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Helios, The Fire Titan

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1 Growth 18 1 Growth 18
Health 420 (+80) Attack damage 53 (+3)
Health regen. 5.85 (+0.65) Attack speed 0.650 (+2.4%)
heat (+0) Armor 15 (+3)
  Magic resist. 30 (+1.25)
Attack range 150 Mov. speed N/A


Helios' abilities don't have any cost related to them, so the use of his abilities is only limited by cooldowns. Instead, he uses heat as his secondary bar. Helios starts with 0 heat, and it caps at 100.

Helios' autoattakcs generate 10 Heat, while his abilities generate 20 Heat. When Helios reaches 100 Heat, his abilities become supercharged for 5 seconds, dealing 10% increased damage and applying his passive to all enemies hit. Once 5 seconds have past after his last spell cast, Heat starts to decay at a rate of 5 per second.

Abilities

Burning Armor
ChampionSquare

Enemy minions, champions and neutral monsters attacking Helios will cause them to be set on fire, dealing 1% of their current health as physical damage per second for 5 seconds. This cannot occur on the same target more than once every 5 seconds.


Fists of Flame
COOLDOWN: 14
ChampionSquare

Active: For the next 5 seconds, Helios' autoattacks will deal additional true damage equal to a percentage of the target's maximum health.

  • True Damage: 1% / 1.5% / 2% / 2.5% / 3% (of target's maximum health)


Combustion
COOLDOWN: 11 / 10 / 9 / 8 / 7
ChampionSquare

Active: Helios creates a combustion of flame at his current location, dealing magic damage to surrounding enemies and slowing them by 35% for a short duration.

  • Magic Damage: 55 / 90 / 125 / 160 / 195 (+ 50% AP)
  • Slow Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2
  • Diameter of AoE: 350


Set Alight
RANGE: 550
COOLDOWN: 3.5
ChampionSquare

Passive: Helios gains a charge every 10 seconds, up to a cap of 3 charges, with each charge granting Helios 3% bonus movement speed. Helios may expend a charge for his Set Alight do deal 5% increased damage. Active: Helios sends out fire in a 65° cone in front of him, dealing a base amount of physical damage plus additional magic damage based on the target's missing health.

  • Physical Damage: 40 / 50 / 60 / 70 / 80 (+ 60% Bonus AD)
  • Additional Magic Damage: 5% / 7% / 9% / 11% / 13% (of target's missing health)


Blazing Intensity
RANGE: 475
COOLDOWN: 120 / 110 / 100
ChampionSquare

Active: Helios creates three violent explosions of magma around him in a form of a triangle, dealing magic damage and stunning enemies caught in the explosion for 1 second. Helios gains bonus attack damage, armor and magic resist for every damaged enemy up to a cap for 5 seconds.

  • Magic Damage: 100 / 225 / 350 (+ 75% AP)
  • Bonus Attack Damage: 8 / 12 / 16
  • Bonus Attack Damage Cap: 40 / 60 / 80
  • Bonus Armor and Magic Resist: 5 / 8 / 11
  • Bonus Armor and Magic Resist Cap: 25 / 40 / 55


Change Log

20/02/13

  • Burning Armor
    • Changed damage to 1% of current health from 1% of maximum health.

19-20/02/13

  • Burning Armor
    • Reduced damage to 1% per second from 1.2% per second.
    • Can only happen on the same target once every 10 seconds.
  • Fists of Flame
    • Decreased the cooldown to 14 seconds from 16 seconds.
    • Decreased the effect duration to 5 seconds from 6 seconds.
    • Increased the bonus damage to 1%/1.5%/2%/2.5%/3% from 1%/1.25%/1.5%/1.75%/2%.
  • Combustion
    • Increased the slow to 35% from 25%.
  • Blazing Intensity
    • Added stun.

19/02/13

  • Added champion concept.

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