Template:Champion infoNecrius. the Spirit Controller is a champion that I decided to make for no apparent reason.
Abilities
Recommended Builds
Changelog
11 November 2016
- Stats
- Base mana regeneration up from 4.33 to 5.
3 November 2016
- Rejuvenation
- Removed: No longer grants Necrius missing health heal upon healing.
- New effect: Now grants Necrius damage resistance for 2.5 seconds.
- Imbued Ground
- New effect: Now channels for 0.75 seconds.
31 October 2016
- Abate
- Magic damage lowered from 80 / 135 / 190 / 245 / 300 to 80 / 130 / 180 / 230 / 280.
- Imbued Ground
- Removed: No longer grants damage reduction when shielded.
- Shield up from 70 / 120 / 170 / 220 / 270 (+ 20% AP) to 80 / 140 / 200 / 260 / 320 (+ 25% AP).
- Spirit Attack
- Magic damage up from 70 / 110 / 150 (+ 50% AP) to 70 / 125 / 180 (+ 55% AP).
27 October 2016
- Abate
- Magic damage up from 80 / 120 / 160 / 200 / 240 to 80 / 135 / 190 / 245 / 300.
- Rejuvenation
- Missing health heal up from 2% missing health to 6% missing health.
- Psyche Attack
- Renamed Spirit Attack.
24 October 2016
- Rejuvenation
- New effect: Now increases the target's healing by 15% for 5 seconds. If Necrius uses Rejuvenation on himself, then, whenever he heals, he will also heal for 2% of his missing health.
- Removed: No longer grants Necrius double movement speed if cast on himself.
- Bonus movement speed reduced from 15% to 10%.
- Heal per tick per stack up from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24.
- Cooldown lowered from 18 / 16.5 / 15 / 13.5 / 12 seconds to 16 / 14.5 / 13 / 11.5 / 10 seconds.
22 October 2016
- Stats
- Base health up from 492 to 539.
- Health per level down from 87 to 85.
- Abate
- Slow duration down from 1.75 seconds to 1.25 seconds.
- Psyche Attack
- Stu duration up from 0.75 seconds to 1 second.
20 October 2016
- Imbued Ground
- Magic damage up from 50 / 85 / 120 / 155 / 190 to 50 / 90 / 130 / 170 / 210.
- Psyche Attack
- Reduced cooldown lowered from 2 seconds to 1.5 seconds.
- Magic damage increased from 60 / 105 / 150 (+ 40% AP) to 70 / 110 / 150 (+ 50% AP).
19 October 2016
- Spiritual Essence
- Spirit Fragments required to gain a Spirit Essence up from 2 to 3.
- Abate
- Removed: Non-champions no longer grant Spirit Essence.
- New effect: If Abate is used on a non-champion, Necrius will gain 2 Spirit Fragments instead.
- Rejuvenation
- Revised active: Necrius channels for up to 5 seconds, increasing the amount of Spirit Essences consumed by 1 per second, consuming up to 3 Spirit Essences. Upon reactivation, Necrius will splash the target ally or himself with soul energy, healing the target over time based on the amount of Spirit Essences consumed. At the end of the heal, the target is granted 15% bonus movement speed for a short duration, increased to 30% if Necrius casts Rejuvenation on himself.
- Cooldown increased from 16 / 14.5 / 13 / 11.5 / 10 seconds to 18 / 16.5 / 15 / 13.5 / 12 seconds.
- Psyche Attack
- New effect: If an ally is also caught in the explosion, then all enemies inside will be Template:Cctip for a short while. This cannot happen on the same target more than once every few seconds.
- Mana cost up from 50 / 55 / 60 to 60 / 70 / 80.
17 October 2016
- Spiritual Essence
- Revised innate: If Necrius or an ally kills an enemy minion or small monster near Necrius, then Necrius will gain a Spirit Fragment. Collecting 2 Spirit Fragments automatically converts the Spirit Fragments into a Spirit Essence. Enemy champions and epic monsters will instantly grant Necrius a Spirit Essence. Necrius can store up to 15 Spirit Essences.
- Abate
- Damage reduction against Soulless targets up from 50% to 75%.
- AP ratio for magic damage down from (+ 65% AP) to (+ 60% AP).
- On-hit magic damage up from 10 / 20 / 30 / 40 / 50 (+ 5% AP) (+ 1% of target's maximum health) to 10 / 25 / 40 / 55 / 70 (+ 10% AP) (+ 1.5% of target's maximum health).
- New effect: Allies' basic attacks now apply the on-hit damage at reduced effectiveness.
16 October 2016
- Stats
- Mana per level down from 43 to 39.
- Spiritual Essence
- Maximum Spirit Essences reduced from 20 to 15.
- Spirit Essences granted upon returning to base down from 15 to 10.
- Abate
- Removed: Maximum health ratio on magic damage.
- New effect: Bonus magic damage now has a maximum health ratio.
- AP ratio for on-hit magic damage down from (+ 10% AP) to (+ 5% AP).
- New effect: Bonus on-hit magic damage now applies to Necrius's allies' autoattacks as well.
- Rejuvenation
- Cooldown reduced from 22 / 20 / 18 / 16 / 14 seconds to 16 / 14.5 / 13 / 11.5 / 10 seconds.
- Imbued Ground
- Removed: Reactivation no longer costs mana.
- Psyche Attack
- Mana cost down from 60 / 70 / 80 to 50 / 55 / 60.
15 October 2016
- Created.