Reinforcement: Upon taking champion damage, Jargan will grant himself a Reinforcement stack. Each stack increases his armor by 3 / 4 / 5 / 6, for a maximum of 「 6 Reinforcement stacks 」「 18 / 24 / 30 / 36 bonus armor 」. Reinforcement stacks fall of by 1 per second after 4 seconds.
Reinforcement stacks are refreshed whenever Jargan takes champion damage.
RANGE:275 / 400
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Active:Jargan dashes forward and slams his fist into the targeted enemy, executing a basic attack, dealing bonus magic damage and granting himself a shield for 1.5 seconds. Propulsion Strike also slows the target by 70%, decaying over 2 seconds.
Active:Jargan fortifies his suit, increasing his armor by 6% every 0.5 seconds for 2.5 seconds.
At the end, he will grant himself a shield that lasts 3 seconds and will slow enemies in an area by 45% for 1 second.
Shield: 80 / 130 / 180 / 230 / 280 (+ 30% AP)
Rapid Fortification is a self-buff that increases Jargan'sarmor.
Rapid Fortification multiplies Jargan's current armor stat, meaning items or abilities that reduce armor such as The Black Cleaver or Crushing Blow will reduce the effectiveness of Rapid Fortification.
RANGE:400 − 700
COOLDOWN: 22 / 19.5 / 17 / 14.5 / 12
First cast:Jargan begins to channel for up to 4.5 seconds. During this period, he can still move, but he is slowed for 60%. If the channel ends without reactivating, the ability is cancelled and the cooldown will be reduced by 50%.
Second cast:Jargan charges in the targeted direction, traveling 400 − 700 units, knocking back the first enemy champion hit to the arrival point, dealing 100 − 145%physical damage and stunning them.
When reactivating Squadron Breaker, Jargan will dash in the direction he is currently facing.
Squadron Breaker will only carry enemy champions. Other non-champions are knocked aside.
If any other champions are also hit, they will also only be knocked aside.
The enemy champion being carried cannot move for the duration and is stunned upon reaching the arrival point.
Squadron Breaker's damage and range are increased by 0.5-second intervals, reaching maximum damage and range at 3 seconds.
COOLDOWN:90 / 85 / 80
Passive:Shields now count in Jargan's health ratios as bonus health, though only at 50% effectiveness.
Active:Jargan overcharges his suit's power system, dealing damage in an area to all enemies caught inside, gaining 50 movement speed and a shield. This shield generates every half-second for the duration of Energy Overcharge and lasts 4 seconds after the ultimate is over. Also, the cooldown for Propulsion Strike is reduced by 50%.
Jargan passively gains 10% more armor from any source except growth.
Renamed Propulsion Strike.
Removed: Supportive ability.
Damage changed to physical damage instead of magic damage.
Cooldown reduction upon basic attacking down from 2 seconds to 1.5 seconds.
Renamed Rapid Fortification. This name is still subject to change and is probably not permanent.
New Passive: Upon taking damage,'Jargan will gain a stack of Reinforcement. Each stack will increase his armor stat by 6 and magic resistance by 4. Max 5 stacks. Stacks last 5 seconds.
Removed: Supportive ability.
Shield granted up from 50 / 75 / 100 / 125 / 150 (+ 12% AP) to 60 / 100 / 140 / 180 / 220 (+ 14% AP).
Renamed Formation Breaker.
Maximum channel time down from 3.5 seconds to 3 seconds.
Removed: Defense reduction upon channeling.
New effect: Jargan slows himself for 60% during channel time.
Charge duration up from 0.3 seconds to 0.4 seconds.
Stun duration is no longer increased based on charge time.
Base damage changed from 100 / 140 / 180 / 220 / 260 (+ 2% maximum health)(+ 20% AP) to 70 / 95 / 120 / 145 / 170 (+ 4% maximum health).
Renamed Energy Overcharge
New effect: Now deals damage in an area to all enemies caught inside.
Removed: Cooldown reduction cap increase and cooldown reduction.
New effect:Propulsion Strike's cooldown is reduced by 50%.
Movement speed boost up from 40 to 50.
24 March 2016
Ability description changes.
Removed: Health conversion into magic resistance.
Passive heal cap down from 60% to 50%. Heal cap when below 35% health reduced from 75% to 62.5%.
AP ratio up from per 120 AP to per 160 AP.
Removed: Buff aura.
New effect: When Defensive State is cast, allies in an area around Jargan will be granted 5% (+ 5% per 400 bonus health) of Jargan's bonus armor and magic resistance. They are also granted a small shield.
Shield strength in health ratios are now only 50% as effective as health.
Removed: Slow resistance.
23 March 2016: SORT OF A REWORK (IN SOME PLACES); Yup. Still changing huge amounts of things. Also, I want to thank all the people in the comments who told me how to, and still help me, change this champion kit for the better. It would've been a lot worse if it wasn't for them to show up.
Base health down from 622 to 573.
Base health modifier down from 98 to 94.
Bonus armor down from 1.2% to 0.6%.
Bonus magic resistance down from 0.9% to 0.45%.
Base armor stat down from 30 to 22.
Base attack damage up from 53 to 56.
New effect: Bonus damage from maximum health is now on-hit damage.
Health ratio down from 2% to 1.5%.
Renamed Shielding Strike.
Removed: AD scaling in attack.
Damage changed from 50 / 80 / 110 / 140 / 170 (+ 20% AP)(+ 3% maximum health) damage to 30 / 45 / 60 / 75 / 90 (+ 25% AP) as bonus magic damage and a basic attack.
New effect:Shielding Strike can now apply on-hit effects.
New effect: Jargan will now grant a shield that lasts 2 seconds to allies Jargan passes over when cast.
Dash range increased from 350 units to 450 units.
New passive: Whenever Jargan takes damage, he will regenerate 1% of his missing health per 150 damage taken. However, the heal cannot exceed 60% of the damage taken. Healing is doubled when below 35% health, and the limit is increased to 75%.
Now grants 25% bonus armor and magic resistance instead of 30 / 40 / 50 / 60 / 70 (+ 40% AP)(+ 2% maximum health) bonus armor and magic resistance.
New effect: Now grants a shield.
New effect: Jargan will create an aura around him that grants allies inside 30% of Jargan's total bonus armor and magic resistance, including the damage given from Defensive State. Allies entering the aura are also granted a shield that lasts 2 seconds after leaving the aura.
Cooldown up from 18 seconds to 21 seconds.
Active − First cast: When Battle Ram is cast, Jargan will charge for a minimum of 0.5 seconds. He can charge for a maximum of 3 seconds, during which he cannot move or declare attacks. However, his armor and magic resistance stats are decreased by 40% during the charge duration.
Active − Second cast: Jargan charges in the targeted direction, traveling 400 − 1100 units in the targeted direction, knocking back all enemies to the arrival point, dealing damage and stunning them. These effects are increased by 45 − 220% based on charge time.
Removed AD ratio on attack speed.
Cooldown reduction granted upon activation down from 10 / 15 / 20% to 10% at all levels.
Removed: Regeneration per half-second.
Movement speed bonus down from 50 / 60 / 70 to 40 at all levels.
Slow resistance up from 30 / 40 / 50% to 50 / 60 / 70%.
Removed: Shield gain upon activation.
Removed: Shield cap.
New effect:Shield now lasts 4 seconds after Command: Energise is over.
Shield generation per half-second up from 25 / 30 / 35 to 35 / 45 / 55 (+ 8% AP).
Cooldown reduced from 90 seconds at all levels to 90 / 85 / 80 seconds.
22 March 2016: LARGE NERFS AND CHANGES after reading critics' comments (thanks for that):
Attack range down from 145 to 125.
Movement speed up from 310 to 330.
Base health down from 803 to 622.
Base health modifier up from 92 to 98.
Base damage down from 62 to 53.
Base damage modifier down from 3.2 to 3.1.
Base armor modifier down from 3.9 to 3.4.
Removed: Defense (as in total armor and magic resistance) conversion to health regeneration.
Bonus damage based on maximum health reduced from 2.5% to 2%.
Bonus magic resistance health scaling down from 1.2% to 0.9%.
Health scaling for shield down from 5 / 6 / 7 / 8 / 9% to 5 / 5.75 / 6.5 / 7.25 / 8%.
Cooldown up from 22 / 21.5 / 21 / 20.5 / 20 seconds to 28 / 27.5 / 27 / 26.5 / 26 seconds.
Dash range down from 400 to 350.
Bonus health down from 120 / 160 / 200 / 240 / 280 (+ 35% AP) to 80 / 120 / 160 / 200 / 240 (+ 25% AP).