Ragnivar, the Pillager is a custom champion that I decided to make one day for no apparent reason.
Ragnivar'sbasic attacks deal only 80% AD as physical damage, but deal 10% AD as bonus magic damage.
Also, Ragnivar's basic attacks and offensive abilities grant him a stack of Battle Fervor. Each Battle Fervor stack grants him an additional 2% AD and 1% AP as magic damage in his basic attacks. Max 20 stacks. Stacks last 4 seconds and then decay by 1 per 0.5 seconds.
Battle Fervor stacks only add damage to the next basic attack. The one that gave the stack is unaffected.
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14
Ragnivar smashes his target with his axe, dealing both physical damage and magic damage and causing the target to bleed for 3% of their maximum health over 5 seconds. If Ragnivar has at least 15 stacks of Battle Fervor, Axe Smash will deal additional physical damage.
True Warrior's cooldown begins after the ability ends.
The heal Ragnivar gains is for factored damage instead of raw damage.
Once True Warrior is over, if Ragnivar has over 20 stacks, he will automatically return to 20 stacks. However, if he had fewer than 20 stacks, then the stack amount will be left untouched.
COST: 100 / 125 / 150 mana +1 charge
COOLDOWN: 5 / 4.5 / 4
Recharge time:50 / 45 / 40
Passive:Ragnivar gains a Whirlwind stack for every 2 stacks of Battle Fervor. Unlike Battle Fervor, however, Whirlwind stacks will not decay. Max 10 stacks. Stacks are consumed upon activation. Each Whirlwind stack increases Whirlwind'smagic damage.
Magic damage per stack: 5 / 15 / 25
Whirlwind uses a stock system, which periodically stores Charges, up to a maximum of 3 at once.
Active:Ragnivar spins in a circle, dealing physical damage and magic damage to and applying a 60% slow to all enemies in an area for 0.75 seconds. This consumes all Whirlwind stacks.