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Template:Champion infoNecrius. the Spirit Controller is a champion that I decided to make for no apparent reason.

Abilities

Spiritual Essence

If Necrius or an allied champion kills an enemy minion or small monster near Necrius, then Necrius will gain a Spirit Fragment. Collecting 3 Spirit Fragments automatically converts the Spirit Fragments into a Spirit Essence. Enemy champions and epic monsters will instantly grant Necrius a Spirit Essence. Necrius can store up to 15 Spirit Essences.

Obtaining a Spirit Essence also heals Necrius for 2% of his maximum health.

Returning to base Returning to base instantly grants Necrius up to 10 Spirit Essences.

If Necrius does not have any Spirit Essences, then he will be unable to cast any abilities.

Info
  • No additional details.

Abate

Active: Necrius steals some of the target enemy's spiritual energy, dealing magic damage, Template:Cctip the target by 25% for 1.25 seconds, and granting himself 2 Spirit Fragments, as well as afflicting the target with the Soulless effect. If the target is a champion, Necrius will gain a Spirit Essence instead.

「 Magic damage: 80 / 130 / 180 / 230 / 280 (+ 60% AP) 」「 Reduced magic damage: 60 / 97.5 / 135 / 172.5 / 210 (+ 45% AP) 」

Necrius's basic attacks against Soulless targets will deal bonus magic damage to the target. However, Abate will only deal 75% damage and will not grant Necrius Spirit Fragments or a Spirit Essence. Allied champions can also apply the on-hit damage, but at reduced effectiveness.

「 On-hit magic damage: 10 / 25 / 40 / 55 / 70 (+ 10% AP) (+ 1.5% of target's maximum health) 」「 Allied on-hit magic damage: 10 / 20 / 30 / 40 / 50 (+ 7% AP) (+ 1% of target's maximum health) 」

Info
  • No additional details.

Rejuvenation

Active − first cast: Necrius channels for up to 5 seconds, consuming 1 Spirit Essence per 1.25 seconds, for a maximum of 3 Spirit Essence.

Active − second cast: Necrius splashes the target with soul energy, healing them over 2 seconds based on the amount of Spirit Essences consumed. Necrius can cast this ability on himself.

「 Minimum heal per tick: 8 / 12 / 16 / 20 / 24 (+ 5% AP) 」「 Maximum heal per tick: 24 / 36 / 48 / 60 / 72 (+ 15% AP) 」

「 Minimum total heal: 32 / 48 / 64 / 80 / 96 (+ 20% AP) 」「 Maximum total heal: 96 / 144 / 192 / 240 / 288 (+ 60% AP) 」

At the end of the heal, the target will be granted 10% bonus movement speed for 1.5 seconds and 15% increased heals for the next 5 seconds. If Necrius uses Rejuvenation on himself, then incoming heals will also be strengthened, and he will also take 15% reduced damage for the next 2.5 seconds.

Info
  • No additional details.

Imbued Ground

Active: Necrius begins to channel for 0.75 seconds. Upon completing the channel, he consumes a Spirit Essence to create an area of Soul Ground. He will also deal magic damage to and Template:Cctip enemies for 1 second in a reduced area around him. Soul Ground lasts 15 seconds.

  • Magic damage: 50 / 90 / 130 / 170 / 210 (+ 40% AP)

When in a patch of Soul Ground, Necrius will be able to reactivate Imbued Ground, consuming a Spirit Essence but granting a shield to all allies inside the Soul Ground for 3 seconds. This can be repeated up to 3 times before destroying the Soul Ground, but has a 4 second static cooldown.

  • Shield: 80 / 140 / 200 / 260 / 320 (+ 25% AP)

Info
  • No additional details.

Spirit Attack

Active: Necrius consumes a Spirit Essence to fire a projectile in the targeted direction, dealing magic damage to all enemies in its path and stopping at the first enemy champion struck.

  • Magic damage: 70 / 125 / 180 (+ 55% AP)

Upon striking an enemy champion, the projectile will explode, dealing the same magic damage to all enemies caught in the explosion and granting Necrius a Spirit Essence for each enemy champion struck.

After casting, for the next 12 seconds, Spirit Attack's cooldown will be reduced to 1.5 seconds.

If Necrius or an allied champion is also caught in the explosion, then all enemies in the explosion will be Template:Cctip for 1 second. This cannot happen on the same target more than once every few seconds.

Info
  • No additional details.


Recommended Builds

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Changelog

11 November 2016

  • Stats
    • Base mana regeneration up from 4.33 to 5.

3 November 2016

  • Rejuvenation
    • Removed: No longer grants Necrius missing health heal upon healing.
    • New effect: Now grants Necrius damage resistance for 2.5 seconds.
  • Imbued Ground
    • New effect: Now channels for 0.75 seconds.

31 October 2016

  • Abate
    • Magic damage lowered from 80 / 135 / 190 / 245 / 300 to 80 / 130 / 180 / 230 / 280.
  • Imbued Ground
    • Removed: No longer grants damage reduction when shielded.
    • Shield up from 70 / 120 / 170 / 220 / 270 (+ 20% AP) to 80 / 140 / 200 / 260 / 320 (+ 25% AP).
  • Spirit Attack
    • Magic damage up from 70 / 110 / 150 (+ 50% AP) to 70 / 125 / 180 (+ 55% AP).

27 October 2016

  • Abate
    • Magic damage up from 80 / 120 / 160 / 200 / 240 to 80 / 135 / 190 / 245 / 300.
  • Rejuvenation
    • Missing health heal up from 2% missing health to 6% missing health.
  • Psyche Attack
    • Renamed Spirit Attack.

24 October 2016

  • Rejuvenation
    • New effect: Now increases the target's healing by 15% for 5 seconds. If Necrius uses Rejuvenation on himself, then, whenever he heals, he will also heal for 2% of his missing health.
    • Removed: No longer grants Necrius double movement speed if cast on himself.
    • Bonus movement speed reduced from 15% to 10%.
    • Heal per tick per stack up from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24.
    • Cooldown lowered from 18 / 16.5 / 15 / 13.5 / 12 seconds to 16 / 14.5 / 13 / 11.5 / 10 seconds.

22 October 2016

  • Stats
    • Base health up from 492 to 539.
    • Health per level down from 87 to 85.
  • Abate
    • Slow duration down from 1.75 seconds to 1.25 seconds.
  • Psyche Attack
    • Stu duration up from 0.75 seconds to 1 second.

20 October 2016

  • Imbued Ground
    • Magic damage up from 50 / 85 / 120 / 155 / 190 to 50 / 90 / 130 / 170 / 210.
  • Psyche Attack
    • Reduced cooldown lowered from 2 seconds to 1.5 seconds.
    • Magic damage increased from 60 / 105 / 150 (+ 40% AP) to 70 / 110 / 150 (+ 50% AP).

19 October 2016

  • Spiritual Essence
    • Spirit Fragments required to gain a Spirit Essence up from 2 to 3.
  • Abate
    • Removed: Non-champions no longer grant Spirit Essence.
    • New effect: If Abate is used on a non-champion, Necrius will gain 2 Spirit Fragments instead.
  • Rejuvenation
    • Revised active: Necrius channels for up to 5 seconds, increasing the amount of Spirit Essences consumed by 1 per second, consuming up to 3 Spirit Essences. Upon reactivation, Necrius will splash the target ally or himself with soul energy, healing the target over time based on the amount of Spirit Essences consumed. At the end of the heal, the target is granted 15% bonus movement speed for a short duration, increased to 30% if Necrius casts Rejuvenation on himself.
    • Cooldown increased from 16 / 14.5 / 13 / 11.5 / 10 seconds to 18 / 16.5 / 15 / 13.5 / 12 seconds.
  • Psyche Attack
    • New effect: If an ally is also caught in the explosion, then all enemies inside will be Template:Cctip for a short while. This cannot happen on the same target more than once every few seconds.
    • Mana cost up from 50 / 55 / 60 to 60 / 70 / 80.

17 October 2016

  • Spiritual Essence
    • Revised innate: If Necrius or an ally kills an enemy minion or small monster near Necrius, then Necrius will gain a Spirit Fragment. Collecting 2 Spirit Fragments automatically converts the Spirit Fragments into a Spirit Essence. Enemy champions and epic monsters will instantly grant Necrius a Spirit Essence. Necrius can store up to 15 Spirit Essences.
  • Abate
    • Damage reduction against Soulless targets up from 50% to 75%.
    • AP ratio for magic damage down from (+ 65% AP) to (+ 60% AP).
    • On-hit magic damage up from 10 / 20 / 30 / 40 / 50 (+ 5% AP) (+ 1% of target's maximum health) to 10 / 25 / 40 / 55 / 70 (+ 10% AP) (+ 1.5% of target's maximum health).
    • New effect: Allies' basic attacks now apply the on-hit damage at reduced effectiveness.

16 October 2016

  • Stats
    • Mana per level down from 43 to 39.
  • Spiritual Essence
    • Maximum Spirit Essences reduced from 20 to 15.
    • Spirit Essences granted upon returning to base down from 15 to 10.
  • Abate
    • Removed: Maximum health ratio on magic damage.
    • New effect: Bonus magic damage now has a maximum health ratio.
    • AP ratio for on-hit magic damage down from (+ 10% AP) to (+ 5% AP).
    • New effect: Bonus on-hit magic damage now applies to Necrius's allies' autoattacks as well.
  • Rejuvenation
    • Cooldown reduced from 22 / 20 / 18 / 16 / 14 seconds to 16 / 14.5 / 13 / 11.5 / 10 seconds.
  • Imbued Ground
    • Removed: Reactivation no longer costs mana.
  • Psyche Attack
    • Mana cost down from 60 / 70 / 80 to 50 / 55 / 60.

15 October 2016

  • Created.
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