Voltaire, the Electrifier is a custom champion that I decided to make for no apparent reason.
Voltaire's basic attacks apply Electricity onto opponents. Enemies with Electricity are slowed by 20% 「 (+ 2% per 75 AP) 」「 (+ 2.667% per 100 AP) 」 for 1.25 seconds, decaying over the duration. Whenever Voltaire attacks an enemy with Electricity applied, he will deal an extra 18 - 52 (based on level) (+ 25% AP) bonus magic damage. Electricity stacks last 6 seconds.
Also, Voltaire gain 3 stacks of Voltage every time he attacks an enemy, or 9 stacks if the enemy has Electricity applied. Once Voltaire reaches 100 stacks, his next basic attack will deal 35 - 137 (based on level) (+ 50% AP) magic damage to the target and up to five enemies around the targeted enemy. This consumes 100 stacks.
Electricity's branching attack will prioritize enemy champions, branching towards them.
It is possible to store more than 100 Voltage stacks. However, only 100 stacks will be removed.
RANGE:「 200 」「 50 」/ 225
COST: 35 / 45 / 55 / 65 / 75 mana
Active:Voltaire's next basic attack gains range and stabs the target enemy with his electrospear, dealing magic damage to the target enemy and all enemies with Electricity in an area around the target. The target is stunned and other enemies are slowed for 0.75 seconds. Voltaire will also be granted twice the amount of Voltage stacks.
Electrospear Attack deals magic damage as bonus damage, so the ability's physical component will apply on-hit effects and the magical component will apply spell effects.
Electrospear Attack's magical component will not affect structures.
RANGE:600 / 175
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6
Active:Voltaire shoots out a bolt of electricity in a straight line, dealing magic damage to and applying Electricity to all enemies hit. Electric bolts will also branch out to and hit nearby enemies with Electricity already applied.
Shockwave's effects are not instant, and the area of effect will increase to its maximum range over a short duration, meaning that enemies who are on the edge of Shockwave's range when the ability is cast may not be hit.
Active:Voltairechannels for 1.5 seconds before creating multiple pulses every 0.7 seconds that spread outward, dealing magic damage to enemies hit. Enemies who already have Electricity applied to them will also be slowed by 50% for 1 second and take increased damage.