Maron, the Masterthief
Just messing around with a few ideas for a thief champion.
The whole idea is to make the laning phase as miserable as possible for the enemy. One high CD escape skill at early levels and a safe disengage Ult giving him a way to avoid ganks. The enemy won't want to stick around him for extended brawls because he can set up for a brutal finisher with his W and slide away afterwards. Additionally he can hinder his enemies from getting the items he wants, by stealing their gold and getting ahead himself.
In teamfights his hopes are to get one full W combo to burst one enemy and help his team disengage with his Ult.
Throughout the game Maron strives to build up a gold advantage with his passive and E to get the items he needs to survive long enough for his W combo or support his team.
Attributes: Fighter, Support, Melee, Stealth
Ability Attributes: Disabler, Blind, Dash, Execution, Haste, Knockback, Slow, Nuke (partially)
Reverse Support: Making the enemy carries live miserable with stealing their money and having a powerful disengage ultimate. If shit goes down he can slow the AS and blind and even deal heavy damage if the enemy doesnt disengage in time. And he has an anti-feeding escape skill.
Jungler: Extremely high burst against targets that wont move (i.e. jungle creeps). A gap closer, that requires a small amount of initial setting up and the Q can be used to initiate in stealth. Clearing speed shouldn't be that good though since his burst requires a fair amount of time at early levels. Nice for Dragon and Baron though.
Top-Lane: High duelingpower if the enemy sticks around too long because of W. Can also be used to lasthit from a safe distance. Trolling the enemy or gankers with Q and making sure you are ahead of your enemy with E. If shit goes south escape with R.
Mid-Lane: Not that good because he wont add as much damage to the team as other mids. Otherwise same as Top-Lane.
When Maron fakes his own death the global shoutout of him being slain and gold distribution for kills and assists takes place for the enemy team visually only. They won't gain anything from it, unless Maron actually dies. Within 10 seconds after escaping through the means of Too Bad! Maron can use a special taunt that can be heard globally.