League of Legends Wiki

Commander Marko

aka Marko

2,801 Edits since joining this wiki
September 28, 2012
0 Discussion posts
  • I live in Skopje
  • I was born on December 8
  • My occupation is Gamer, Blogger
  • I am A male Homo Sapiens

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  • Commander Marko

    DISCLAIMER: All of the characters/custom champions that I've made belong to their own universe. What I'm merely doing is giving them a kit based off of their theme and capabilities while trying to make them fit among the other champions lore-wise.


    When Caveam is in a game (working on the other maps atm), the map is divided and has 5 specific sectors. Caveam can capture any of these sectors (turning them into Frost Sectors, which grant him bonus movement speed, bonuses to his abilities, and zone control via his ultimate over that Sector.

    he is in. These last for 10 seconds before themselves.

    |leveling= |cooldown= |cost=100 |costtype=Mana }}


    I've always wanted a champion that literally controls a part of the map and makes it his domain. The …




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  • Commander Marko

    DISCLAIMER: All of the characters/custom champions that I've made belong to their own universe. What I'm merely doing is giving them a kit based off of their theme and capabilities while trying to make them fit among the other champions lore-wise.


    Whenever a of enemy units, an epic monster or an enemy champion dies within range of Mirage, the earth unveils a deposit of Arcanum, which lasts for 3 minutes.

    Mirage can hover over the Arcanum for 3 seconds to collect it, healing herself for and restoring .

    For each deposit of Arcanum harvested, Mirage gains a stack of Arcanum Extract. Arcanum Extract stacks interact with . }}

    Mirage dashes in the target direction, dealing magic damage to all enemies hit along the path and them for 1.75 seconds. Mirage stops u…

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  • Commander Marko

    I decided to get out of my cave, stop drawing my characters for a while and put up a blog here.

    These patch notes aren't official. They are merely some ideas and propositions I have for some of the game's champions, items and in-game mechanics.

    This blog includes minor changes, semi-reworks and full reworks for several champions. I'd gladly appreciate feedback for many of these.

    Another thing I would appreciate is feedback for the layout and way the page is ordered/made. Does it look neat? Organized? Messy? Do tell in the comment section below.


    Annie's problem is that, due to lacking a damage oriented passive and her E being a defensive tool and mostly a way to charge up her passive, most of her damage is focused into her remaining abilities. …



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  • Commander Marko

    This is sadly, my 3rd blog this year. I'm ashamed of myself.

    Like always, feel free to discuss in the comment section. Ask me a question about the concept, the idea of X in the game, where have I been all this time, etc. and I'll provide an answer (most of the time).



    Fulgurion is a dangerous being of lightning, able to manipulate electricity itself and conjure devastating storms upon those who stand in his way. A shadow of his former self, Fulgurion seeks to eliminate all seekers of knowledge before they locate a hidden artifact that countless have lost their lives for. As to what the ancient talisman does, only few bear that particular piece of information.


    TBA


    Back in 2013, I had various sketches and drafts for a champion that utilizes electric…






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  • Commander Marko

    IMPORTANT NOTE: Quotes will be added bit by bit by the end of the competition.


    The Collector is a custom champion made for the CB1.


    bonus attack damage plus 10% of the target's total attack damage for 5 seconds after scoring a kill or an assist. This stacks up to 2 times.}}

    |description2= }}


    Zero launches a specialized round forward in a line, stopping at the first enemy champion hit, dealing physical damage and activating a restraining mechanism for 4 seconds.

    The affected enemy champion suffers a flat movement speed slow. The target is able to break the mechanism by performing a basic attack, removing the movement speed slow. Performing the basic attack will cause the target to be dealt physical damage equal to .

    |leveling =

    |cooldown= |cost=65 |c…




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