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Caveam, the Tyrant of the North

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Introduction

DISCLAIMER: All of the characters/custom champions that I've made belong to their own universe. What I'm merely doing is giving them a kit based off of their theme and capabilities while trying to make them fit among the other champions lore-wise.

Champion

1 Growth 18 1 Growth 18
Health 475-1950 Attack damage 51-100
Health regen. 4.5-15.45 Attack speed 0.625 (+0% - +25.75%)
Mana 300-1600 Armor 22-84
Mana regen. 4.5-20.25 Magic resist. 30.0
Attack range 550 Mov. speed N/A


Abilities

When Caveam is in a game (working on the other maps atm), the map is divided and has 5 specific sectors. Caveam can capture any of these sectors (turning them into Frost Sectors, which grant him bonus movement speed, bonuses to his abilities, and zone control via his ultimate over that Sector.

Tyrant's Reach
CommanderMarko Caveam P

Frost Sectors: When Caveam enters a game, the map is divided into five Sectors.

Caveam can stand over a Sector's epicenter for 8 seconds to capture it. Incoming damage interrupts capture. Upon capture, Caveam turns it into a Frost Sector and covers its ground in ice. Caveam's spells gain additional effects within the Frost Sector.

Caveam is only capable of controlling one Frost Sector at a time.

Ruler's Domain: Caveam gains 10% + ( 6% x per CommanderMarko Caveam R.png Arctic Prison's rank) ( + 3% for every 100 AP) bonus movement speed within a Frost Sector. Allied champions within a Frost Sector gain a third of this bonus.


Freezing Touch
RANGE: 800
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 16
CommanderMarko Caveam Q

Active: Caveam launches a barrage of freezing winds, dealing magic damage and Slow icon slowing all enemy units hit by 70% for 2 seconds. The Slow icon slow decays over the duration.


CommanderMarko Caveam P TYRANT'S REACH: Freezing Touch's Slow icon slow no longer decays over its duration.

  • Magic Damage: 50 / 85 / 120 / 155 / 190 (+ 50% AP)


Frost Wall
RANGE: 1000 / 450 / 125
COST: 100 Mana
STATIC COOLDOWN: 30
CommanderMarko Caveam W

Active: Caveam freezes the moisture in the air at target area, creating a Frost Wall. Enemy movement is completely blocked for 1.5 seconds upon its construction.


Frost Walls last for 40 seconds. Frost Walls Slow icon slow nearby enemy units for 3 seconds upon disintegrating.


CommanderMarko Caveam P TYRANT'S REACH: The cooldown of Frost Wall is reduced by 60%.

  • Slow: 30 / 35 / 40 / 45 / 50 %


Glacial Destruction
RANGE: 1000
COST: No cost
STATIC COOLDOWN: 6
CommanderMarko Caveam E

Active: Caveam deconstructs a CommanderMarko Caveam W Frost Wall, dealing magic damage and briefly Airborne icon knocking back enemy units on both sides of the wall.


CommanderMarko Caveam P TYRANT'S REACH: Caveam restores 50 mana upon deconstruction.

  • Magic Damage: 100 / 140 / 180 / 220 / 260 (+ 75% AP)


Arctic Prison
COST: 100 Mana
COOLDOWN: 180 / 150 / 120
CommanderMarko Caveam R.png

Passive: CommanderMarko Caveam P Tyrant's Reach's bonus movement speed is increased.


Active: After channeling for 3 seconds, Caveam creates CommanderMarko Caveam W Frost Walls around the entire Frost Sector he is in. These CommanderMarko Caveam W Frost Walls last for 10 seconds before CommanderMarko Caveam E deconstructing themselves.

  • Bonus Movement Speed: 16 / 22 / 28 % ( + 3% for every 100 AP)


Gameplay

I've always wanted a champion that literally controls a part of the map and makes it his domain. The new Skarner Skarner does that to some extent, but it's a rather simple mechanic and doesn't give the feeling of 'true dominance' on the map.

Caveam is meant to be the definition of zone control. Having only two damaging abilities, he fits well as a support, albeit one that has several tricks up his sleeve.

Frost Wall is an exceptional tool for ganks whenever Caveam is roaming or if the allied jungler is coming to the Tyrant's lane. As his trademark ability, Frost Wall has an incredible amount of uses: teamfight disruption, engaging, disengaging, cancelling enemy channels, zoning and denying enemy escapes.

Glacial Deconstruction gives Caveam additional manipulation over his Frost Walls, allowing him to dictate not only the flow of the battlefield, but the shape of the battlefield itself. Quickly constructing and deconstructing Frost Walls can assist allies in escaping from an enemy champion that is relentlessly pursuing them. Glacial Deconstruction also grants Caveam the option of quickly destroying a Frost Wall if it was placed at a location that could cause turmoil to his team.

Arctic Prison is Caveam's most powerful spell in nearly every category. The ability to completely isolate a part of the map, secure objectives, regroup for an attack, trap the enemy team, disengage, etc. This spell is invaluable and has many different uses.

Caveam's kit is meant to be unique without having his individual abilities overloaded. Having his spells being based off of control via the creation and destruction of artificial walls allows the player to have more options and a different way of mastering the Tyrant.

Lore

TBA

Quotes

Upon selection

TBA

Background

Changelog

9/4/15 (Initial Changes)

  • CommanderMarko Caveam W Frost Wall
    • Cooldown increased to 30 seconds at all ranks from 30 / 27.5 / 25 / 22.5 / 20 seconds.
    • Cooldown is now static.

9/4/15

  • Added.

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