IntroductionEdit

Hello, community! I decided to make a chart of all 'viable' junglers in this game, categorizing them in my own way. There are many other charts out there, but I wanted to give it a shot myself. If you think there is something wrong, tell me in the comments below. I will change it if possible.

BasicsEdit

The layout will look like this:

--Champion Name--

ChampionSquare

  • Type:
  • Ganking Potential pre 6: ___
  • Ganking Potential post 6: ___
  • Sustain: X/10
  • Damage: X/10
  • Mobility: X/10
  • Clearing Speed: X/10

These stats are basically self-explanatory. If not:

  • Type: This shows what this jungler excels at most. (Ex. Clear speed, ganking, etc.)
  • Ganking Potential: This shows how efficiently a jungler can gank an enemy lane. (Very Weak->Weak->Average->Strong->Very Strong).
  • Sustain: This shows if the jungler can take a beating from most sources of damage, mostly monsters. (Ex. Through shields, life steal, resistances, etc.)
  • Damage: This shows how much damage the jungler can deal to monsters and/or how much damage can he/she bring during a gank.
  • Mobility: This shows how 'fast' the jungler can travel around the map, either while roaming or ganking.
  • Clearing Speed: This shows how fast the jungler clears the jungle camps.

So, without further ado, let's begin!

AatroxEdit

AatroxSquare

  • Type: Sustained/Bruiser
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong
  • Sustain: 8/10
  • Damage: 8/10
  • Mobility: 6/10
  • Clearing Speed: 7.5/10

AmumuEdit

AmumuSquare

  • Type: Tank/Supportive
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 6/10
  • Damage: 5/10
  • Mobility: 3/10
  • Clearing Speed: 5/10

BrandEdit

BrandSquare

  • Type: APC/Fast Clearer (Ability Power Carry)
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 6/10
  • Damage: 8/10
  • Mobility: 2/10
  • Clearing Speed: 7/10

Cho'GathEdit

Cho'GathSquare

  • Type: Tank
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 7/10
  • Damage: 5.5/10
  • Mobility: 2/10
  • Clearing Speed: 5/10

DianaEdit

DianaSquare

  • Type: Tank/APC (Ability Power Carry)
  • Ganking Potential pre 6: Very Weak/Weak
  • Ganking Potential post 6: Average/Strong
  • Sustain: 5/10
  • Damage: 7/10
  • Mobility: 6/10
  • Clearing Speed: 6/10

Dr. MundoEdit

Dr. MundoSquare

  • Type: Tank/Sustained
  • Ganking Potential pre 6: Weak/Average
  • Ganking Potential post 6: Average
  • Sustain: 7.5/10
  • Damage: 6/10
  • Mobility: 5/10
  • Clearing Speed: 8/10

EliseEdit

EliseSquare

  • Type: Bruiser/APC (Ability Power Carry)
  • Ganking Potential pre 6: Strong
  • Ganking Potential post 6: Strong
  • Sustain: 6.5/10
  • Damage: 7/10
  • Mobility: 7/10
  • Clearing Speed: 7/10

EvelynnEdit

EvelynnSquare

  • Type: APC
  • Ganking Potential pre 6: Weak/Average
  • Ganking Potential post 6: Average
  • Sustain: 4.5/10
  • Damage: 5/10
  • Mobility: 7/10
  • Clearing Speed: 6/10

FiddlesticksEdit

FiddlesticksSquare

  • Type: Sustained/APC
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 8/10
  • Damage: 7.5/10
  • Mobility: 3/10
  • Clearing Speed: 7/10

GragasEdit

GragasSquare

  • Type: APC/Tank
  • Ganking Potential pre 6: Weak/Average
  • Ganking Potential post 6: Strong
  • Sustain: 6/10
  • Damage: 7.5/10
  • Mobility: 6/10
  • Clearing Speed: 6/10

HecarimEdit

HecarimSquare

  • Type: Bruiser
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 5/10
  • Damage: 5/10
  • Mobility: 8/10
  • Clearing Speed: 6/10

Jarvan IVEdit

Jarvan IVSquare

  • Type: Bruiser/Supportive
  • Ganking Potential pre 6: Strong
  • Ganking Potential post 6: Very Strong
  • Sustain: 5.5/10
  • Damage: 8/10
  • Mobility: 7/10
  • Clearing Speed: 7.5/10

JaxEdit

JaxSquare

  • Type: Tank/Bruiser
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 6/10
  • Damage: 6.5/10
  • Mobility: 6/10
  • Clearing Speed: 5/10

JinxEdit

JinxSquare

  • Type: ADC
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong
  • Sustain: 4/10
  • Damage: 7/10
  • Mobility: 3/10
  • Clearing Speed: 7/10

Suggested by Krufix

KayleEdit

KayleSquare

  • Type: APC/Supportive
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Strong
  • Sustain: 6/10
  • Damage: 7/10
  • Mobility: 6/10
  • Clearing Speed: 6.5/10

Kha'ZixEdit

Kha'ZixSquare

  • Type: Assassin/Sustained
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 6/10
  • Damage: 8/10
  • Mobility: 8/10
  • Clearing Speed: 7/10

Lee SinEdit

Lee SinSquare

  • Type: Sustained/Supportive
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 7/10
  • Damage: 6.5/10
  • Mobility: 8/10
  • Clearing Speed: 6/10

MalphiteEdit

MalphiteSquare

  • Type: Tank/Supportive
  • Ganking Potential pre 6: Weak/Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 6/10
  • Damage: 5/10
  • Mobility: 6/10
  • Clearing Speed: 6/10

MaokaiEdit

MaokaiSquare

  • Type: Tank/Supportive
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong
  • Sustain: 7/10
  • Damage: 5/10
  • Mobility: 5/10
  • Clearing Speed: 6/10

Master YiEdit

Master YiSquare

  • Type: ADC (Attack Damage Carry)
  • Ganking Potential pre 6: Weak
  • Ganking Potential post 6: Average/Strong
  • Sustain: 6/10
  • Damage: 7/10
  • Mobility: 8/10
  • Clearing Speed: 9/10

MordekaiserEdit

MordekaiserSquare

  • Type: Tank/APC
  • Ganking Potential pre 6: Weak
  • Ganking Potential post 6: Average/Strong
  • Sustain: 6/10
  • Damage: 7/10
  • Mobility: 2/10
  • Clearing Speed: 7.5/10

Suggested by Darkemorph

MorganaEdit

MorganaSquare

  • Type: Sustained/Supportive
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 7/10
  • Damage: 7/10
  • Mobility: 2/10
  • Clearing Speed: 7/10

NasusEdit

NasusSquare

  • Type: Nasus (You know what I mean)
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Strong
  • Sustain: 7/10
  • Damage: 8/10
  • Mobility: 4/10
  • Clearing Speed: 7/10

NautilusEdit

NautilusSquare

  • Type: Supportive/Tank
  • Ganking Potential pre 6: Strong
  • Ganking Potential post 6: Very Strong
  • Sustain: 6/10
  • Damage: 5/10
  • Mobility: 6/10
  • Clearing Speed: 4/10

NocturneEdit

NocturneSquare

  • Type: Bruiser/Fast Clearer
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 7/10
  • Damage: 8/10
  • Mobility: 9/10
  • Clearing Speed: 8/10

NunuEdit

NunuSquare

  • Type: Tank/Supportive
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 7.5/10
  • Damage: 8/10
  • Mobility: 4/10
  • Clearing Speed: 4/10

OlafEdit

OlafSquare

  • Type: Bruiser/Sustained
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Strong
  • Sustain: 6/10
  • Damage: 7/10
  • Mobility: 3/10
  • Clearing Speed: 6/10

PantheonEdit

PantheonSquare

  • Type: Assassin/Tank
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 6/10
  • Damage: 7/10
  • Mobility: 4/10
  • Clearing Speed: 6.5/10

Suggested by CiferZero

RammusEdit

RammusSquare

  • Type: Tank/Supportive
  • Ganking Potential pre 6: Strong
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 5/10
  • Damage: 5/10
  • Mobility: 9/10
  • Clearing Speed: 3/10

RengarEdit

RengarSquare

  • Type: Assassin
  • Ganking Potential pre 6: Weak/Average
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 6/10
  • Damage: 7.5/10
  • Mobility: 7/10
  • Clearing Speed: 7/10

SejuaniEdit

SejuaniSquare

  • Type: Tank/Supportive
  • Ganking Potential pre 6: Weak/Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 4/10
  • Damage: 6/10
  • Mobility: 4/10
  • Clearing Speed: 6/10

ShacoEdit

ShacoSquare

  • Type: Assassin
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Average/Strong
  • Sustain: 6/10
  • Damage: 6.5/10
  • Mobility: 8/10
  • Clearing Speed: 6/10

ShenEdit

ShenSquare

  • Type: Supportive/Tank
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 6.5/10
  • Damage: 5/10
  • Mobility: 7/10
  • Clearing Speed: 6/10

ShyvanaEdit

ShyvanaSquare

  • Type: Tank/Fast(est) Clearer
  • Ganking Potential pre 6: Weak
  • Ganking Potential post 6: Average/Strong
  • Sustain: 4/10
  • Damage: 6.5/10
  • Mobility: 9.5/10
  • Clearing Speed: 10/10

SkarnerEdit

SkarnerSquare

  • Type: Tank/Bruiser
  • Ganking Potential pre 6: Weak/Average
  • Ganking Potential post 6: Strong
  • Sustain: 6.5/10
  • Damage: 7/10
  • Mobility: 6/10
  • Clearing Speed: 7/10

Truly OutrageousEdit

TaricSquare

  • Type: Tank/Supportive
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 6/10
  • Damage: 5/10
  • Mobility: 2/10
  • Clearing Speed: 6/10

Suggested by Takingday

TrundleEdit

TrundleSquare

  • Type: Bruiser/Tank
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong
  • Sustain: 9/10
  • Damage: 7/10
  • Mobility: 8/10
  • Clearing Speed: 6.5/10

TryndamereEdit

TryndamereSquare

  • Type: ADC
  • Ganking Potential pre 6: Weak/Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 5/10
  • Damage: 7/10
  • Mobility: 7/10
  • Clearing Speed: 4/10

TwitchEdit

TwitchSquare

  • Type: ADC
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong
  • Sustain: 4/10
  • Damage: 6.5/10
  • Mobility: 7/10
  • Clearing Speed: 6/10

UdyrEdit

UdyrSquare

  • Type: Tank/Bruiser
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Average
  • Sustain: 7/10
  • Damage: 7/10
  • Mobility: 7/10
  • Clearing Speed: 9.5/10

UrgotEdit

UrgotSquare

  • Type: Assassin/Sustained
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 6/10
  • Damage: 8/10
  • Mobility: 8/10
  • Clearing Speed: 7/10

Suggested by Shinen-san

ViEdit

ViSquare

  • Type: Bruiser/ADC
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong/Very Strong
  • Sustain: 5/10
  • Damage: 8/10
  • Mobility: 3/10
  • Clearing Speed: 4/10

VolibearEdit

VolibearSquare

  • Type: Tank/Sustained
  • Ganking Potential pre 6: Average
  • Ganking Potential post 6: Average/Strong
  • Sustain: 6/10
  • Damage: 5.5/10
  • Mobility: 5/10
  • Clearing Speed: 3/10

WarwickEdit

WarwickSquare

  • Type: Sustained/Supportive
  • Ganking Potential pre 6: Very Weak/Weak
  • Ganking Potential post 6: Strong
  • Sustain: 9/10
  • Damage: 7/10
  • Mobility: 4/10
  • Clearing Speed: 6/10

Xin ZhaoEdit

Xin ZhaoSquare

  • Type: Tank/Bruiser
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong
  • Sustain: 6/10
  • Damage: 7/10
  • Mobility: 6/10
  • Clearing Speed: 6/10

ZacEdit

ZacSquare

  • Type: Tank/Supportive
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong
  • Sustain: 7/10
  • Damage: 4.5/10
  • Mobility: 7/10
  • Clearing Speed: 7/10

ZedEdit

ZedSquare

  • Type: ADC/Fast Clearer
  • Ganking Potential pre 6: Average/Strong
  • Ganking Potential post 6: Strong
  • Sustain: 6/10
  • Damage: 8/10
  • Mobility: 7/10
  • Clearing Speed: 8/10

ConclusionEdit

The list has (not exactly) been finished. Note that these are my opinions, nothing official, really. Feel free to discuss anything associated with the subject. Later!