When Deadly Strafe is active, Chemring cannot cast any abilities from any source except movement abilities.
  • Any attack from Chemring will reset the off-battle time.
  • Machinegun fires a bullet every 0.125 seconds.
  • Unlike Revolver Shot, Machinegun reloads instantly after not attacking for 3.75 seconds.


Gunslinger Skill
COST: 60 mana
COOLDOWN: 12
Marksman

Passive: Chemring's Critical strike icon critical strikes gain 10% armor penetration.

Active: Chemring gains bonus attack speed and increases his critical strike chance by 25%. Gunslinger Skill lasts 6 seconds.

  • Bonus attack speed: 30 / 35 / 40 / 45 / 50%

When Gunslinger Skill is active, Chemring's critical strike damage will be increased to 90% effectiveness.

Ability Details
Gunslinger Skill is a self-buff.

Additional Information:

  • Gunslinger Skill's bonus critical strike chance is multiplicative.


Revolver Shot
RANGE: 650
COST: 30 / 40 / 50 / 60 / 70 mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Marksman

Active: Chemring fires a shot from a revolver, dealing physical damage and Slow icon slowing the opponent by 25% for 0.6 seconds.

「 Physical damage: 25 / 40 / 55 / 70 / 85 (+ 50% bonus AD) 」「 Total physical damage: 150 / 240 / 330 / 420 / 510 (+ 300% bonus AD) 」

After Revolver Shot is cast, Chemring will be able to recast Revolver Shot up to five additional times within 10 seconds. During this period, Revolver Shot has a static 1 second cooldown. Reactivating will cost 40% of Revolver Shot's mana cost.

Revolver Shot comes in six charges. After 4 seconds of not attacking, or if all charges are spent, Chemring will reload his revolver. This reload time is separate from and comes before Revolver Shot's cooldown.

「 Reload time per bullet: 0.8 / 0.75 / 0.7 / 0.65 / 0.6 」「 Maximum reload time: 4.8 / 4.5 / 4.2 / 3.9 / 3.6 」

Revolver Shot can Critical strike icon critically strike for 150% × (1 + (bonus critical damage ÷ 2)) damage.

Ability Details
Revolver Shot is a targeted ability.

Additional Information:

  • If Revolver Shot is not reactivated within 5 seconds, it will automatically go on cooldown.
  • Each activation of Revolver Shot can Critical strike icon critically strike.


Explosive Assault
COST: 150 mana
COOLDOWN: 90
Marksman

Active: Chemring channels for 1 second, transforming his weapon into a powerful grenade launcher, modifying his next 5 basic attacks to deal all of their damage in one shot and to deal bonus physical damage, increased against non-champions. This bonus damage is reduced to 20% against turrets.

「 Bonus Physical Damage: 35 / 65 / 95% AD 」「 Bonus Physical damage to non-champions: 40 / 80 / 120% AD 」

These shots will deal 90% damage to enemies within 175 units of the targeted enemy.

During Explosive Assault, Chemring's basic attacks will not grant him Gunslinger stacks, and his attack speed is reduced by 25%.

Ability Details
Explosive Assault is a self-buff.

Additional Information:

  • Explosive Assault's bonus damage is not affected by Three-Round Burst.
  • Chemring's basic attacks will still deal 135% AD plus the bonus physical damage from Explosive Assault.
  • Enemy units will always take damage according to what kind of unit they are instead of which enemy caused them to take damage.
    • For example, if a minion is standing next to a champion which takes a hit and causes the minion to take damage, the minion will take 90% of the damage non-champions would take.
  • The attack speed reduction is multiplicative.
  • Because of the damage reduction, turrets will only take 8 / 16 / 24% AD increased damage.


Recommended Builds

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Early Cloak of Agility item B. F. Sword item Boots of Speed item
Essential Infinity Edge item The Black Cleaver item Berserker's Greaves item
Offensive The Bloodthirster item Statikk Shiv item Runaan's Hurricane item
Defensive Maw of Malmortius item Trinity Force item Guardian Angel item
Consumables Health Potion item Elixir of Wrath item Control Ward item


Changelog

29 November 2016

  • Gunslinger Skill
    • Mana cost changed from 40 / 50 / 60 / 70 / 80 to 60.
  • Revolver Shot
    • Slow changed from 20% (+ 4% AP) to 25%.
    • Physical damage changed from 20 / 40 / 60 / 80 / 100 (+ 60% AP) (+ 40% AD) to 25 / 40 / 55 / 70 / 85 (+ 50% bonus AD).
    • Cooldown up from 8 / 7.5 / 7 / 6.5 / 6 seconds to 10 / 9.5 / 9 / 8.5 / 8 seconds.

23 November 2016

  • Stats
    • Health per level up from 74 to 76.
  • Revolver Shot
    • Removed: No longer has maximum health scaling.
  • Explosive Assault
    • Bonus physical damage changed from 50 / 100 / 150 (+ 25% bonus AD) to 35 / 65 / 95% AD.
    • Bonus physical damage against non-champions changed from 125 / 250 / 375 (+ 50% bonus AD) to 40 / 80 / 120% AD.
    • Damage to surrounding enemies up from 65% damage to 90% damage.

11 November 2016

  • Stats
    • Health regeneration per level up from 0.34 to 0.69.
    • Mana regeneration per level up from 0.27 to 0.76.

5 November 2016

  • Stats
    • Base attack damage down from 44 to 42.63.
    • Attack damage per level down from 3.08 to 2.59.
  • Three-Round Burst
    • Damage per shot up from 40% AD to 45% AD.
    • Autoattacks will now always hit, even if the target leaves attack range.
    • New effect: Firing a salvo will not interrupt his last movement command, but he will lose 75% movement speed for the duration of the salvo.
  • Deadly Strafe
    • Physical damage per bullet up from 10 / 15 / 20 / 25 / 30 (+ 5% AP) (+ 6.5% bonus AD) to 14 / 21 / 28 / 35 / 42 (+ 10% AP) (+ 15% bonus AD).

11 October 2016

  • Explosive Assault
    • AD ratio for champion damage changed from (+ 25% AD) to (+ 25% bonus AD).
    • AD ratio for non-champion damage changed from (+ 50% AD) to (+ 50% bonus AD).

10 October 2016

  • Explosive Assault
    • Chemring now channels for 1 second upon activation.

6 October 2016

  • Stats
    • Attack damage per level up from 2.9 to 3.08.
  • Three-Round Burst
    • Damage per shot down from 45% AD to 40% AD.
    • Critical damage up from 55% critical damage to 70% critical damage.
  • Gunslinger Skill
    • Critical damage up from 75% critical damage to 90% critical damage.
    • Bonus critical chance down from 40% critical chance to 25% critical chance.
    • Mana cost up from 40 / 45 / 50 / 55 / 60 to 40 / 50 / 60 / 70 / 80.
    • Cooldown reduced from 18 seconds to 12 seconds.
    • Cooldown now begins after Gunslinger Skill ends.
  • Revolver Shot
    • Damage changed from 20 / 45 / 70 / 95 / 120 (+ 65% AP) (+ 45% AD) (+ 5% of target's maximum health) to 20 / 40 / 60 / 80 / 100 (+ 60% AP) (+ 40% AD) (+ 3% of target's maximum health).
    • New effect: Can now critically strike for 150% × (1 + (bonus critical damage ÷ 2)) damage.
    • Cooldown reduced from 10 / 9.25 / 8.5 / 7.75 / 7 seconds to 8 / 7.5 / 7 / 6.5 / 6 seconds.

4 October 2016

  • Stats
    • Base mana up from 240 to 260.
    • Mana per level up from 37 to 40.
  • Machinegun
    • Maximum bullets down from 30 / 35 / 40 / 45 / 50 to 25 / 25 / 30 / 30 / 35.
    • Cooldown up from 7 / 6.25 / 5.5 / 4.75 / 4 seconds to 7 / 6.5 / 6 / 5.5 / 5 seconds.
  • Revolver Shot
    • Mana cost changed from 30 / 36 / 42 / 48 / 54 to 30 / 40 / 50 / 60 / 70.
    • New effect: Reactivating now costs 40% of the original mana cost.

3 October 2016

  • Gunslinger Skill
    • New passive: Now grants Chemring's critical strikes 10% armor penetration.
  • Revolver Shot
    • Slow duration down from 0.85 seconds to 0.6 seconds.
  • Explosive Assault
    • AD ratio for bonus physical damage to champions down from (+ 40% AD) to (+ 25% AD).
    • AD ratio for bonus physical damage against non-champions down from (+ 85% AD) to (+ 50% AD).
    • New effect: Bonus damage is only 20% ass effective against structures.
    • Cooldown up from 60 / 50 / 40 seconds to 90 seconds.
    • Mana cost up from 100 to 150.

26 September 2016

  • Deadly Strafe
    • Off-battle duration up from 3.6 / 3.45 / 3.3 / 3.15 / 3 seconds to 3.75 seconds.

6 September 2016

  • Explosive Assault
    • AD ratio for bonus damage against champions lowered from (+ 65% AD) to (+ 40% AD).

3 September 2016

  • Deadly Strafe
    • Damage per bullet down from 20 / 25.5 / 31 / 36.5 / 42 to 10 / 15 / 20 / 25 / 30.
  • Explosive Assault
    • Total empowered shots reduced from 7 to 5.

2 July 2016

  • Gunslinger Skill
    • Removed: No longer grants 50% bonus critical damage upon activation.
    • New effect: Now increases Chemring's critical strike effectiveness to 75%.
  • Explosive Assault
    • Now deals bonus physical damage instead of magic damage.
    • AOE damage up from 60% damage to 65% damage.
    • AOE radius up from 170 to 175.
    • Mana cost changed from 95 / 115 / 135 to 100.

6 June 2016

  • Stats
    • Base armor up from 17 to 20.
    • Base armor modifier up from 2.5 to 3.46.

21 May 2016

  • Deadly Strafe
    • Cooldown reduced from 8 / 7.5 / 7 / 6.5 / 6 seconds to 7 / 6.25 / 5.5 / 4.75 / 4 seconds.
    • New effect: Deadly Strafe must not be on cooldown for Chemring to reload.
    • Reload time up from 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds to 3.6 / 3.45 / 3.3 / 3.15 / 3 seconds.
  • Revolver Shot
    • AD ratio changed from (+ 30% bonus AD) to (+ 45% AD).
    • Static cooldown reduced from 1.5 seconds to 1 second.

17 May 2016

  • Deadly Strafe
    • Range reduced from 750 to 700.

8 May 2016

  • Gunslinger Skill
    • Bonus attack speed down from 30 / 36 / 42 / 48 / 54% to 30 / 35 / 40 / 45 / 50%.
    • Removed: No longer increases Chemring's attack damage.
    • New effect: When Gunslinger Skill is active, his critical strikes will deal 50% more damage.
    • New effect: Chemring has 15% bonus Critical strike icon critical strike chance when the ability is not on cooldown.

3 May 2016

  • Three Round Burst
    • Critical strike damage up from 25% effectiveness to 55%.
  • Machinegun
    • Renamed Deadly Strafe.

24 April 2016

  • Machinegun
    • Off-battle time up from 3 / 2.75 / 2.5 / 2.25 / 2 seconds to 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds.

15 April 2016

  • Stats
    • Base movement speed increased from 320 to 330.
  • Three Round Burst
    • Critical strike effectiveness reduced from 50% to 25%.
    • Stack duration down from 7 seconds to 5 seconds.
  • Machinegun
    • Damage per shot reduced from 30 / 37.5 / 45 / 52.5 / 60 to 20 / 25.5 / 31 / 36.5 / 42.
  • Revolver Shot
    • Reworked:
      • After Revolver Shot is cast, Chemring will be able to recast Revolver Shot up to five additional times within 10 seconds. During this period, Revolver Shot has a static 1.5 second cooldown.
  • Cooldown up from 8 / 7.5 / 7 / 6.5 / 6 seconds to 10 / 9.25 / 8.5 / 7.75 / 7 seconds.
  • Explosive Assault
    • Bonus magic damage up from 80 / 130 / 180 to 130 / 180 / 230.
    • Cooldown reduced from 90 / 85 / 80 seconds to 60 / 50 / 40 seconds.

13 April 2016

  • Machinegun
    • Reworked:
      • Now stores bullets, which are consumed upon using.
      • Chemring can only fire in one direction unless he cancels.
      • Bullets can be reloaded by not attacking for 3 / 2.75 / 2.5 / 2.25 / 2 seconds.

26 March 2016

  • Stats
    • Base damage down from 56 to 44.
    • Base damage modifier up from 2.4 to 2.9.
  • Rocket Assault
    • Renamed Explosive Assault.

14 March 2016

  • Stats
    • Base health up from 546 to 562.
    • Base health modifier up from 71 to 74.
  • Machinegun
    • Damage per shot up from 25 / 27 / 29 / 31 / 33 to 27 / 30 / 33 / 36 / 39.
    • Cooldown up from 10 / 9 / 8 / 7 / 6 seconds to 12 / 11 / 10 / 9 / 8 seconds.

2 March 2016

  • Rocket Assault
    • Splash radius increased from 125 units to 170 units.

27 February 2016

  • Revolver Shot
    • New effect: 0.5 seconds after casting Revolver Shot, there will be a 0.6-second window in which Revolver Shot can be reactivated to fire again. This can be repeated for a total of 6 times before going on cooldown.
    • AP ratio increased from (+ 50% AP) to (+ 65% AP).
    • Cooldown up from 1.5 seconds to 8 / 7.5 / 7 / 6.5 / 6 seconds.

25 February 2016

  • Changed stats to fit League of Legends standards.
  • Three-Round Burst
    • Only the first shot can now apply on-hit effects.
    • Critical strikes on individual shots are now only 50% as effective.
  • Machinegun
    • Ability power no longer increases the amount of shots fired.
  • Revolver Shot
    • AP ratio reduced from (+ 95% AP) to (+ 50% AP).
    • Bonus AD ratio reduced from (+ 50% Bonus AD) to (+ 30% Bonus AD).
    • Cooldown increased from 0 seconds to 1.5 seconds.
    • Reload time per shot increased from 0.65 / 0.6 / 0.55 / 0.5 / 0.45 seconds to 0.8 / 0.75 / 0.7 / 0.65 / 0.6 seconds.
    • Mana cost up from 15 / 16 / 17 / 18 / 19 to 30 / 36 / 42 / 48 / 54.
  • Rocket Assault
    • Damage against enemy champions no longer has a Bonus AD ratio.
    • AP ratio for champion damage reduced from (+ 75% AP) to (+ 45% AP).

24 February 2016

  • Created.

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