Innate: Conrode's autoattacks apply a stack of Corrosion, which lowers the enemy unit's armor and magic resist by 3% for 4 seconds. This stacks up to 4 times. Conrode's spells consume the stack(s), dealing an additional 6 / 18 / 30 / 42(+ 20% AP) magic damage per stack.
COST: 50 / 60 / 70 / 80 / 90 Mana
Active: Conrode dealing magic damage to a single target. Additionally, the target is slowed by 30% for 2 seconds, which fades over the duration.
Passive: Conrode gains bonus armor and magic resist.
Active: Conrode dashes toward the cursor, ignoring unit collision and dealing magic damage to enemies he passes through. Enemies can only be damaged once per cast.
Active: Conrode throws out a sphere on target area. The sphere explodes if the ability is activated again or when an enemy steps on it. It will manually explode once 3 seconds have past. Upon detonation, the sphere deals magic damage and stuns nearby enemies for 0.75 seconds. Additionally, enemies are dealt 2% of their current health as magic damage over the next 4 seconds.
Active: Conrode slams the ground around him, causing acid to burst out of the ground. Enemies caught in the AoE are slowde by 40% and are dealt a base amount of magic damage plus additional magic damage based on their percentage of missing health.
Magic Damage: 150 / 250 / 350 (+ 80% AP)
Percentage of Missing Health: 15% / 20% / 25%
Diameter of AoE: 550 / 625 / 700
Reduced debuff duration to 4 seconds from 5 seconds.
Increased the cooldown to 8.5 from 8.
Increased the AP scaling to 70% from 40%.
Reduced the AP scaling to 50% from 65%.
Increased the stun duration to 0.75 seconds from 0.5 seconds.