Exploitation's heal is based off of the target's missing health, and not on the damage done, so is unaffected by armor and magic resistance.
Exploitation does not work against turrets.
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Active:Ciemnota shrinks into the shadows, gaining movement speed and becoming ghosted.
Movement speed gain: 25 / 27.5 / 30 / 32.5 / 35%
Duration: 1.2 / 1.8 / 2.4 / 3 / 3.6
While Shadow Walk is active, Ciemnota cannot attack enemies, but will create a Shadow every 0.6 seconds. Shadows will attack the nearest enemy in their sight range, prioritizing champions, dealing physical damage and lasting up to 8 seconds. They also take 35% / 40% / 45% / 50% reduced damage from non-champions.
Shadows will deal 2.25% of its target's missing health as bonus physical damage. Also, if a Shadow strikes an enemy, Ciemnota will heal for 2 - 10.5 (based on level) health, doubled against enemy champions. This heal is increased by 0.5% per 1% of the target's missing health.
Active:Ciemnota lands a basic attack on the targeted enemy and causes all Shadows within a certain radius to dash to the target, dealing physical damage to them for each Shadow that successfully dashes to the enemy. Shadows will then prioritise the targeted enemy for the next 4 seconds.
Dark Attack is an on-hit effect that summons all Shadows in an area to attack a target.
Spell shields will prevent Shadows from dashing to and targeting.
When Shadows target the enemy struck, they will ignore all other targets, including ones that are damaging them.
During the dash, Shadows are still vulnerable to damage and crowd control effects.
Shadows closest to the target will dash first.
Shadows will dash to the target 0.1 seconds after the last Shadow dashed.
COST: 85 mana
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Active:Ciemnotachannels for 0.5 seconds before creating a cloud of shadows which is invisible to enemy champions at his location. Enemies inside will lose vision. Ciemnota also has vision of the area.
Shroud duration: 5 / 5.5 / 6 / 6.5 / 7
If Ciemnota or a Shadow damages an enemy champion while inside the shroud, the shroud will be revealed and slow enemies inside for 2 seconds. After a 1-second delay, the shroud detonates, dealing magic damage to all enemies inside.
Shadows will return to Ciemnota if he leaves their sight range.
Ciemnota brings constant damage output and harassment to any fight. He commands shadows to do his bidding, and he thrives off of the injuries of others. This allows him to flourish in the lane, bringing incredible sustain and dueling potential. In teamfights, players can either stay in the back and let their Shadows deal damage, or go all in and deal large amounts of damage.
6 February 2016
New effect: Ciemnota cannot attack during Shadow Walk.
Mana cost lowered from 50 / 60 / 70 / 80 / 90 to 50 / 55 / 60 / 65 / 70.
Health regeneration per level down from 0.84 to 0.64.
Shadow health changed from 50 / 90 / 130 / 170 / 210 to 85 / 105 / 125 / 145 / 165.
New active: Ciemnota lands a basic attack on the targeted enemy and causes all Shadows to dash to the target, dealing physical damage for each Shadow that successfully dashes to the target. Shadows will then prioritise the targeted enemy for the next 4 seconds.
Cooldown up from 10 / 9.5 / 9 / 8.5 / 8 seconds to 15 seconds.
Mana cost up from 50 to 50 / 55 / 60 / 65 / 70.
Prey of the Shadows
Cooldown up from 75 / 70 / 65 seconds to 100 / 90 / 80 seconds.
Mana cost up from 80 / 120 / 160 to 100 / 130 / 160.
Target range lowered from 700 to 600.
15 November 2016
Attack damage per level lowered from 4.31 to 3.68.
Health per level increased from 82 to 83.
Shadow heal increase lowered from 1% per 1% of the target's missing health to 0.5% per 1% of the target's missing health