Edas, the Armed Automaton, is a champion that I decided to make for no apparent reason.
Automated Attack System
Attack speed does not increase the speed of his basic attacks. Instead, he attacks once every 0.8 seconds, with basic attacks dealing 53.5% - 79% (based on level) AD. Each attack can apply on-hit effects.
Edas also charges his basic attacks. After 7 - 2.8 seconds, his next basic attack will be a Charged Strike, dealing 19 - 70 (based on level)(+ 40 / 45 / 50 / 55 / 60% bonus AD)bonus physical damage.
Edas can store up to 2 Charged Strikes through Automated Attack System.
Blade Flurry does not allow Edas to travel over terrain.
Edas does not need to hit the same enemy in order to get a Charge Strike.
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 22 / 21 / 20 / 19 / 18
Active:Edas grants himself a shield. The shield lasts 5 seconds, and, as long as it lasts, Edas will reduce the time between his attacks to 0.6 seconds.
Shield: 90 / 130 / 170 / 210 / 250 (+ 25% AP)
If the shield is still up after 5 seconds, Edas will gain bonus armor and magic resistance for 3.5 seconds. He will also regenerate 30% of the remaining shield as mana, capped at 150% of Power Surge'smana cost.
Bonus resistances: 25 / 30 / 35 / 40 / 45%
When Power Surge is still active, Edas'sbasic attacks will strengthen the shield by 20% of the original amount, up to a maximum of 200% of the original shield's strength.
The bomb for Charge Grenade takes around 0.7 seconds to land at the targeted area.
COST: 100 / 125 / 150 mana
COOLDOWN: 120 / 105 / 90
Active:Edas initiates an energy discharge protocol and channels for 1 second before sending out an electric blast, dealing magic damage to and slowing all enemies hit for 2 seconds, decaying over the duration. He will also deal 8% of his maximum health as true damage to himself.
Edas gains a Charged Strike for each enemy champion struck in the blast. Also, each enemy champion hit will be marked. Edas can consume the mark with his basic attacks to deal bonus magic damage equal to 7% of the target's maximum health. This mark lasts 8 seconds.
If Electrical Overload's area of effect comes into contact with an Energy Zone, the Energy Zone will detonate, dealing Charge Grenade's damage to all enemies in the area but destroying the Energy Zone. Enemies caught in the detonation will be slowed for Electrical Overload'sslow.
Electrical Overload cannot be activated if Edas is below 20% maximum health.
Heal per basic attack up from 5% maximum health to 7% maximum health.
30 July 2016
Resistance gain up from 15 / 17.5 / 20 / 22.5 / 25% to 15 / 20 / 25 / 30 / 35%.
AD ratio changed from (+ 60% bonus AD) to (+ 40% AD).
Cooldown reduced from 10 seconds to 7 seconds.
New active: Now sends out a shockwave around Edas that deals magic damage to and slows enemies caught in it. The explosion can detonate Energized Areas to deal Energy Discharge's damage again. Edas gains a Charged Strike for each enemy champion hit, and enemy champions are marked. If Edas consumes the mark, he will heal. However, upon activation, Edas deals himself true damage.
Mana cost changed from 40 / 45 / 50 / 55 / 60 to 45.
Mana cost down from 50 / 55 / 60 / 65 / 70 to 40 / 45 / 50 / 55 / 60.
19 July 2016
Base mana modifier up from 37 to 40.
Automated Attack System
Damage per basic attack reduced by 10% per level.
Current health damage down from 12.5% current health to 10% current health.
Removed: No longer deals damage to himself if the shield is destroyed.
Removed: No longer heals Edas over a duration.
New effect: Now grants increased armor and magic resistance if the shield lasts 5 seconds.
Removed: Edas can no longer cancel Power Surge.
Removed: No longer grants Edas bonus movement speed.
Mana cost up from 40 / 50 / 60 / 70 / 80 to 60 / 65 / 70 / 75 / 80.
New active: Edas throws an explosive that explodes at the target area, dealing magic damage and slowing enemies struck. It will then leave an area which will increase Edas's movement speed while he is inside.
Damage changed from physical damage to magic damage.