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Ragnivar

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Statistics
Health 581 +96 Attack damage 56.87 +4.73
Health regen. 7.92 +0.96 Attack speed [*] 0.679  (+ 0 +2.06%)
Mana 320 +35 Armor 22.3 +3.7
Mana regen. 6.71 +0.86 Magic resist. 32.1 +1.25
Melee 150 Move. speed 335

Ragnivar, the Pillager is a custom champion that I decided to make one day for no apparent reason.

Abilities

Spellbinded Weaponry
Runeterra Crest

Ragnivar's basic attacks deal only 80% AD as physical damage, but deal 10% AD as bonus magic damage.

Also, Ragnivar's basic attacks and offensive abilities grant him a stack of Battle Fervor. Each Battle Fervor stack grants him an additional 2% AD and 1% AP as magic damage in his basic attacks. Max 20 stacks. Stacks last 4 seconds and then decay by 1 per 0.5 seconds.

Ability Details
Battle Fervor is an on-hit effect.

Additional Information:

  • Battle Fervor stacks only add damage to the next basic attack. The one that gave the stack is unaffected.


Axe Smash
RANGE: 180
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14
Fighter

Ragnivar smashes his target with his axe, dealing both physical damage and magic damage and causing the target to bleed for 3% of their maximum health over 5 seconds.

「 Magic damage: 25 / 45 / 65 / 85 / 105 (+ 35% AP) (+ 20% AD) 」「 Physical Damage: 10 / 30 / 50 / 70 / 90 (+ 25% AP) (+ 30 / 35 / 40 / 45 / 50% AD) 」

After casting Axe Smash, for the next 3 seconds, Ragnivar's basic attacks will deal bonus on-hit physical damage against the affected enemy.

  • On-hit damage: 10 / 15 / 20 / 25 / 30

After Axe Smash has been cast, the ability can be cast again within 3 seconds to activate Strengthened Blow.

Strengthened Blow
RANGE: 180
COST: 30 / 35 / 40 / 45 / 50 mana
Fighter

Ragnivar deals another burst of damage, removing the damage bonus but dealing physical damage and magic damage and resetting the bleed duration.

「 Magic damage: 25 / 50 / 75 / 100 / 125 (+ 45% AP) (+ 20% AD) (+ 2 / 2.75 / 3.5 / 4.25 / 5% of target's max health) 」「 Physical damage: 15 / 40 / 65 / 90 / 115 (+ 25% AP) (+ 40 / 45 / 50 / 55 / 60% AD) (+ 1 / 1.5 / 2 / 2.5 / 3% of target's max health) 」

After casting Strengthened Blow, Ragnivar also gains a shield for 3 seconds equal to 10% of his maximum health, increased by 1.5% per 1% of his missing health, capped at 「 220% shield strength 」「 a 22% maximum health shield 」 when at 80% missing health.

Strengthened Blow will deal additional physical damage if Ragnivar has at least 20 stacks of Battle Fervor.

  • Bonus physical damage: 15 / 30 / 45 / 60 / 75 (+ 20% AP) (+ 15% AD) + 0 - 119 (based on level)

Casting Strengthened Blow will refresh the cooldown of Axe Smash by 3 seconds.

Ability Details
Axe Smash is a short-ranged damaging ability.


Strengthened Blow is the same category.

Additional Information:

  • Because it deals both magic damage and physical damage, Axe Smash and Strengthened Blow will apply both spell effects and The Black Cleaver item.png The Black Cleaver's armor reduction.
  • Spellshields will not block the physical damage dealt.
  • The bonus physical damage granted is on-hit damage.
  • The bleed damage is physical damage.


Hatchet Throw
RANGE: 850
SPEED: 1450
COST: 50 mana
STATIC COOLDOWN: 10
Fighter

Active: Ragnivar throws a hatchet in the targeted direction, landing a basic attack that deals modified damage to the first enemy hit, Slow icon slowing them by 35% for 1.5 seconds.

  • Autoattack damage: 110 / 120 / 130 / 140 / 150%

Hatchet Throw's damage can Critical strike icon critically strike for 140% damage.

  • Critical strike autoattack damage: 154 / 168 / 182 / 196 / 210%

The cooldown of Hatchet Throw is not affected by cooldown reduction in a normal way, but it is also lowered by bonus attack speed.

Ability Details
Hatchet Throw is a colliding linear skillshot which deals both magic damage and physical damage.

Additional Information:

  • Hatchet Throw is a long range basic attack, meaning it will apply on-hit effects instead of spell effects.
  • The damage modifier will affect both physical damage and magic damage.
  • Battle Fervor stacks will affect Hatchet Throw's damage.
  • Hatchet Throw's cooldown is modified through this formula: \pagecolor{Black}\color{White}{{\it Cooldown} \over 1 + ({\it bonus\ AS} \div 2)} \times (1 - ({\it CDR} \times 0.75)).
    • Because of this, the maximum reduction through bonus attack speed and cooldown reduction is 2.3327 seconds.


True Warrior
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
Fighter

Active: Ragnivar instantly gains 7 stacks of Battle Fervor and increases the maximum amount of stacks to 30.

Ragnivar also gains 15% bonus movement speed and heals for 15% of the damage he deals for the duration of True Warrior.

True Warrior lasts 6 seconds.

Ability Details
True Warrior is a self-buff.

Additional Information:

  • True Warrior's cooldown begins after the ability ends.
  • The heal Ragnivar gains is for factored damage instead of raw damage.
  • Once True Warrior is over, if Ragnivar has over 20 stacks, he will automatically return to 20 stacks. However, if he had fewer than 20 stacks, then the stack amount will be left untouched.


Whirlwind
RANGE: 270
COST: 100 / 125 / 150 mana +1 charge
COOLDOWN: 5 / 4.5 / 4
Recharge time: 50 / 45 / 40
Fighter

Passive: Ragnivar gains a Whirlwind stack for every 2 stacks of Battle Fervor. Unlike Battle Fervor, however, Whirlwind stacks will not decay. Max 10 stacks. Stacks are consumed upon activation. Each Whirlwind stack increases Whirlwind's magic damage.

  • Magic damage per stack: 5 / 15 / 25

Whirlwind uses a stock system, which periodically stores Charges, up to a maximum of 3 at once.

Active: Ragnivar spins in a circle, dealing physical damage and magic damage to and applying a 60% Slow icon slow to all enemies in an area for 0.75 seconds. This consumes all Whirlwind stacks.

  • Physical damage: 100 / 150 / 200 (+ 70 / 80 / 90% AD)
「 Min. magic damage: 75 / 125 / 175 (+ 60% AP) 」「 Max. magic damage: 125 / 275 / 425 (+ 60% AP) 」
Ability Details
Whirlwind is an instant area of effect ability.

Additional Information:

  • Because of how Whirlwind stacks are gained, Ragnivar will instantly gain 3 stacks of Whirlwind upon activating True Warrior.



Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Early Caulfield's Warhammer item Cloak of Agility item Boots of Speed item
Essential The Black Cleaver item Berserker's Greaves item Sterak's Gage item
Offensive Ravenous Hydra item Essence Reaver item Youmuu's Ghostblade item
Defensive Dead Man's Plate item Titanic Hydra item Spirit Visage item
Consumables Health Potion item Elixir of Wrath item Control Ward item


Changelog

28 November 2016

  • Strengthened Blow
    • Physical damage down from 20 / 45 / 70 / 95 / 120 to 15 / 40 / 65 / 90 / 115.

11 November 2016

  • Stats
    • Mana per level up from 31 to 35.
    • Base health regeneration up from 6.18 to 7.92.
    • Health regeneration per level up from 0.64 to 0.96.
    • Base health regeneration up from 5.1 to 6.71.
    • Mana regeneration per level up from 0.43 to 0.86.

4 November 2016

  • Axe Smash
    • AP ratio for magic damage increased from (+ 25% AP) to (+ 35% AP).
    • AD ratio for magic damage increased from (+ 15% AD) to (+ 20% AD).
    • AP ratio for physical damage up from (+ 15% AP) to (+ 25% AP).
    • AD ratio for physical damage increased from (+ 30% AD) to (+ 30 / 35 / 40 / 45 / 50% AD).
  • Strengthened Blow
    • AP ratio for physical damage up from (+ 15% AP) to (+ 25% AP).
    • AD ratio for magic damage up from (+ 15% AD) to (+ 20% AD).
    • AD ratio for physical damage up from (+ 35% AD) to (+ 40 / 45 / 50 / 55 / 60% AD).
    • Mana cost reduced from 50 / 55 / 60 / 65 / 70 to 30 / 35 / 40 / 45 / 50.
  • Hatchet Throw
    • Autoattack damage up from 100 / 105 / 110 / 115 / 120% to 110 / 120 / 130 / 140 / 150%.
    • Critical damage down from 150% to 140%.
    • Cooldown reduced from 12 seconds to 10 seconds.
    • New effect: Cooldown reduction now works on Hatchet Throw's cooldown, but at reduced effectiveness.
  • Whirlwind
    • AP ratio up from (+ 25% AP) to (+ 60% AP).

2 November 2016

  • Axe Smash
    • Removed: No longer deals increased damage if Ragnivar has at least 15 stacks of Battle Fervor.
  • Strengthened Blow
    • Removed: No longer converts magic damage into true damage if Ragnivar is at maximum Battle Fervor.
    • New effect: Now deals additional physical damage if Ragnivar has at least 20 stacks of Battle Fervor.
    • Shield changed from 45 / 90 / 135 / 180 / 225 (+ 35% AP)) (+ 65% bonus AD) to 10% maximum health, increased by 1.5% per 1% missing health, capped at 80% missing health.
    • Shield duration up from 2 seconds to 3 seconds.
  • Hatchet Throw
    • Autoattack damage changed from 80 / 90 / 100 / 110 / 120% basic attack damage to 100 / 105 / 110 / 115 / 120% basic attack damage.
    • Mana cost changed from 45 / 50 / 55 / 60 / 65 to 50.

31 October 2016

  • Whirlwind
    • Physical damage down from 125 / 200 / 275 to 100 / 150 / 200.

16 October 2016

  • Whirlwind
    • AD ratio up from (+ 50 / 70 / 90% AD) to (+ 70 / 80 / 90% AD).

12 October 2016

  • Stats
    • Base health down from 604 to 581.
    • Health per level up from 93 to 96.
    • Base attack damage down from 61 to 56.87.
    • Attack damage per level up from 4.25 to 4.73.
  • Whirlwind
    • AD ratio up from (+ 45 / 55 / 65% AD) to (+ 50 / 70 / 90% AD).
    • Mana cost up from 90 / 120 / 150 to 100 / 125 / 150.

11 October 2016

  • Spellbinded Weaponry
    • Bonus magic damage per stack down from 2.25% AD to 2% AD.
    • Time between decay up from 0.25 seconds to 0.5 seconds.

28 September 2016

  • Axe Smash
    • Bonus damage up from 3 - 54 (based on level) to 5 - 90 (based on level).
  • Strengthened Blow
    • AD ratio for magic damage up from (+ 10% AD) to (+ 15% AD).

27 September 2016

  • Axe Smash
    • Stacks required for bonus physical damage down from 20 to 15.

26 September 2016

  • Axe Smash
    • Physical damage changed from 20 / 35 / 50 / 65 / 80 to 10 / 30 / 50 / 70 / 90.
  • Strengthened Blow
    • Magic damage down from 40 / 65 / 90 / 115 / 140 to 25 / 50 / 75 / 100 / 125.
    • Physical damage changed from 30 / 50 / 70 / 90 / 110 to 20 / 45 / 70 / 95 / 120.
  • Hatchet Throw
    • Revised Active: Now throws a hatchet that lands a modified basic attack and Slow icon slows.

25 September 2016

  • Stats
    • Health up from 567 to 604.
    • Health per level up from 89 to 93.
  • Battle Fervor
    • Renamed to Spellbinded Weaponry.
    • New effect: Ragnivar only deals 80% AD as physical damage in his basic attacks, but deals an additional 10% AD as bonus magic damage.
    • No longer gains stacks through dealing damage. Now grants a stack upon autoattacking or using an offensive ability.
  • Axe Smash
    • New effect: Now also deals physical damage.
    • Magic damage reduced from 40 / 75 / 110 / 145 / 180 (+ 45% AP) (+ 40% AD) to 25 / 45 / 65 / 85 / 105 (+ 25% AP) (+ 15% AD).
    • Removed: No longer pierces magic resistance if at max Battle Fervor.
    • New effect: If at maximum Battle Fervor, deals increased physical damage.
    • Bleed damage changed from 10 / 12 / 14 / 16 / 18 (+ 3% AP) to 3% of target's maximum health.
    • Damage boost down from 15 / 19 / 23 / 27 / 31 (+ 15% AD) to 10 / 15 / 20 / 25 / 30.
  • Strengthened Blow
    • Magic damage down from 40 / 80 / 120 / 160 / 200 (+ 60% AP) (+ 55% AD) (+ 6 / 6.75 / 7.5 / 8.25 / 9% of target's max health) to 40 / 65 / 90 / 115 / 140 (+ 45% AP) (+ 10% AD) (+ 2 / 2.75 / 3.5 / 4.25 / 5% of target's max health).
    • True damage changed from 40% damage to 40% magic damage.
    • Shield down from 50 / 100 / 150 / 200 / 250 (+ 35% AP) (+ 75% bonus AD) to 45 / 90 / 135 / 180 / 225 (+ 35% AP) (+ 65% bonus AD).
    • Cooldown refresh changed from 40% remaining cooldown to 3 seconds.
  • True Warrior
    • Removed: No longer grants Ragnivar on-hit magic damage.
    • New effect: Now increases the maximum amount of Battle Fervor stacks to 30.
    • Removed: No longer grants Ragnivar bonus armor and magic resistance.
    • New effect: Now grants Ragnivar 15% bonus movement speed.
    • New effect: Ragnivar now heals over the duration of True Warrior.
    • Cooldown up from 16 / 15 / 14 / 13 / 12 seconds to 20 / 19 / 18 / 17 / 16 seconds.
    • Mana cost up from 40 / 46 / 52 / 58 / 64 to 50 / 60 / 70 / 80 / 90.
  • Whirlwind
    • Removed: Whirlwind stacks no longer grant 6 bonus physical damage.
    • New effect: Now deals magic damage.
    • Damage granted with Whirlwind stacks changed from 10 / 15 / 20 (+ 5% AD) physical damage to 5 / 15 / 25 magic damage.

15 July 2016

  • Strengthened Blow
    • AD ratio for shield up from (+ 20% bonus AD) to (+ 75% bonus AD).
    • AP ratio down from (+ 70% AP) to (+ 60% AP).
  • True Warrior
    • New effect: The cooldown of True Warrior now begins after the ability ends.
  • Whirlwind
    • Recharge time up from 40 / 34 / 28 seconds to 50 / 45 / 40 seconds.

12 July 2016

  • Stats
    • Base health modifier down from 95 to 89.
  • True Warrior
    • Removed: No longer grants on-hit physical damage.
    • Stacks gained up from 5 / 5 / 5 / 5 / 6 to 7.
  • Whirlwind
    • Damage per stack lowered from 10 / 17.5 / 25 to 10 / 15 / 20.

9 July 2016

  • Stats
    • Attack speed modifier up from 1.2 to 2.06.
  • Axe Smash
    • Magic resistance pierce changed from 30 / 40 / 50 / 60 / 70% to 40 / 45 / 50 / 55 / 60%.
  • Strengthened Blow
    • New effect: Strengthened Blow will now deal 40% of its damage as true damage if Ragnivar is at maximum Battle Fervor.
  • True Warrior
    • AP ratio for on-hit damage lowered from (+ 70% AP) to (+ 40% AP).

21 June 2016

  • Battle Fervor
    • Damage required to gain a stack changed from 100 / 95 / 80 / 85 (+ 8 / 7 / 6 / 5 per stack) to 85 (+ 8 per stack).
    • Damage per stack changed from 6 / 7 / 8 / 9 to 3.75% AD.

18 June 2016

  • Axe Smash
    • Magic damage changed from 40 / 85 / 130 / 175 / 220 (+ 40% AP) (+ 35% AD) to 40 / 75 / 110 / 145 / 180 (+ 45% AP) (+ 40% AD).
  • Strengthened Blow
    • Magic damage changed from 45 / 100 / 155 / 210 / 265 (+ 65% AP) (+ 45% AD) (+ 4 / 4.75 / 5.5 / 6.25 / 7% of target's max health) to 40 / 80 / 120 / 160 / 200 (+ 70% AP) (+ 55% AD) (+ 6 / 6.75 / 7.5 / 8.25 / 9% of target's max health).
  • Hatchet Throw
    • Slow duration AP ratio down from (+ 0.6% AP) to (+ 0.45% AP).
  • Whirlwind
    • Bonus damage per stack up from 8 / 12 / 16 to 10 / 17.5 / 25.
    • Base physical damage down from 140 / 235 / 330 (+ 50 / 65 / 80% AD) to 125 / 200 / 275 (+ 45 / 55 / 65% AD).
    • Mana cost up from 80 to 90 / 120 / 150.

22 May 2016

  • Axe Smash
    • Removed: Basic attacks no longer refresh the cooldown by 1 second.
  • Whirlwind
    • Slow duration changed from 0.5 / 0.7 / 0.9 seconds to 0.75 seconds.
    • Slow up from 35% to 60%.

8 May 2016

  • Axe Smash
    • Magic damage down from 70 / 110 / 150 / 190 / 230 to 40 / 85 / 130 / 175 / 220.
  • Strengthened Blow
    • Magic damage changed from 85 / 130 / 175 / 220 / 265 to 45 / 100 / 155 / 210 / 265.
    • AD ratio down from (+ 50% AD) to (+ 45% AD).
  • Hatchet Throw
    • Range up from 600 to 850.

26 April 2016

  • Hatchet Throw
    • Magic damage increase per stack up from 3% to 6%.
    • Physical damage is no longer increased by 3% per stack.
    • Critical strikes now only increase Hatchet Throw's physical damage by 50%.
    • New effect: Slow duration is now capped at 3 seconds.
    • Slow duration AP ratio down from (+ 0.7% AP) to (+ 0.6% AP).
    • New effect: Hatchet Throw's cooldown is no longer affected by cooldown reduction.

20 April 2016

  • Most AD ratios are now total AD ratios.
  • Stats
    • Base health down from 617 to 567.
    • Base health modifier up from 86 to 95.
    • Base movement speed up from 325 to 335.
  • Axe Smash
    • Magic damage now has a (+ 35% AD) ratio.
    • Cooldown up from 15 / 14 / 13 / 12 / 11 seconds to 16 / 15.5 / 15 / 14.5 / 14 seconds.
    • New effect: The cooldown for Axe Smash is now refreshed by 1 second every time Ragnivar basic attacks an enemy.
  • Strengthened Blow
    • Magic damage now has a (+ 50% AD) ratio.
    • New effect: If Ragnivar casts Strengthened Blow, he will reduce the cooldown of Axe Smash by 40%.
  • Hatchet Throw
    • Cooldown up from 10 seconds to 12 seconds.
    • Mana cost up from 45 at all levels to 45 / 50 / 55 / 60 / 65.

10 April 2016

  • Whirlwind
    • Mana cost up from 50 to 80.

28 March 2016

  • Strengthened Blow
    • Shield strength down from 80 / 145 / 210 / 275 / 340 (+ 40% bonus AD) (+ 35% AP) to 50 / 100 / 150 / 200 / 250 (+ 20% bonus AD) (+ 35% AP).
  • Hatchet Throw
    • AP ratio down from (+ 100% AP) to (+ 50% AP).
    • Mana cost up from 35 to 45.
  • True Warrior
    • Bonus attack damage is now on-hit damage.

10 March 2016

  • Axe Smash
    • Damage reduced from 75 / 120 / 165 / 210 / 255 (+ 60% AP) to 70 / 110 / 150 / 190 / 230 (+ 40% AP).
    • Mana cost up from 45 / 50 / 55 / 60 / 65 to 50 / 55 / 60 / 65 / 70.
  • Strengthened Blow
    • Damage reduced from 90 / 140 / 190 / 240 / 290 (+ 70% AP) to 85 / 130 / 175 / 220 / 265 (+ 65% AP).
  • True Warrior
    • Armor ratio reduced from (+ 15% armor) to (+ 10% armor).
    • Magic resistance ratio reduced from (+ 12% magic resistance) to (+ 7% magic resistance).

8 March 2016

  • Stats
    • Base damage up from 57 to 61.
    • Base damage modifier up from 3.6 to 4.25.

4 March 2016

  • Battle Fervor
    • Damage required to gain a stack reduced from 130 / 125 / 120 / 115 to 100 / 95 / 90 / 85.
    • Damage increase per stack down from 10 / 9 / 8 / 7 to 8 / 7 / 6 / 5.

28 February 2016

  • Battle Rage
    • Renamed to Battle Fervor
    • Removed: Gaining stacks upon basic-attacking.
    • New effect: Grants stacks upon dealing 160 / 155 / 150 / 145 damage. Each stack takes 10 / 9 / 8 / 7 more damage than the last to gain another stack.
  • Axe Smash
    • New effect: Ragnivar will deal bonus physical damage to the target for 3 seconds after casting Axe Smash. This bonus physical damage is removed upon casting Strengthened Blow.
  • Strengthened Blow
    • AP ratio reduced from (+ 90% AP) to (+ 70% AP).
  • Hatchet Throw
    • Basic attack damage lowered from 80 / 90 / 100 / 110 / 120% AD to 70 / 80 / 90 / 100 / 110% AD.
  • True Warrior
    • Bonus armor is now increased by (+ 15% armor).
    • Bonus magic resistance is now increased by (+ 12% magic resistance).
    • Battle Fervor stacks granted down from 5 / 6 / 7 / 8 / 9 to 5 / 5 / 5 / 5 / 6.

27 February, 2016

  • Axe Smash
    • New effect: Axe Smash can now be recast within 3 seconds to strike again.
    • Damage down from 110 / 155 / 200 / 245 / 290 (+ 85% AP) to 75 / 120 / 165 / 210 / 255 (+ 60% AP).
    • Cooldown up from 11 / 10 / 9 / 8 / 7 seconds to 15 / 14 / 13 / 12 / 11 seconds.
  • Hatchet Throw
    • Renamed from Axe Throw

25 February, 2016

  • Whirlwind
    • Fixed mathematical mistake in the description.

23 February, 2016

  • Created.

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