Innate: When using an ability, Cygnus gains a stack of Universal Might. When he has 6 stacks, he gains an alternative set of abilities. These abilities don't share cooldowns with Cygnus's regular abilities. Cygnus may cast one of these abilities, consuming the stacks.
COST: 60 / 70 / 80 / 90 / 100 Mana
Active: Cygnus sends out a beam of pure energy, dealing magic damage and blinding enemy champions for a short duration.
Active: Cygnus sends out a beam of gamma rays, dealing true damage equal to a percentage of target's maximum health. Enemy champions hit by the beam are revealed for 3 seconds.
Projectile Speed: 1900
True Damage: 5% / 6% / 7% / 8% / 9% of target's maximum health
COST: 50 / 65 / 80 / 95 / 110 Mana
Active: Cygnus creates a star on target area. Cygnus can activate this ability again to detonate the star, dealing magic damage to nearby enemies. The star will detonate by itself after 3 seconds. Cygnus restores mana for every damaged enemy.
Mana Restored per Enemy Damaged: 12 / 18 / 24 / 30 / 36
Diameter of AoE: 375
COST: 8% of maximum Mana
Active: Cygnus creates a massive star on a target area, which reveals the surrounding area. Cygnus can activate this ability again to detonate the star, dealing physical damage and sending out two micro-quasars, which deal magic damage to all enemies hit and marking enemies hit for 5 seconds. Autoattacking a marked enemy will restore a percentage of Cygnus's maximum mana.
Active: Cygnus creates a wormhole under him and on target area. Enemies caught near the wormholes are slowed. Cygnus can activate this ability again to blink to the second wormhole earlier and remove all crowd control effects on him, or he will manually blink to it after a 4.5 second delay.
Slow: 25% / 30% / 35% / 40% / 45%
Diameter of AoE: 400
COST: 150 Mana
COOLDOWN: 160 / 150 / 140
Active: Cygnus channels for 2.5 seconds, creating a black hole around him, which slows and pulls all enemies within the AoE. After the duration, the black hole consumes itself, dealing magic damage to all enemies within the AoE.
Slow: 20% / 25% / 30%
Magic Damage: 200 / 350 / 500 (+ 120% AP)
Diameter of AoE: 700
Added an AD scaling on the ability.
Delay decreased to 3 seconds from 4.5 seconds.
Increased magic damage to 200/350/500 from 150/250/350.