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Fulgurion, the Lightning Manifest

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Introduction

This is sadly, my 3rd blog this year. I'm ashamed of myself.

Like always, feel free to discuss in the comment section. Ask me a question about the concept, the idea of X in the game, where have I been all this time, etc. and I'll provide an answer (most of the time).

Champion

1 Growth 18 1 Growth 18
Health 560-1850 Attack damage 50-86
Health regen. 5.6-12.1 Attack speed 0.650 (+0% - +27.4%)
Mana 295-1250 Armor 15-79
Mana regen. 8-16.7 Magic resist. 30.0
Attack range 575 Mov. speed N/A


Abilities

Astraphobia
On-Target Cooldown: 6
CommanderMarko Fulgur P

Innate: Fulgurion applies CommanderMarko Fulgur P Static to targets that damage him via basic attacks and abilities, lasting for up to 3 / 4 / 5 seconds. Fulgurion can detonate the mark with his abilities, resulting in an additional effect depending on what ability was used to detonate the mark.


Chain Lightning
RANGE: 650
COST: 65 Mana
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
CommanderMarko Fulgur Q

Active: Fulgurion dashes towards target enemy unit, becoming untarget-able. Upon reaching the initial target, Fulgurion courses through enemy units within 400 range of the last target hit* at 0.4 second intervals. Affected targets are dealt magic damage.

Targets can only be affected once per cast. Re-casting the ability will cause the effect to end, placing Fulgurion at the initial targets location upon cast.

CommanderMarko Fulgur P ASTRAPHOBIA: Targets affected are dealt 6% of their maximum health (+ 4% per 100 AP bonus magic damage.

  • Magic Damage: 50 / 95 / 140 / 185 / 230 (+ 60% AP)


Electro-static Discharge
RANGE: 825
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 8
CommanderMarko Fulgur W

Active: Fulgurion shoots out a beam of lightning after a 0.35 second delay, dealing magic damage to all enemies in a line. Target's beyond the first take 80% damage.


CommanderMarko Fulgur P ASTRAPHOBIA: Targets affected have their magic resist reduced by 20%.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 70% AP)


Magnetic Anomaly
RANGE: 700
COST: 80 Mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
CommanderMarko Fulgur E

Active: Fulgurion causes target 300-unit wide area to generate a lightning field, dealing magic damage to enemies caught in it every 0.25 seconds, up to a maximum of 3 seconds.

Fulgurion gains bonus movement speed while in the field.

If a target is knocked into the field by CommanderMarko Fulgur R Arcstorm, the target is Stun icon stunned for 1.25 seconds.

CommanderMarko Fulgur P ASTRAPHOBIA: Targets affected are Slow icon slowed while they are in the field for 35%. The Slow icon slow lingers on for an additional 1 second after leaving the area.

  • Magic Damage per Tick: 10 / 15 / 20 / 25 / 30 (+ 7% AP)
  • Maximum Magic Damage: 120 / 180 / 240 / 300 / 360 (+ 84% AP)
  • Bonus Movement Speed: 10 / 15 / 20 / 25 / 30 %


Arcstorm
RANGE: 575
COST: 100 Mana
COOLDOWN: 150 / 120 / 90
CommanderMarko Fulgur R

Active: Fulgurion sends out waves of decimating lightning, travelling outward and dealing magic damage every second to all enemies hit.

Effect lasts for 4 seconds.

During the effect, Fulgurion is unable to autoattack and cast CommanderMarko Fulgur Q Chain Lightning. Knocking an enemy into a CommanderMarko Fulgur E Magnetic Anomaly will Stun icon stun them for 1.25 seconds.

CommanderMarko Fulgur P ASTRAPHOBIA: Targets affected are Incorrect switch for cctip. Please see here for help. [[Incorrect switch for Template:cctip. Please refer to the documentation for help.|knocked back]] 375 units away.

  • Magic Damage per Wave: 50 / 100 / 150 (+ 30% AP)
  • Maximum Magic Damage: 200 / 400 / 600 (+ 120% AP)


Nerveshock
On-Target Cooldown: 8 / 7 / 6
CommanderMarko Fulgur P

Innate: Fulgurion's abilities damage the vital systems of enemy units, Stun icon stunning them for 0.5 / 0.75 / 1 (+ 0.1 for every 100 AP) seconds. This effect cannot occur on the same target more than once every few seconds.

Ability Details
Nervous System Shutdown is a passive ability that applies on damaging abilities. Targets previously affected by it cannot be affected again for a few seconds.


Chain Lightning
RANGE: 650
COST: 65 Mana
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
CommanderMarko Fulgur Q

Active: Fulgurion dashes towards target enemy unit, becoming untargetable. Upon reaching the initial target, Fulgurion courses through enemy units within 400 range of the last target hit* at 0.4 second intervals. Affected targets are dealt magic damage. Targets can only be affected once per cast. Re-casting the ability will cause the effect to end, placing Fulgurion at the initial targets location upon cast.

  • Magic Damage: 50 / 95 / 140 / 185 / 230 (+ 60% AP)


Electro-static Discharge
RANGE: 825
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 8
CommanderMarko Fulgur W

Active: Fulgurion shoots out a beam of lightning after a 0.35 second delay, dealing magic damage to all enemies in a line. Target's beyond the first take 80% damage.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 70% AP)


Magnetic Anomaly
RANGE: 700
COST: 80 Mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
CommanderMarko Fulgur E

Active: Fulgurion causes target 300-unit wide area to generate a lightning field, dealing magic damage to enemies caught in it every 0.25 seconds, up to a maximum of 3 seconds. Fulgurion gains bonus movement speed while in the field.

  • Magic Damage per Tick: 10 / 15 / 20 / 25 / 30 (+ 7% AP)
  • Maximum Magic Damage: 120 / 180 / 240 / 300 / 360 (+ 84% AP)
  • Bonus Movement Speed: 10 / 15 / 20 / 25 / 30 %


Arcstorm
RANGE: 575
COST: 100 Mana
COOLDOWN: 150 / 120 / 90
CommanderMarko Fulgur R

Active: Fulgurion sends out waves of decimating lightning, travelling outward and dealing magic damage every second to all enemies hit. Enemies immune to Nerve Shock are knocked back 425 units away from Fulgurion.

Effect lasts for 4 seconds.

During the effect, Fulgurion is unable to autoattack and cast CommanderMarko Fulgur Q Chain Lightning.

  • Magic Damage per Wave: 50 / 100 / 150 (+ 30% AP)
  • Maximum Magic Damage: 200 / 400 / 600 (+ 120% AP)


Lore

Fulgurion is a dangerous being of lightning, able to manipulate electricity itself and conjure devastating storms upon those who stand in his way. A shadow of his former self, Fulgurion seeks to eliminate all seekers of knowledge before they locate a hidden artifact that countless have lost their lives for. As to what the ancient talisman does, only few bear that particular piece of information.

Quotes

TBA

Background

Back in 2013, I had various sketches and drafts for a champion that utilizes electricity itself, sort of a lightning elemental. Mark was initially the custom champ that I wanted to possess electrical powers.

Given time, that changed. Mark went on to be a Technomancer and has finally found his right place as 'the one that moves through time'. I felt that it was uneasy to leave the lightning theme wasted, so I quickly tried to utilize a kit that'd be fit for an electricity mage: CommanderMarko FulgurionSquare Fulgurion.

The initial passive was (and is) called CommanderMarko Fulgur P Astraphobia (fear of lightning and thunder). The only thing I changed about it is its damage. It previously applied bonus damage to Fulgurion's ability, mainly the one that applied the stun onto its target. It had to be removed, given his all-in potential is rather high and very rewarding in organized 5v5s.

The basic abilities haven't suffered any changes. More or less, I've just switched their positions (Q was E, W was Q, E was W). After I found the right setup, I decided to adjust the costs and that's all about it for his basic abilities.

CommanderMarko Fulgur R Arcstorm is CommanderMarko FulgurionSquare Fulgurion's signature ability and ultimate. It seems like a Janna Janna Monsoon.png Monsoon, but it has factors that need to be fulfilled to make it function like that. Nothing changed about it since its very first draft.

I decided to change the kit a bit, making it have several more interactions in order to make his kit a lot more fun/better/complex.

Trivial Facts:

  • CommanderMarko FulgurionSquare Fulgurion's 'development name' was Tesla.
  • The names of CommanderMarko FulgurionSquare Fulgurion's abilities (partially excluding his passive) have never been changed at any date in development. (This is something I rarely due, since I have a lot of books that I usually use for rare key words)
  • CommanderMarko FulgurionSquare Fulgurion was initially meant to be Mark's rival. That changed after Mark's theme switch from Technomancer to 'Time-God'.
CommanderMarko Fulgurion.png

Classic.

Changelog

29/8/15

  • General
    • Updated and improved quality of page.

17/6/15

  • CommanderMarko Fulgur P Astraphobia
    • Now properly shows on-target cooldown (6 seconds).
    • Is now only applied by basic attacks and abilities.

16/6/15

  • Second draft of kit made as final kit.

15/6/15

  • Added another draft of the kit.
  • CommanderMarko Fulgur R Arcstorm
    • CommanderMarko FulgurionSquare2 Fulgurion cannot perform basic attacks and cast CommanderMarko Fulgur Q Chain Lightning during the effect.

14-15/6/15

  • Added.

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