League of Legends Wiki

Comments0

Myrkur

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Statistics
Health 546 +84 Attack damage 47.23 +3.17
Health regen. 6.25 +0.75 Attack speed [*] 0.672  (+ 0 +1.4%)
Mana 290 +43 Armor 20 +3.46
Mana regen. 8.44 +0.26 Magic resist. 30 +0
Ranged 500 Move. speed 335

Myrkur, the Dark Sorcerer is a champion that I made with my friend for no apparent reason.

Abilities

Black Magic
Runeterra Crest

Myrkur's abilities apply Dark Fire to enemies for 4 seconds. Enemies with Dark Fire take 15 - 100 (based on level) (+ 15 / 30 / 45 / 60 / 75) (+ 30% AP) magic damage over the duration, while causing Myrkur to restore mana equal 30% - 55% (based on level) of the damage dealt.

Also, Myrkur will sacrifice 8% of his maximum mana to gain ability power equal to the sacrificed amount of mana.

Ability Details
Dark Magic is a non-physical on-hit effect and a conversion.


Aphotic Blast
RANGE: 850
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 8 / 7.25 / 6.5 / 5.75 / 5
Mage

Passive: Dark Fire deals increased magic damage.

  • Bonus magic damage: 15 / 30 / 45 / 60 / 75

Active: Myrkur fires a dark blast in the targeted direction. This shot will pass through all non-champions and small monsters and will hit the first champion or large monster, applying Dark Fire to all enemies hit.

  • Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 40% AP) (+ 8% current mana)
Ability Details
Aphotic Blast's passive is a buff.


Aphotic Blast's active is a linear colliding skillshot.

Additional Information:

  • The current mana ratio is calculated with Myrkur's current mana before casting Aphotic Blast.


Dark Sorcery
RANGE: 350
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10
Mage

Active: Myrkur causes the targeted area to detonate after a 0.75-second delay, dealing magic damage to all enemies caught in the blast. Enemies with Dark Fire are Root icon rooted for 0.5 seconds.

  • Magic Damage: 35 / 70 / 105 / 140 / 175 (+ 40% AP)

If Myrkur strikes an enemy champion with Dark Fire whose current mana is greater than his own, he will restore mana, increased by 25% for every champion beyond the first.

「 Mana restored: 30 / 45 / 60 / 75 / 90 mana 」「 Maximum mana restored: 60 / 90 / 120 / 150 / 180 mana 」
Ability Details
Dark Sorcery is a ground targeted area of effect ability.

Additional Information:

  • Myrkur will restore mana regardless of whether the champion with more mana has a spell shield.


Sorcerer's Wrath
RANGE: 575 / 170 / 325
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
Mage

Passive: Myrkur restores a portion of his missing mana every second.

  • Mana restored per second: 3 / 3.75 / 4.5 / 5.25 / 6% missing mana

Active: Myrkur lands a ball of unstable energy at the target location and selects a direction, dealing magic damage to enemies hit.

  • Magic damage: 30 / 55 / 80 / 105 / 130 (+ 30% AP)

After a 0.5 second delay, the energy ball will explode, sending out 4 beams of energy in a cross shape, with the cross facing the selected direction. Enemies hit by the cross take magic damage and are Slow icon slowed by 60% for 1 second.

「 Detonation Magic damage: 30 / 60 / 90 / 120 / 150 (+ 50% AP) 」「 Total magic damage: 60 / 115 / 170 / 225 / 280 (+ 80% AP) 」

Both parts of Sorcerer's Wrath will apply Dark Fire.

Ability Details
Sorcerer's Wrath's passive is a self-buff.


Sorcerer's Wrath's active is a vector-targeted area of effect ability.


Light's End
RANGE: 500 / 25 / 700
COST: 100 / 130 / 160 mana
COOLDOWN: 120 / 105 / 90
Mage

Myrkur channels for 1.5 seconds before detonating the ground around him, dealing magic damage to all enemies inside. Any enemy champions with Dark Fire also Nearsight icon lose vision for 1.5 seconds.

  • Magic damage: 125 / 200 / 275 (+ 60% AP)

For the next 8 seconds, the detonation zone will continuously apply Dark Fire to enemies still standing within it. The area will also slowly expand outward for the duration.

Ability Details
Light's End is a targeted ability.

Additional Information:

  • If Myrkur is interrupted during the channel, then the ability is cancelled and put on full cooldown.



Recommended Builds

Summoner's Rift
Starting Doran's Ring item Health Potion item Warding Totem item
Early Blasting Wand item Amplifying Tome item Boots of Speed item
Essential Rabadon's Deathcap item Rylai's Crystal Scepter item Sorcerer's Shoes item
Offensive Seraph's Embrace item Void Staff item Morellonomicon item
Defensive Zhonya's Hourglass item Abyssal Scepter item Guardian Angel item
Consumables Health Potion item Elixir of Sorcery item Control Ward item


Changelog

6 December 2016

  • Aphotic Blast
    • Cooldown up from 7 / 6.25 / 5.5 / 4.75 / 4 seconds to 8 / 7.25 / 6.5 / 5.75 / 5 seconds.

5 December 2016

  • Stats
    • Mana regeneration per level up from 0.16 to 0.26.
    • Attack range increased from 450 to 500.
  • Black Magic
    • Magic damage lowered from 24 - 126 (based on level) to 15 - 100 (based on level).
    • Damage to mana conversion lowered from 50% - 75% (based on level) to 30% - 55% (based on level).
  • Aphotic Blast
    • Magic damage lowered from 40 / 75 / 110 / 145 / 180 to 40 / 70 / 100 / 130 / 160.
    • Current mana ratio up from (+ 6% current mana) to (+ 8% current mana).

4 December 2016

  • Stats
    • Base health per level up from 79 to 84.
    • Base armor per level up from 3.12 to 3.46.
    • Base damage per level up from 2.86 to 3.17.
  • Dark Magic
    • Renamed to Black Magic.
    • New innate: Myrkur's abilities apply Dark Fire to enemies hit, dealing damage every 0.25 seconds and granting Myrkur a portion of that damage as mana.
    • Mana to health conversion lowered from 10% mana to 8% mana.
  • Aphotic Blast
    • New passive: Increases the magic damage dealt by Dark Fire.
    • Magic damage lowered from 40 / 85 / 130 / 175 / 220 to 40 / 75 / 110 / 145 / 180.
    • Mana cost lowered from 60 / 70 / 80 / 90 / 100 to 40 / 45 / 50 / 55 / 60.
  • Dark Sorcery
    • New active: Mayrkur detonates the targeted area after a delay, dealing damage to all enemies caught in the blast. Enemies with Dark Fire are rooted for a while.
    • Mana restore per champion changed from 5 / 6 / 7 / 8 / 9% missing mana to 30 / 45 / 60 / 75 / 90, increased by 25% for each champion beyond the first.
    • New effect: Myrkur will only restore mana if the champion with more mana than he does has Dark Fire applied.
    • Mana cost lowered from 55 / 70 / 85 / 100 / 115 to 50 / 60 / 70 / 80 / 90.
    • Cooldown changed from 12 / 10.5 / 9 / 7.5 / 6 seconds to 10 seconds.
  • Sorcerer's Wrath
    • New passive: Now restores a portion of Myrkur's missing mana every second.
    • New active: Myrkur places a ball of unstable energy at the target location and selects a direction, dealing magic damage to enemies hit by the ball. Shortly after, the ball explodes in a cross shape, with the cross facing the selected direction, dealing magic damage and slowing enemies hit.
    • Cooldown up from 8 seconds to 14 / 12.5 / 11 / 9.5 / 8 seconds.
    • Mana cost lowered from 80 to 50 / 55 / 60 / 65 / 70.
  • Light's End
    • Myrkur detonates the area around him after a delay, dealing magic damage to all enemies and causing enemy champions with Dark Fire who are hit to lose vision for a short duration. Then, for the next 8 seconds, the detonation zone will continuously apply Dark Fire to enemies still standing in it while slowly expanding outward for the duration.
    • Cooldown increased from 105 / 90 / 75 seconds to 120 / 105 / 90 seconds.

16 November 2016

  • Stats
    • Base health up from 502 to 546.
    • Health per level up from 76 to 79.

11 November 2016

  • Stats
    • Base health lowered from 571 to 502.
    • Health per level up from 74 to 76.
    • Base heath regeneration up from 4.82 to 6.25.
    • Health regeneration per level up from 0.49 to 0.75.
    • Base mana regeneration up from 3.33 to 8.44.
    • Mana regeneration per level down from 0.43 to 0.16.
  • Sorcerer's Wrath
    • Bonus mana regeneration lowered from 3.5 / 5.25 / 7 / 8.75 / 10.5 (+ 3.5% AP) to 3.5 / 4.75 / 6 / 7.25 / 8.5 (+ 1.75% AP).

7 November 2016

  • Aphotic Blast
    • Removed: Damage conversion to mana no longer has an AP ratio.
    • AP ratio for magic damage lowered from (+ 55% AP) to (+ 40% AP).
  • Dark Sorcery
    • Removed: No longer deals increased magic damage if the target has Dark Mark.
  • Light's End
    • AP ratio for base magic damage lowered from (+ 25% AP) to (+ 15% AP).
    • Magic damage per stack reduced from 55 / 70 / 85 to 40 / 55 / 70.

6 November 2016

  • Aphotic Blast
    • Damage to mana conversion lowered from 80% (+ 1% per 40 AP) to 60% (+ 1% per 80 AP).

30 October 2016

  • Aphotic Blast
    • Magic damage lowered from 60 / 100 / 140 / 180 / 220 to 40 / 85 / 130 / 175 / 220.
    • Removed: No longer deals reduced damage to non-champions.

9 October 2016

  • Aphotic Blast
    • Removed: Damage per second no longer has a missing mana ratio.
    • Damage to mana changed from 60% (+ 1% per 20 AP) to 80% (+ 1% per 40 AP).
    • Magic damage up from 55 / 90 / 125 / 160 / 195 to 60 / 100 / 140 / 180 / 220.
  • Dark Sorcery
    • Crowd control duration up from 0.5 / 0.6 / 0.7 / 0.8 / 0.9 seconds to 1 second.
  • Sorcerer's Wrath
    • Bonus mana regeneration changed from 5 / 7 / 9 / 11 / 13 (+ 3% AP) to 3.5 / 5.25 / 7 / 8.75 / 10.5 (+ 3.5% AP).
  • Light's End
    • Base magic damage down from 130 / 155 / 180 to 90 / 130 / 170.
    • Damage per stack down from 65 / 75 / 85 to 55 / 70 / 85.
    • New effect: Subsequent casts on the same target will only deal 50% damage.
    • Cast range down from 900 to 800.

4 October 2016

  • Aphotic Blast
    • Cooldown increased from 6 / 5.5 / 5 / 4.5 / 4 seconds to 7 / 6.25 / 5.5 / 4.75 / 4 seconds.
    • Mana ratio down from (+ 8% current mana) to (+ 6% current mana).
  • Sorcerer's Wrath
    • AP ratio for bonus magic damage reduced from (+ 15% AP) to (+ 10% AP).
  • Light's End
    • Mana cost up from 60 / 70 / 80 to 100 / 130 / 160.

27 September 2016

  • Stats
    • Mana per level down from 51 to 43.
  • Dark Magic
    • AP ratio for bonus magic damage down from (+ 25% AP) to (+ 20% AP).
  • Aphotic Blast
    • Damage per second up from 4 / 8 / 12 / 16 / 20 (+ 4% AP) (+ 2.5% missing mana) to 8 / 16 / 24 / 32 / 40 (+ 6% AP) (+ 2.5% missing mana).
    • Dark Mark duration down from 45 seconds to 25 seconds.
  • Sorcerer's Wrath
    • AP ratio for bonus mana regen up from (+ 2% AP) to (+ 3% AP).

4 August 2016

  • Dark Magic
    • New effect: Myrkur now permanently has 10% reduced mana.

14 July 2016

  • Aphotic Blast
    • AP ratio for damage per second down from (+ 5% AP) to (+ 4% AP).
    • Maximum health threshold increased from 10% maximum health to 15% maximum health.
    • Base damage down from 65 / 105 / 145 / 185 / 225 to 55 / 90 / 125 / 160 / 195.
    • Damage against non-champions changed from 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 4.5% current mana) to 40 / 70 / 110 / 140 / 170 (+ 35% AP) (+ 5% current mana).

11 July 2016

  • Aphotic Blast
    • Damage over time changed from 5.25 / 6.5 / 7.75 / 9 / 10.25 (+ 2.25% AP) (+ 3% missing mana) to 4 / 8 / 12 / 16 / 20 (+ 5% AP) (+ 2.5% missing mana).

8 July 2016

  • Dark Magic
    • AP ratio reduced from (+ 50% AP) to (+ 25% AP).
  • Aphotic Blast
    • Removed: No longer drains mana.
    • New effect: Now deals damage every second, and regenerates Myrkur's mana for a percentage of the damage dealt.
    • New effect: If the target is below 10% maximum health, the damage per second will be reduced to 50% effectiveness, but the target will also be slowed.
    • Damage per second ratios changed from (+ 1.25% AP) to (+ 2.25% AP) (+ 3% missing mana).
    • Cooldown reduced from 9 / 8 / 7 / 6 / 5 seconds to 6 / 5.5 / 5 / 4.5 / 4 seconds.
  • Light's End
    • AP ratio for base damage reduced from (+ 30% AP) to (+ 25% AP).
    • AP ratio for damage per stack down from (+ 20% AP) to (+ 15% AP).

3 July 2016

  • Aphotic Blast
    • Mana drain per second AP ratio down from (+ 2.75% AP) to (+ 1.25% AP).

21 June 2016

  • Stats
    • Base mana down from 360 to 290.
    • Base mana modifier up from 46 to 51.
  • Aphotic Blast
    • Passive drain now cannot lower the enemy's mana below 15% maximum mana.
    • New effect: If the mana threshold has been reached, the drain will instead be dealt to enemies as true damage.
    • Passive drain changed from 9 / 12 / 15 / 18 / 21 (+ 2.5% AP) to 5.25 / 6.5 / 7.75 / 9 / 10.25 (+ 2.75% AP).
    • Minimum drain duration up from 2 seconds to 3 seconds.
    • Magic damage ratio down from (+ 70% AP) to (+ 55% AP).
    • Magic damage against non-champions ratio down from (+ 45% AP) to (+ 30% AP).
    • Cooldown reduced from 10 / 9.25 / 8.5 / 7.75 / 7 seconds to 9 / 8 / 7 / 6 / 5 seconds.
  • Dark Sorcery
    • Magic damage down from 50 / 90 / 130 / 170 / 210 to 35 / 70 / 105 / 140 / 175.
    • Magic damage against marked targets down from 75 / 130 / 185 / 240 / 295 (+ 55% AP) to 45 / 90 / 135 / 180 / 225 (+ 45% AP).
    • Cooldown reduced from 16 / 14 / 12 / 10 / 8 seconds to 12 / 10.5 / 9 / 7.5 / 6 seconds.
  • Sorcerer's Wrath
    • Cooldown down from 15 / 14.5 / 14 / 13.5 / 13 seconds to 8 seconds.
    • New effect: Cooldown now begins after the ability is over.
  • Light's End
    • Channel duration up from 0.5 seconds to 1 second.

13 June 2016

  • Dark Magic
    • Revised passive: Dark Magic is now separated into two parts: Myrkur now deals bonus magic damage in his next basic attack after using an ability. Also, a percentage of his maximum mana is converted into ability power.
  • Dark Sorcery
    • Now recharges a percentage of Myrkur's missing mana upon hitting an enemy champion whose current mana pool is greater than his own.

17 May 2016

  • Dark Magic
    • Damage per second down from 7 - 21 (based on level) (+ 12% AP) to 5 - 14 (based on level) (+ 7.5% AP).

14 May 2016

  • Stats
    • Damage modifier up from 2.7 to 2.86.

30 April 2016

  • Dark Magic
    • Damage per second changed from 3 (+ 1 per 250 AP) seconds to 4 seconds.

30 March 2016

  • Aphotic Blast
    • Current mana ratio for damage up from (+ 5% current mana) to (+ 8% current mana).
    • Current mana ratio for non-champion damage up from (+ 3% current mana) to (+ 4.5% current mana).
  • Light's End
    • Now only removes one stack instead of all stacks.

29 March 2016

  • Stats
    • Base armor stat up from 2.8 to 3.12.
    • Base mana modifier up from 39 to 46.
    • Base mana stat down from 420 to 360.
    • Base mana modifier up from 46 to 57.
  • Aphotic Blast
    • Damage changed from 75 / 105 / 135 / 165 / 195 (+ 90% AP) to 65 / 105 / 145 / 185 / 225 (+ 70% AP) (+ 5% current mana)
    • Ratios for damage against minions changed from (+ 65% AP) to (+ 45% AP) (+ 3% current mana).
    • Cooldown down from 12 / 11.5 / 11 / 10.5 / 10 seconds to 10 / 9.25 / 8.5 / 7.75 / 7 seconds.
  • Dark Sorcery
    • Cooldown reduced from 18 / 16.5 / 15 / 13.5 / 12 seconds to 16 / 14 / 12 / 10 / 8 seconds.
  • Sorcerer's Wrath
    • Cooldown reduced from 18 / 17.5 / 17 / 16.5 / 16 seconds to 15 / 14.5 / 14 / 13.5 / 13 seconds.
  • Light's End
    • Cooldown reduced from 150 / 135 / 120 seconds to 105 / 90 / 75 seconds.

14 March 2016

  • Dark Magic
    • Duration increase for Dark Fire upon basic attacking up from 0.75 seconds to 1 second.
  • Aphotic Blast
    • Base mana conversion reduced from 75% to 60%.
  • Dark Sorcery
    • AP ratio for damage lowered from (+ 50% AP) to (+ 40% AP).
    • AP ratio for marked damage lowered from (+ 70% AP) to (+ 55% AP).
  • Light's End
    • Base damage down from 140 / 170 / 200 to 130 / 155 / 180.
    • Damage per stack changed from 60 / 75 / 90 to 65 / 75 / 85.
    • Mana cost increase per cast down from 40 / 50 / 60 to 40 / 45 / 50.

13 March 2016

  • Dusk's End
    • Renamed Light's End.

12 March 2016

  • Created.

Also on Fandom

Random Wiki