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Paramerius

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Statistics
Health 538 +84 Attack damage 59.84 +4.97
Health regen. 5.31 +1.02 Attack speed [*] 0.658  (+ 0 +2.77%)
Mana 275 +41 Armor 23.7 +3.66
Mana regen. 7.26 +0.71 Magic resist. 32.1 +1.25
Melee 150 Move. speed 340

Paramerius, the Master Swordsman is a champion that I decided to make for no apparent reason.

Abilities

Lethal Blows
Runeterra Crest

Paramerius's basic attacks inflict Wounded on enemies. Each stack grants 3.5 - 9.45 (based on level) (+ 10% bonus AD) bonus on-hit physical damage, stacking five times. Wounded stacks last 5 seconds.

Ability Details
Lethal Blows is an on-hit effect.

Additional Information:


Forceful Slash
RANGE: 200
COST: 100 mana
COOLDOWN: 20 / 18.5 / 17 / 15.5 / 14
Slayer

Active: Paramerius executes a lethal slash, dealing damage, Slow icon slowing the enemy for 1.25 seconds and afflicting 2 stacks of Wounded.

  • Physical Damage: 70 / 100 / 130 / 160 / 190 (+ 65% AP) (+ 80% bonus AD)
  • Slow: 30 / 35 / 40 / 45 / 50%

If Forceful Slash is cast on an enemy that has maximum Wounded stacks, Forceful Slash will turn into an execute, dealing bonus physical damage based on the target's missing health. This bonus damage penetrates 15% armor.

  • Bonus physical damage: 12 / 13.5 / 15 / 16.5 / 18% (+ 9% per 100 bonus AD) of target's missing health

Killing an enemy within 1 second of casting Forceful Slash will refund 50 mana.

Ability Details
Forceful Slash is a single target ability.

Additional Information:

  • Forceful Slash only deals bonus physical damage if the target has maximum Wounded stacks upon casting.
    • The stacks given through Forceful Slash itself will not affect Forceful Slash's damage.


Sword Skill
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 16
Slayer

Passive: Landing a basic attack on an enemy with 5 stacks of Wounded will cause the target to take physical damage based on their maximum health and bleed for additional physical damage over 1.5 seconds. This cannot happen on the same target more than once every 6 seconds.

  • Bonus physical damage: 5 / 5.5 / 6 / 6.5 / 7% of target's maximum health
「 Physical damage per tick: 5 / 10.83 / 16.67 / 22.5 / 28.33 (+ 5% bonus AD) 」「 Total physical damage: 30 / 65 / 100 / 135 / 170 (+ 30% bonus AD) 」

Active: Paramerius shows his enemies what he is capable of, gaining 20% movement speed and causing his next 3 basic attacks to gain 80% bonus attack speed. These three basic attacks will also refresh all of his ability cooldowns by 1 second.

Sword Skill lasts 5 seconds.

Ability Details
Sword Skill's passive and active are self-buffs.

Additional Information:

  • Sword Skill will reset Paramerius's autoattack timer.
  • For the passive to trigger, the target must already have 5 stacks of Wounded. A basic attack that applies the 5th stack will not trigger the passive.
  • Paramerius's ability cooldowns are still refreshed by 1 second even if the attack is Riposte.png parried, is Counter Strike.png dodged, or Blind icon misses.


Blade Dash
RANGE: 500
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 17
Slayer

Active: Paramerius dashes in the targeted direction, dealing physical damage to all enemies and inflicting all of them with 1 stack of Wounded.

  • Physical Damage: 50 / 70 / 90 / 110 / 130 (+ 65 / 70 / 75 / 80 / 85% bonus AD)

The cooldown for Blade Dash is reduced by 1.5 seconds every time Paramerius strikes an enemy champion with a basic attack. This effect stacks with Sword Skill.

Blade Dash resets Paramerius's attack cooldown.

Ability Details
Blade Dash is a direction-targeted dash which passes through all enemies.

Additional Information:

  • The width of Blade Dash is the same as Paramerius's own width.


Ultima Ictu
RANGE: 650
COST: 100 / 125 / 150
COOLDOWN: 90 / 75 / 60
Slayer

Active: Paramerius charges for 0.5 seconds before dashing to the target enemy champion, dealing physical damage to all enemies he passes through during the dash. After 0.75 seconds, the targeted enemy will take the same physical damage again and will be inflicted with Grievous Wounds icon grievous wounds for 3 seconds.

「 Physical damage: 80 / 145 / 210 (+ 100% bonus AD) 」「 Total single target damage: 160 / 290 / 420 (+ 200% bonus AD) 」
Ability Details
Ultima Ictu is a targeted dash ability.

Additional Information:

  • When Ultima Ictu is cast, Paramerius will end up 200 units on the opposite side of the enemy he cast it on.
  • If Paramerius is Stun icon stunned or Root icon rooted during the charge, Ultima Ictu will be cancelled. However, Airborne icon displacement effects will not cancel the ability.


Recommended Builds

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Early Vampiric Scepter item Pickaxe item Boots of Speed item
Essential Death's Dance item The Black Cleaver item Boots of Swiftness item
Offensive Maw of Malmortius item Youmuu's Ghostblade item Ravenous Hydra item
Defensive Spirit Visage item Dead Man's Plate item Guardian Angel item
Consumables Health Potion item Elixir of Wrath item Control Ward item


Changelog

28 November 2016

  • Stats
    • Health per level up from 80 to 84.
  • Sword Skill
    • Removed: Basic attacks no longer reduce the cooldowns of Paramerius's abilities by 0.5 seconds while Sword Skill is active.
    • New effect: The three modified basic attacks now reduce Paramerius's ability cooldowns by 1 second each.
    • Time between bleed ticks reduced from 0.5 seconds to 0.25 seconds.
    • Total bleed duration down from 3 seconds to 1.5 seconds.
  • Ultima Ictu
    • AD ratio for physical damage up from (+ 80% bonus AD) to (+ 100% bonus AD).

26 November 2016

  • Stats
    • Health per level up from 78 to 80.
    • Attack speed per level down from 2.91% to 2.77%.

22 November 2016

  • Stats
    • Armor per level up from 3.1 to 3.66.

21 November 2016

  • Stats
    • Base attack damage lowered from 63.21 to 59.84.
    • Attack damage per level up from 4.89 to 4.97.
    • Base attack speed up from 0.613 to 0.658.
    • Bonus attack speed per level down from 3.33% to 2.91%.
  • Lethal Blows
    • Bonus physical damage per stack up from 3.5 - 7.75 (based on level) (+ 5% bonus AD) to 3.5 - 9.45 (based on level) (+ 10% bonus AD).
    • Stack duration up from 4 seconds to 5 seconds.
    • Removed: No longer reduces heals on the Wounded enemy.
  • Forceful Slash
    • Armor penetration up from 10% to 15%.
  • Sword Skill
    • New passive: Landing a basic attack on an enemy with 5 stacks of Wounded will cause the target to take physical damage based on their maximum health and bleed for additional physical damage.
    • Removed: No longer grants bonus attack speed.
    • New effect: Now causes his next 3 basic attacks to gain 80% bonus attack speed.
    • Duration up from 4 seconds to 5 seconds.
    • Cooldown refresh upon autoattacking enemies down from 1 second to 0.5 seconds.
    • Missing health heal changed from 3 / 3.5 / 4 / 4.5 / 5% missing health to 4% missing health.
    • Cooldown up from 15 seconds to 16 seconds.
  • Blade Dash
    • Blade Dash's cooldown is no longer static.
    • Removed: No longer deals magic damage.
    • Removed: Cooldown is no longer decreased based on the amount of enemies hit.
    • New effect: The cooldown of Blade Dash is now refreshed by 1.5 seconds every time Paramerius basic attacks an enemy champion.
    • Physical damage lowered from 50 / 80 / 110 / 140 / 170 (+ 80 / 85 / 90 / 95 / 100% bonus AD) to 50 / 70 / 90 / 110 / 130 (+ 65 / 70 / 75 / 80 / 85% bonus AD).
  • Ultima Ictu
    • Removed: No longer stuns the target.

14 November 2016

  • Forceful Slash
    • Armor penetration down from 10 / 15 / 20 / 25 / 30% to 10%.

11 November 2016

  • Stats
    • Health regeneration per level up from 0.47 to 1.02.
    • Base mana regeneration up from 4.86 to 7.26.
    • Mana regeneration per level up from 0.46 to 0.71.
    • Attack speed per level up from 2.65% to 3.33%.

6 November 2016

  • Lethal Blows
    • Bonus AD ratio up from (+ 3% bonus AD) to (+ 5% bonus AD).
  • Forceful Slash
    • Physical damage down from 75 / 110 / 145 / 180 / 215 (+ 70% AP) (+ 75% bonus AD) to 70 / 100 / 130 / 160 / 190 (+ 65% AP) (+ 80% bonus AD).
    • Missing health damage up from 10 / 11 / 12 / 13 / 14% (+ 8% bonus AD) to 12 / 13.5 / 15 / 16.5 / 18% (+ 9% bonus AD).
  • Blade Dash
    • Physical damage changed from 45 / 60 / 75 / 90 / 105 (+ 40 / 50 / 60 / 70 / 80% AD) to 50 / 80 / 110 / 140 / 170 (+ 80 / 85 / 90 / 95 / 100% bonus AD).
    • New effect: Now resets Paramerius's attack cooldown.
  • Ultima Ictu
    • Physical damage changed from 75 / 150 / 225 (+ 35% bonus AD) to 80 / 145 / 210 (+ 80% bonus AD).
    • Burst changed from 100 / 175 / 250 (+ 125% bonus AD) to 80 / 145 / 210 (+ 80% bonus AD).
    • Cooldown lowered from 90 seconds to 90 seconds.

5 November 2016

  • Stats
    • Base attack speed up from 0.579 to 0.613.

6 October 2016

  • Lethal Blows
    • Healing reduction per stack down from 5% to 4%.
    • Maximum stacks down from 6 to 5.
    • AD ratio up from (+ 2.5% bonus AD) to (+ 3% bonus AD).
  • Forceful Slash
    • AD ratio for missing health damage down from (+ 11% bonus AD) to (+ 8% bonus AD).
    • AD ratio for physical damage down from (+ 80% bonus AD) to (+ 75% bonus AD).
  • Ultima Ictu
    • Physical damage for targeted enemy down from 100 / 200 / 300 to 100 / 175 / 250.
    • Cooldown up from 90 / 85 / 80 seconds to 90 seconds.

4 October 2016

  • Stats
    • Attack damage per level down from 5.29 to 4.89.
  • Forceful Slash
    • Mana cost changed from 80 / 100 / 120 / 140 / 160 to 100.
  • Sword Skill
    • New effect: While active, Paramerius's basic attacks reduce his other ability cooldowns by 1 second.
    • AP ratio for heal up from (+ 12.5% AP) to (+ 15% AP).
    • Mana cost up from 60 to 60 / 65 / 70 / 75 / 80.

5 September 2016

  • Base stats
    • Health per level up from 73 to 78.
  • Forceful Slash
    • Bonus AD ratio up from (+ 60% bonus AD) to (+ 80% bonus AD).
  • Sword Skill
    • Cooldown reduced from 20 / 19 / 18 / 17 / 16 seconds to 15 seconds.
  • Blade Dash
    • Cooldown reduction up from 0.98 - 2.78 to 4.2 seconds.
    • AD ratio down from (+ 40 / 55 / 70 / 85 / 100% AD) to (+ 40 / 50 / 60 / 70 / 80% AD).
  • Ultima Ictu
    • Burst damage down from 115 / 230 / 345 to 100 / 200 / 300.
    • Target range down from 700 to 650.

2 September 2016

  • Forceful Slash
    • Armor pierce down from 20 / 25 / 30 / 35 / 40% to 10 / 15 / 20 / 25 / 30%.
  • Sword Skill
    • Bonus movement speed down from 40% to 20%.
    • Mana cost down from 75 to 60.
  • Ultima Ictu
    • Burst damage down from 125 / 250 / 375 (+ 145% bonus AD) to 115 / 230 / 345 (+ 125% bonus AD).
    • Channel duration down from 0.75 seconds to 0.5 seconds.
    • Cooldown up from 80 / 70 / 60 seconds to 90 / 80 / 70 seconds.

14 July 2016

  • Blade Dash
    • Damage changed from 60 / 90 / 120 / 150 / 180 (+ 50 / 55 / 60 / 65 / 70% AD) to 45 / 60 / 75 / 90 / 105 (+ 40 / 55 / 70 / 85 / 100% AD).
    • AP ratio reduced from (+ 95% AP) to (+ 85% AP).
    • Cooldown refresh changed from 0.42 - 1.77 to 0.49 - 1.39

13 July 2016

  • Stats
    • Base health modifier down from 76 to 73.
    • Base damage modifier up from 4.63 to 5.29.
  • Sword Skill
    • Bonus attack speed changed from 14 / 21 / 28 / 35 / 42% (+ 4% bonus AD) to 15 / 25 / 35 / 45 / 55%.
    • Movement speed bonus changed from 35 / 40 / 45 / 50 / 55 to 40% bonus movement speed.
  • Blade Dash
    • Cooldown is now a static cooldown.
    • Cooldown redfresh against an enemy changed from 0.7 seconds to 0.42 - 1.77.
    • Cooldown refresh against champions down from triple effectiveness to double effectiveness.
  • Ultima Ictu
    • Cooldown reduced from 105 / 90 / 75 seconds to 80 / 70 / 60 seconds.
    • Burst damage changed from 250 / 375 / 500 (+ 115% bonus AD) to 125 / 250 / 375 (+ 145% bonus AD).

3 July 2016

  • Stats
    • Base damage modifier down from 5.43 to 4.63.
    • Base mana down from 290 to 275.
    • Base mana modifier down from 46 to 41.
  • Forceful Slash
    • Physical damage changed from 70 / 110 / 150 / 190 / 230 (+ 65% AP) (+ 50% bonus AD) to 75 / 110 / 145 / 180 / 215 (+ 70% AP) (+ 60% bonus AD).
    • Percent missing health damage changed from 9 / 11 / 13 / 15 / 17% (+ 9% bonus AD) to 10 / 11 / 12 / 13 / 14% (+ 12% bonus AD).

14 June 2016

  • Deadly Dicing
    • Renamed to Ultima Ictu.
    • Reworked: Now dashes to the targeted enemy, dealing high physical damage to it and all enemies caught in the dash.

2 June 2016

  • Stats
    • Attack speed modifier up from 0.8% to 2.65%.

23 May 2016

  • Stats
    • Base health modifier up from 73 to 76.
  • Lethal Blows
    • Removed: No longer deals damage per second.
    • Damage increase per stack changed from 5 (+ 3% bonus AD) to 3.5 - 7.75 (based on level) (+ 2.5% bonus AD).
  • Forceful Slash
    • Base damage is now physical damage.
    • AP ratio reduced from (+ 80% AP) to (+ 65% AP).
    • AD ratio up from (+ 40% bonus AD) to (+ 50% bonus AD).
    • Mana cost up from 70 / 80 / 90 / 100 / 110 to 80 / 100 / 120 / 140 / 160.
    • New effect: Killing an enemy within 1 second of casting Forceful Slash will refund 50% of the mana cost.
  • Sword Skill
    • Heal per basic attack up from 2 / 2.5 / 3 / 3.5 / 4% to 3 / 3.5 / 4 / 4.5 / 5%.
    • Bonus attack speed changed from 12 / 18 / 24 / 30 / 36% (+ 5% bonus AD) to 14 / 21 / 28 / 35 / 42% (+ 4% bonus AD).
  • Blade Dash
    • Magic damage and physical damage are now separated.
    • AP ratio reduced from (+ 125% AP) to (+ 95% AP).
    • AD ratio for physical damage up from (+ 40 / 45 / 50 / 55 / 60% bonus AD) to (+ 50 / 55 / 60 / 65 / 70% AD).
    • Cooldown reduction cap up from 7 seconds to 10.5 seconds.
    • Cooldown reduction per non-champion up from 0.35 seconds to 0.7 seconds.

22 May 2016

  • Sword Skill
    • AP ratio for on-kill heal down from (+ 25% AP) to (+ 12.5% AP).
    • On-hit heal AP ratio removed.

19 May 2016

  • Lethal Blows
    • Heal reduction down from 10% to 5%.

17 May 2016

  • Sword Skill
    • Heal changed from 40 / 55 / 70 / 85 / 100 (+ 35% AP) to 40 / 70 / 100 / 130 / 160 (+ 4% missing health) (+ 25% AP).

10 April 2016

  • Sword Skill
    • Heal now has an AP ratio.
  • Deadly Dicing
    • AP ratios removed.
    • AD ratio for slash damage up from (+ 10% bonus AD) to (+ 15% bonus AD).
    • Base damage AD ratio up from (+ 50% bonus AD) to (+ 65% bonus AD).
    • Damage increase per stack AD ratio up from (+ 6% bonus AD) to (+ 7.5% bonus AD).
    • Wounded stacks inflicted upon finishing lowered from 5 to 4.

7 April 2016

  • Stats
    • Base health down from 553 to 538.
    • Base health modifier down from 76 to 73.
    • Base mana modifier down from 51 to 46.

2 April 2016

  • Stats
    • Base health up from 523 to 553.
    • Base health modifier up from 71 to 76.
  • Forceful Slash
    • Damage changed from 75 / 100 / 125 / 150 / 175 (+ 100% AP) to 70 / 110 / 150 / 190 / 230 (+ 80% AP). AD ratio unchanged.
  • Sword Skill
    • Duration reduced from 5 seconds to 4 seconds.

27 March 2016

  • Stats
    • Base damage down from 77 to 63.
    • Base damage modifier up from 4.8 to 5.43.
  • Forceful Slash
    • AP ratio down from (+ 120% AP) to (+ 100% AP).
  • Blade Dash
    • AP ratio down from (+ 135% AP) to (+ 125% AP).
    • Cooldown reduction upon passing through an enemy down from 0.7 seconds to 0.35 seconds.
    • Cooldown reduction upon passing through champions down from 1.4 seconds to 1.05 seconds.
  • Deadly Dicing
    • Removed: Channel upon casting.
    • New effect: Now grants Paramerius 75% bonus movement speed for 2 seconds after the ult is complete.
    • Range up from 550 to 800.

25 March 2016

  • Forceful Slash
    • Base damage down from 80 / 110 / 140 / 170 / 200 (+ 135% AP) to 75 / 100 / 125 / 150 / 175 (+ 120% AP). AD ratios are unchanged.
    • Percent missing health damage down from 9 / 12 / 15 / 18 / 21% to 9 / 11 / 13 / 15 / 17%.
  • Sword Skill
    • Missing health heal down from 2 / 2.75 / 3.5 / 4.25 / 5% to 2 / 2.5 / 3 / 3.5 / 4%.

15 March 2016

  • Forceful Slash
    • Damage changed from 90 / 120 / 150 / 180 / 210 (+ 125% AP) (+ 45% bonus AD) to 80 / 110 / 140 / 170 / 200 (+ 135% AP) (+ 40% bonus AD).
    • Slow duration up from 0.5 seconds to 1.25 seconds.
    • Percent missing health damage up from 8 / 10 / 12 / 14 / 16% to 9 / 12 / 15 / 18 / 21%.
    • Cooldown up from 20 / 18 / 16 / 14 / 12 seconds to 20 / 18.5 / 17 / 15.5 / 14 seconds.
  • Sword Skill
    • Heal upon killing an enemy champion up from 30 / 40 / 50 / 60 / 70 (+ 30% AP) to 40 / 55 / 70 / 85 / 100 (+ 35% AP).
    • Bonus attack speed down from 15 / 22 / 29 / 36 / 43% to 12 / 18 / 24 / 30 / 36%.
    • Cooldown up from 15 / 14.5 / 14 / 13.5 / 13 seconds to 20 / 19 / 18 / 17 / 16 seconds.
  • Blade Dash
    • Damage changed from 60 / 105 / 150 / 195 / 240 (+ 115% AP) to 60 / 90 / 120 / 150 / 180 (+ 145% AP) (+ 40 / 45 / 50 / 55 / 60% bonus AD).
    • Mana cost down from 50 / 56 / 62 / 68 / 74 to 45 / 50 / 55 / 60 / 65.
  • Deadly Dicing
    • Final strike damage down from 230 / 285 / 340 to 220 / 260 / 300.
    • Damage increase per stack down from 25 / 30 / 35 to 20 / 25 / 30.
    • Cooldown up from 70 / 65 / 60 seconds to 100 / 95 / 90 seconds.

10 March 2016

  • Forceful Slash
    • Mana cost changed from 80 / 80 / 80 / 80 / 20 to 60 / 70 / 80 / 90 / 100 / 110.

3 March 2016

  • Forceful Slash
    • Percent missing health damage reduced from 10 / 12 / 14 / 16 / 18% missing health to 8 / 10 / 12 / 14 / 16% missing health.
  • Sword Skill
    • Percent missing health heal upon basic attacking reduced from 2 / 3.5 / 5 / 6.5 / 8% missing health to 2 / 2.75 / 3.5 / 4.25 / 5% missing health.
  • Blade Dash
    • Damage reduced from 110 / 150 / 190 / 230 / 270 (+ 180% AP) to 60 / 105 / 150 / 195 / 240 (+ 115% AP).
  • Deadly Dicing
    • New effect: Paramerius now channels for 1 second before attacking.
    • Slash damage AP ratio reduced from (+ 30% AP) to (+ 15% AP).
    • Final strike damage AP ratio up from (+ 80% AP) to (+ 100% AP).

2 March 2016

  • Created.

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