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Conrode, The Acid Elemental

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1 Growth 18 1 Growth 18
Health 435 (+75) Attack damage 54 (+2.5)
Health regen. 6.9 (+0.6) Attack speed 0.680 (+2.23%)
Mana 220 (+40) Armor 15.6 (+3.4)
Mana regen. 5.15 (+0.55) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Abilities

Corrosion
ChampionSquare

Innate: Conrode's autoattacks apply a stack of Corrosion, which lowers the enemy unit's armor and magic resist by 3% for 4 seconds. This stacks up to 4 times. Conrode's spells consume the stack(s), dealing an additional 6 / 18 / 30 / 42 (+ 20% AP) magic damage per stack.


Acid Blast
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 8.5
ChampionSquare

Active: Conrode dealing magic damage to a single target. Additionally, the target is slowed by 30% for 2 seconds, which fades over the duration.

  • Projectile Speed:1800

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 70% AP)


Chemical Rush
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 14
ChampionSquare

Passive: Conrode gains bonus armor and magic resist. Active: Conrode dashes toward the cursor, ignoring unit collision and dealing magic damage to enemies he passes through. Enemies can only be damaged once per cast.

  • Bonus Armor and Magic Resist: 5 / 9 / 13 / 17 / 21
  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 50% AP)


Toxicity Bomb
RANGE: 650
COST: 65 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Conrode throws out a sphere on target area. The sphere explodes if the ability is activated again or when an enemy steps on it. It will manually explode once 3 seconds have past. Upon detonation, the sphere deals magic damage and stuns nearby enemies for 0.75 seconds. Additionally, enemies are dealt 2% of their current health as magic damage over the next 4 seconds.

  • Magic Damage: 65 / 95 / 125 / 155 / 185 (+ 65% AP)
  • Diameter of AoE: 325


Acid Burst
COST: 200 / 175 / 150 Mana
COOLDOWN: 120 / 100 / 80
ChampionSquare

Active: Conrode slams the ground around him, causing acid to burst out of the ground. Enemies caught in the AoE are slowde by 40% and are dealt a base amount of magic damage plus additional magic damage based on their percentage of missing health.

  • Magic Damage: 150 / 250 / 350 (+ 80% AP)
  • Percentage of Missing Health: 15% / 20% / 25%
  • Diameter of AoE: 550 / 625 / 700


Change Log

19/02/13

  • Corrosion
    • Reduced debuff duration to 4 seconds from 5 seconds.
    • Fixed tooltip.
  • Acid Blast
    • Increased the cooldown to 8.5 from 8.
    • Increased the AP scaling to 70% from 40%.
  • Chemical Rush
    • Reduced the AP scaling to 50% from 65%.
  • Toxicity Bomb
    • Increased the stun duration to 0.75 seconds from 0.5 seconds.

18/02/13

  • Added champion concept.

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