Laceras, the Juggernaut's Bane is a champion that I decided to make for no apparent reason.
Laceras'sbasic attacks only deal 65% AD as physical damage. However, his autoattacks deal an extra 20 - 57 (based on level)(+ 15% bonus AD)bonus true damage in his basic attacks. Laceras's basic attacks will also refresh the cooldown of his abilities by 1 second.
Furthermore, all of Laceras's basic abilities have 12% - 29% (based on level) armor penetration.
Life steal will not apply to the true damage dealt.
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9
Active:Laceras jumps to the targeted enemy, dealing physical damage. If there is an enemy in between Laceras and the target, he will jump to that one first, dealing 80% damage. This mid-jump prioritizes champions.
Passive:Laceras'sbasic attacks now only deal 60% AD as physical damage, but deal an additional 7 - 41 (based on level)(+ 7% AD)true damage.
Active:Laceras'sbasic attacks and abilities deal bonus on-hit physical damage. Also, while the ability is active, Sharp Claws'sarmor penetration is increased 「 by 25% 」「 to 15 - 26.25 (based on level) 」. Sharpened lasts 3 seconds.
If Laceras strikes an enemy who is below 40% maximum health with Death Whirl, then Laceras will inflict Vulnerable to the target. Laceras'sabilities on Vulnerable targets will cause the target to bleed for additional physical damage over 5 seconds. The target will also be slowed by 40% for 1.5 seconds, decaying over the duration.
Cooldown up from 70 / 64 / 58 seconds to 80 / 74 / 68 seconds.
1 April 2016
AD ratio for true damage up from (5% bonus AD) to (7.5% bonus AD).
30 March 2016
Base attack damage down from 63 to 57.22.
Attack damage modifier up from 3.8 to 4.13.
24 March 2016
Changed: Laceras jumps to the targeted enemy, dealing physical damage and true damage. If there is an enemy in between Laceras and the target, he will jump to that one first, dealing less damage. This mid-jump prioritizes champions.
10 March 2016
Damage modifier up from 2.4 to 3.8.
Primary damage ratio up from (+ 16% bonus AD) to (+ 20% bonus AD).
Secondary damage ratio up from (+ 12% bonus AD) to (+ 15% bonus AD).