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Jargan

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Statistics
Health 573 +94 Attack damage 56 +5
Health regen. 9.8 +0.87 Attack speed [*] 0.658  (+ 0 +1.2%)
No resource Armor 28 +3.69
Magic resist. 32.1 +1.25
Melee 125 Move. speed 330

Jargan, the Armored Blitz is a champion that I decided to make for no apparent reason.

Abilities

Power Suit
Runeterra Crest

Unrelenting Attack: Jargan cannot be Stun icon stunned or Root icon rooted. Instead, they will be converted into 99% Slow icon slows. Stun icon Stuns also Silence icon silence.

Reinforcement: Upon taking champion damage, Jargan will grant himself a Reinforcement stack. Each stack increases his armor by 3 / 4 / 5 / 6, for a maximum of 「 6 Reinforcement stacks 」「 18 / 24 / 30 / 36 bonus armor 」. Reinforcement stacks fall of by 1 per second after 4 seconds.

Ability Details
Power Suit is a self-buff that activates when taking champion damage while also granting immunity to Stun icon stuns and Root icon roots.

Additional Information:

  • Reinforcement stacks are refreshed whenever Jargan takes champion damage.


Propulsion Strike
RANGE: 275 / 400
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Tank

Active: Jargan dashes forward and slams his fist into the targeted enemy, executing a basic attack, dealing bonus magic damage and granting himself a shield for 1.5 seconds. Propulsion Strike also Slow icon slows the target by 70%, decaying over 2 seconds.

  • Bonus magic Damage: 20 / 35 / 50 / 65 / 80 (+ 40% AP) (+ 3.5% maximum health)
  • Shield: 50 / 85 / 120 / 155 / 190 (+ 5 / 5.75 / 6.5 / 7.25 / 8% maximum health)

Propulsion Strike resets Jargan's autoattack timer.

Ability Details
Propulsion Strike is a targeted dash that also grants himself a shield.


Rapid Fortification
COOLDOWN: 16
Tank

Active: Jargan fortifies his suit, increasing his armor by 6% every 0.5 seconds for 2.5 seconds.

At the end, he will grant himself a shield that lasts 3 seconds and will Slow icon slow enemies in an area by 45% for 1 second.

  • Shield: 80 / 130 / 180 / 230 / 280 (+ 30% AP)
Ability Details
Rapid Fortification is a self-buff that increases Jargan's armor.

Additional Information:

  • Rapid Fortification multiplies Jargan's current armor stat, meaning items or abilities that reduce armor such as The Black Cleaver item.png The Black Cleaver or Crushing Blow.png Crushing Blow will reduce the effectiveness of Rapid Fortification.


Squadron Breaker
RANGE: 400 − 700
COOLDOWN: 18 / 16 / 14 / 12 / 10
Tank

First cast: Jargan begins to channel for up to 4.5 seconds. During this period, he can still move, but he is Slow icon slowed for 60%. If the channel ends without reactivating, the ability is cancelled and the cooldown will be reduced by 50%.

Second cast: Jargan charges in the targeted direction, traveling 400 − 700 units, Airborne icon knocking back the first enemy champion hit to the arrival point, dealing 100 − 145% magic damage and Stun icon stunning them.

「 Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 12 / 14 / 16 / 18 / 20% bonus health) 」「 Maximum magic damage: 116 / 159.5 / 203 / 246.5 / 290 (+ 17.4 / 20.3 / 23.2 / 26.1 / 29% bonus health) 」

  • Stun duration: 0.5 / 0.75 / 1 / 1.25 / 1.5

If Jargan hits other targets during the dash, he will knock them aside and deal magic damage.

  • Secondary magic damage: 80 / 110 / 140 / 170 / 200 (+ 10 / 12 / 14 / 16 / 18% bonus health)
Ability Details
Squadron Breaker is a direction-targeted dash which carries the first enemy champion struck to the arrival point and whose effects are separated into two parts.

Additional Information:

  • When reactivating Squadron Breaker, Jargan will dash in the direction he is currently facing.
  • Squadron Breaker will only carry enemy champions. Other non-champions are knocked aside.
    • If any other champions are also hit, they will also only be knocked aside.
    • The enemy champion being carried cannot move for the duration and is Stun icon stunned upon reaching the arrival point.
  • Squadron Breaker's damage and range are increased by 0.5-second intervals, reaching maximum damage and range at 3 seconds.


Energy Overcharge
RANGE: 300
COOLDOWN: 150 / 120 / 90
Tank

Passive: Shields now count in Jargan's health ratios as bonus health, though only at 40% effectiveness.

Active: Jargan overcharges his suit's power system, dealing damage in an area to all enemies caught inside, gaining 50 movement speed and a shield. This shield generates every half-second for the duration of Energy Overcharge and lasts 4 seconds after the ultimate is over.

  • Magic Damage: 100 / 150 / 200 (+ 60% AP) (+ 25% bonus health)
  • Shield: 60 / 80 / 100 (+ 25% AP)
  • 「 Shield per half-second: 35 / 45 / 55 (+ 5% AP) 」「 Max. shield: 550 / 710 / 870 (+ 95% AP) 」

When Energy Overcharge is active, the cooldown for Propulsion Strike is reduced by 50%.

Energy Overcharge lasts 7 seconds.

Ability Details
Energy Overcharge's passive is a self-targeted buff.


Energy Overcharge's active is a self-buff ability combined with an area of effect damaging ability.



Recommended Builds

Summoner's Rift
Starting Doran's Shield item Health Potion item Oracle Alteration item
Early Ruby Crystal item Giant's Belt item Boots of Speed item
Essential Warmog's Armor item Rylai's Crystal Scepter item Boots of Mobility item
Offensive Sunfire Cape item Hextech GLP-800 item Liandry's Torment item
Defensive Spirit Visage item Randuin's Omen item Titanic Hydra item
Consumables Health Potion item Elixir of Iron item Oracle Alteration item


Changelog

26 November 2016

  • Squadron Breaker
    • Damage type changed from physical damage to magic damage.

22 November 2016

  • Stats
    • Base armor up from 24 to 28.
    • Armor per level up from 3.54 to 3.69.
  • Energy Overdrive
    • Bonus health ratio down from (+ 35% bonus health) to (+ 25% bonus health).

11 November 2016

  • Stats
    • Attack damage per level up from 4.23 to 5.
    • Base health regeneration up from 5.84 to 9.8.
    • Health regeneration per level up from 0.67 to 0.87.

8 November 2016

  • Energy Overcharge
    • AP ratio for base shield up from (+ 10% AP) to (+ 25% AP).
    • Shield per half second down from (+ 8% AP) to (+ 5% AP).

28 October 2016

  • Squadron Breaker
    • Health ratio lowered from (+ 20% bonus health) to (+ 12 / 14 / 16 / 18 / 20% bonus health).
    • Health ratio for side damage lowered from (+ 20% bonus health) to (+ 10 / 12 / 14 / 16 / 18% bonus health).
    • Cooldown lowered from 22 / 19.5 / 17 / 14.5 / 12 seconds to 18 / 16 / 14 / 12 / 10 seconds.
  • Energy Overcharge
    • Shield conversion to bonus health ratios reduced from 50% effectiveness to 40% effectiveness.
    • Cooldown increased from 90 / 85 / 80 seconds to 150 / 120 / 90 seconds.

21 October 2016

  • Propulsion Strike
    • Magic damage changed from 10 / 30 / 50 / 70 / 90 to 20 / 35 / 50 / 65 / 80.
    • AP ratio up from (+ 35% AP) to (+ 40% AP).

6 October 2016

  • Propulsion Strike
    • Magic damage reduced from 30 / 45 / 60 / 75 / 90 to 10 / 30 / 50 / 70 / 90.

3 October 2016

  • Propulsion Strike
    • Maximum health ratio for bonus magic damage down from (+ 4% maximum health) to (+ 3.5% maximum health).
    • Maximum damage down from 160% to 145%.
    • Maximum range lowered from 880 to 700.
    • Cooldown lowered from 24 / 22 / 20 / 18 / 16 seconds to 22 / 19.5 / 17 / 14.5 / 12 seconds.
  • Energy Overcharge
    • AP ratio for magic damage down from (+ 70% AP) to (+ 60% AP).

30 September 2016

  • Propulsion Strike
    • Physical damage changed to magic damage.
    • Ratio changed from (+ 25% AD) to (+ 35% AP).
    • Maximum health ratio for bonus damage up from (+ 3% maximum health) to (+ 4% maximum health).
  • Squadron Breaker
    • Primary target damage changed from 60 / 95 / 130 / 165 / 200 (+ 6% maximum health) to 80 / 110 / 140 / 170 / 200 (+ 20% bonus health).
    • Side damage changed from 40 / 70 / 100 / 130 / 160 (+ 4% maximum health) to 80 / 110 / 140 / 170 / 200 (+ 20% bonus health).
    • Removed: Side damage can no longer be increased by charging up.
    • Cooldown up from 18 / 16.75 / 15.5 / 14.25 / 13 seconds to 24 / 22 / 20 / 18 / 16 seconds.
  • Energy Overcharge
    • Bonus health ratio up from (+ 15% bonus health) to (+ 35% bonus health).

4 September 2016

  • Energy Overcharge
    • Health ratio for magic damage changed from (+ 10% maximum health) to (+ 15% bonus health).

4 August 2016

  • Rapid Fortification
    • Slow changed from 15% (+ 1% maximum health) to 45%.
    • Total fortification duration up from 1.5 seconds to 2.5 seconds.
  • Squadron Breaker
    • Base damage down from 100 / 135 / 170 / 205 / 240 to 60 / 95 / 130 / 165 / 200.
    • Side damage down from 60 / 90 / 120 / 150 / 180 to 40 / 70 / 100 / 130 / 160.
    • Damage and range now cap at 3 seconds instead of increasing by 10% per 0.5 seconds.

17 July 2016

  • Propulsion Strike
    • Damage now scales with (+ 3% maximum health).

13 July 2016

  • Rapid Fortification
    • Changed from 20% bonus armor instantly to 30% over 1.5 seconds.
    • New effect: Now slows enemies by 15% (+ 1% maximum health) for 1 second.
    • Shield is now granted at the end of the channel.
  • Energy Overcharge
    • Magic damage changed from 150 / 225 / 300 (+ 75% AP) to 100 / 150 / 200 (+ 70% AP) (+ 10% maximum health).
    • Removed: No longer grants bonus attack speed.

6 July 2016

  • Squadron Breaker
    • Maximum channel duration up from 3.25 seconds to 4.5 seconds.

17 May 2016

  • Energy Overcharge
    • Bonus attack speed up from 20 / 30 / 40% to 40 / 55 / 70%.

30 March 2016

  • Propulsion Strike
    • Cooldown down from 15 / 14 / 13 / 12 / 11 seconds to 10 / 9.5 / 9 / 8.5 / 8 seconds.
    • Slow duration up from 1 second to 2 seconds.
  • Rapid Fortification
    • AP ratio up from (+ 25% AP) to (+ 30% AP).
  • Squadron Breaker
    • Cooldown reduced from 24 / 23 / 22 / 21 / 20 seconds to 18 / 16.75 / 15.5 / 14.25 / 13 seconds.
  • Energy Overcharge
    • Damage up from 100 / 150 / 200 to 150 / 225 / 300.

27 March 2016: Numbers changed. Passives moved around.

  • Stats
    • Base damage modifier up from 3.1 to 4.23
  • Power Suit
    • Slow strength upon stun up from 80% to 99%.
    • Removed: No longer grants 10% bonus armor.
    • Moved W passive to innate.
  • Propulsion Strike
    • Removed: cooldown reduction upon basic attacking.
    • Cooldown reduced from 28 / 27.5 / 27 / 26.5 / 26 seconds to 15 / 14 / 13 / 12 / 11 seconds.
  • Rapid Fortification
    • Removed: damage.
    • Removed: Magic resistance gain.
    • Moved passive to innate.
    • Armor gain down from 25% to 20%.
    • Shield strength up from 60 / 100 / 140 / 180 / 220 (+ 14% AP) to 80 / 130 / 180 / 230 / 280 (+ 25% AP).
    • Cooldown down from 21 seconds to 16 seconds.
  • Formation Breaker
    • Renamed Squadron Breaker.
    • Changed how charge works. Now only carries one enemy champion and knocks aside others.
  • Energy Overcharge
    • New effect: Now grants an instant shield upon activation.
    • Damage AP ratio up from (+ 30% AP) to (+ 75% AP).

25 March 2016: More changes. Especially name changes.

  • Stats
    • Base armor up from 22 to 24.
    • Armor stat modifier up from 3.4 to 3.54.
  • Power Suit
    • Reworked:
      • Jargan cannot be Stun icon stunned or Root icon rooted. Instead, they will be converted into 80% Slow icon slows. Stun icon Stuns also Silence icon silence.
      • Jargan passively gains 10% more armor from any source except growth.
  • Shielding Strike
    • Renamed Propulsion Strike.
    • Removed: Supportive ability.
    • Damage changed to physical damage instead of magic damage.
    • Cooldown reduction upon basic attacking down from 2 seconds to 1.5 seconds.
  • Defensive State
    • Renamed Rapid Fortification.
    • New Passive: Upon taking damage,'Jargan will gain a stack of Reinforcement. Each stack will increase his armor stat by 6 and magic resistance by 4. Max 5 stacks. Stacks last 5 seconds.
    • Removed: Supportive ability.
    • Shield granted up from 50 / 75 / 100 / 125 / 150 (+ 12% AP) to 60 / 100 / 140 / 180 / 220 (+ 14% AP).
  • Battle Ram
    • Renamed Formation Breaker.
    • Maximum channel time down from 3.5 seconds to 3 seconds.
    • Removed: Defense reduction upon channeling.
    • New effect: Jargan Slow icon slows himself for 60% during channel time.
    • Charge duration up from 0.3 seconds to 0.4 seconds.
    • Stun duration is no longer increased based on charge time.
    • Base damage changed from 100 / 140 / 180 / 220 / 260 (+ 2% maximum health) (+ 20% AP) to 70 / 95 / 120 / 145 / 170 (+ 4% maximum health).
  • Command: Energise
    • Renamed Energy Overcharge
    • New effect: Now deals damage in an area to all enemies caught inside.
    • Removed: Cooldown reduction cap increase and cooldown reduction.
    • New effect: Propulsion Strike's cooldown is reduced by 50%.
    • Movement speed boost up from 40 to 50.

24 March 2016

  • Miscellaneous
    • Ability description changes.
  • Power Suit
    • Removed: Health conversion into magic resistance.
  • Defensive State
    • Passive heal cap down from 60% to 50%. Heal cap when below 35% health reduced from 75% to 62.5%.
    • AP ratio up from per 120 AP to per 160 AP.
    • Removed: Buff aura.
    • New effect: When Defensive State is cast, allies in an area around Jargan will be granted 5% (+ 5% per 400 bonus health) of Jargan's bonus armor and magic resistance. They are also granted a small shield.
  • Command: Energise
    • Shield strength in health ratios are now only 50% as effective as health.
    • Removed: Slow resistance.

23 March 2016: SORT OF A REWORK (IN SOME PLACES); Yup. Still changing huge amounts of things. Also, I want to thank all the people in the comments who told me how to, and still help me, change this champion kit for the better. It would've been a lot worse if it wasn't for them to show up.

  • Stats
    • Base health down from 622 to 573.
    • Base health modifier down from 98 to 94.
    • Bonus armor down from 1.2% to 0.6%.
    • Bonus magic resistance down from 0.9% to 0.45%.
    • Base armor stat down from 30 to 22.
    • Base attack damage up from 53 to 56.
  • Power Suit
    • New effect: Bonus damage from maximum health is now on-hit damage.
    • Health ratio down from 2% to 1.5%.
  • Power Strike
    • Renamed Shielding Strike.
    • Removed: AD scaling in attack.
    • Damage changed from 50 / 80 / 110 / 140 / 170 (+ 20% AP) (+ 3% maximum health) damage to 30 / 45 / 60 / 75 / 90 (+ 25% AP) as bonus magic damage and a basic attack.
    • New effect: Shielding Strike can now apply on-hit effects.
    • New effect: Jargan will now grant a shield that lasts 2 seconds to allies Jargan passes over when cast.
    • Dash range increased from 350 units to 450 units.
  • Defensive State
    • Removed: Passive.
    • New passive: Whenever Jargan takes damage, he will regenerate 1% of his missing health per 150 damage taken. However, the heal cannot exceed 60% of the damage taken. Healing is doubled when below 35% health, and the limit is increased to 75%.
    • Now grants 25% bonus armor and magic resistance instead of 30 / 40 / 50 / 60 / 70 (+ 40% AP) (+ 2% maximum health) bonus armor and magic resistance.
    • New effect: Now grants a shield.
    • New effect: Jargan will create an aura around him that grants allies inside 30% of Jargan's total bonus armor and magic resistance, including the damage given from Defensive State. Allies entering the aura are also granted a shield that lasts 2 seconds after leaving the aura.
    • Cooldown up from 18 seconds to 21 seconds.
  • Battle Ram
    • Reworked:
      • Active − First cast: When Battle Ram is cast, Jargan will charge for a minimum of 0.5 seconds. He can charge for a maximum of 3 seconds, during which he cannot move or declare attacks. However, his armor and magic resistance stats are decreased by 40% during the charge duration.
      • Active − Second cast: Jargan charges in the targeted direction, traveling 400 − 1100 units in the targeted direction, Airborne icon knocking back all enemies to the arrival point, dealing damage and Stun icon stunning them. These effects are increased by 45 − 220% based on charge time.
  • Command: Energise
    • Removed AD ratio on attack speed.
    • Cooldown reduction granted upon activation down from 10 / 15 / 20% to 10% at all levels.
    • Removed: Regeneration per half-second.
    • Movement speed bonus down from 50 / 60 / 70 to 40 at all levels.
    • Slow resistance up from 30 / 40 / 50% to 50 / 60 / 70%.
    • Removed: Shield gain upon activation.
    • Removed: Shield cap.
    • New effect: Shield now lasts 4 seconds after Command: Energise is over.
    • Shield generation per half-second up from 25 / 30 / 35 to 35 / 45 / 55 (+ 8% AP).
    • Cooldown reduced from 90 seconds at all levels to 90 / 85 / 80 seconds.

22 March 2016: LARGE NERFS AND CHANGES after reading critics' comments (thanks for that):

  • Stats
    • Attack range down from 145 to 125.
    • Movement speed up from 310 to 330.
    • Base health down from 803 to 622.
    • Base health modifier up from 92 to 98.
    • Base damage down from 62 to 53.
    • Base damage modifier down from 3.2 to 3.1.
    • Base armor modifier down from 3.9 to 3.4.
  • Power Suit
    • Removed: Defense (as in total armor and magic resistance) conversion to health regeneration.
    • Bonus damage based on maximum health reduced from 2.5% to 2%.
    • Bonus magic resistance health scaling down from 1.2% to 0.9%.
  • Power Strike
    • Health scaling for shield down from 5 / 6 / 7 / 8 / 9% to 5 / 5.75 / 6.5 / 7.25 / 8%.
    • Cooldown up from 22 / 21.5 / 21 / 20.5 / 20 seconds to 28 / 27.5 / 27 / 26.5 / 26 seconds.
    • Dash range down from 400 to 350.
  • Defensive State
    • Bonus health down from 120 / 160 / 200 / 240 / 280 (+ 35% AP) to 80 / 120 / 160 / 200 / 240 (+ 25% AP).
    • Bonus defense changed from 30 / 45 / 60 / 75 / 90 (+ 40% AP) to 30 / 40 / 50 / 60 / 70 (+ 30% AP) (+ 1.5% maximum health).
    • Cooldown up from 15 seconds to 18 seconds.
  • Devastating Charge
    • Renamed Battle Ram.
      • Turns out that Devastating Charge is Hecarim Hecarim's E.
    • New effect: Now charges for 0.75 seconds before charging.
    • New effect: Stun icon Stun duration now cannot exceed 1.5 seconds.
    • Stun duration down from 0.75 (+ 1% AP) seconds to 0.5 (+ 0.75% AP) seconds.
    • Dash range down from 500 to 400.
  • Command: Energise
    • Removed: Bonus attack damage.
    • New effect: Now grants bonus attack speed.
    • Cooldown reduction bonus down from 20 / 25 / 30% to 10 / 15 / 20%.
    • Maximum shield down from 400 / 500 / 600 to 300 / 350 / 400.
    • Regeneration health ratio down from (+ 1.25% maximum health) to (+ 1% maximum health).

20 March 2016

  • Devastating Charge
    • Damage health ratio up from 2 / 2.5 / 3 / 3.5 / 4% maximum health to 3 / 3.5 / 4 / 4.5 / 5% maximum health.
  • Command: Energise
    • Regeneration health ratio reduced from 2.5% maximum health to 1.25% maximum health.

19 March 2016

  • Created.

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