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User blog:ColdShowers/My custom made support champion

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My custom made support champion

Okay hi, I originally wanted to create a random creature and give him support abilities but I'll just make myself as a support instead...  .-.

Also special thanks to Bryght for fixing my silly mistake >.<

1 Growth 18 1 Growth 18
Health 390 (+70) 1580 Attack damage (+0)
Health regen. 4.5(+1) Attack speed 0.625 (+1.25%)
Mana 250(+75) Armor 10(+4.5)
Mana regen. 5(+0.5) Magic resist. 30
Attack range Ranged icon 600 Mov. speed 340

Abilities

Mental Aid
RANGE: Global
ColdShowers Passive

Max and all allied champions gain 10 bonus mana regen per 5.



Cold Shower
RANGE: 550
COST: 60/70/80/90/100 mana
COOLDOWN: 15 seconds
ColdShowers Rain

Active: Max showers an ally and removes all kinds of CC they were affected by and grants it bonus armor and magic resistance for a short duration. Also halves the duration of all incoming CC. This ability's cooldown is not affected by cooldown reduction.

  • Duration of Bonus armor and magick resistance: 2 / 3 / 4 / 5 / 6 seconds
  • Bonus Armor and Magic Resist: 15 / 20 / 25 / 30 / 35
  • Duration of halved incoming CC: 1.5 / 2 / 2.5 / 3 / 3.5



Raw Magic
RANGE: 700
COST: 30 mana
COOLDOWN: 7
ColdShowers wability

Active: Max points at an enemy and sends out a bolt of raw magic that will deal magic damage and slow his target.

  • Damage: 40 / 80 / 120 / 160 / 200 (+ 100% AP)
  • Slow duration: 1 / 1.5 / 2 / 2.5 / 3 seconds
  • Slow percentage: 20 / 30 / 40 / 50 / 60%



Warming Hug
RANGE: 100
COST: No Cost
COOLDOWN: 30 / 25 / 20 / 15 / 10
ColdShowers Hug2

Active: Max hugs an allied unit and calms them down, restoring a small amount of health each second to himself and his ally. This ability and only be used while out of combat.

  • Duration of hug: 10
  • Health restored each second: 15 / 20 / 25 / 30 / 35
  • Maximum health restored: 150 / 200 / 250 / 300 / 350



Self Sacrifice
COST: 100% current health
COOLDOWN: 70 / 50 / 30
ColdShowers R

Active: Max can make the option of sacrificing himself to revive an allied champion and the time he spends dead equals to the level of the champion that he's reviving.