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(Blog post created or updated.) Tag: rte-source |
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''Arcane Assault'' deals ''20% increased base damage '' for each enemy unit hit along the path. This bonus stacks up to 5 times. |
''Arcane Assault'' deals ''20% increased base damage '' for each enemy unit hit along the path. This bonus stacks up to 5 times. |
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− | '''{{cci|CommanderMarko_Mirage_W_1.png|User_blog:Commander_Marko/Mirage, the Arcane Zealot#Shift: Close Quarters|SHIFT: |
+ | '''{{cci|CommanderMarko_Mirage_W_1.png|User_blog:Commander_Marko/Mirage, the Arcane Zealot#Shift: Close Quarters|SHIFT: CLOSE QUARTERS}}''': Now grants a {{as|health}} [[shield]] which lasts for up to 3 seconds. |
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 65% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 65% AP)}} |
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==Changelog== |
==Changelog== |
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{{scroll box| |
{{scroll box| |
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+ | '''8/31/2015''' |
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+ | * General |
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+ | ** Fixed typos. |
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'''8/30/2015''' |
'''8/30/2015''' |
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* {{cci|CommanderMarko_Mirage_P.png|User_blog:Commander_Marko/Mirage, the Arcane Zealot#Dangerous Addiction|Dangerous Addiction}} |
* {{cci|CommanderMarko_Mirage_P.png|User_blog:Commander_Marko/Mirage, the Arcane Zealot#Dangerous Addiction|Dangerous Addiction}} |
Revision as of 09:06, 31 August 2015
Introduction
DISCLAIMER: All of the characters/custom champions that I've made belong to their own universe. What I'm merely doing is giving them a kit based off of their theme and capabilities while trying to make them fit among the other champions lore-wise.
Champion
Role(s) | |
Fighter |
|
Abilities
Lore
Devious and relentless in battle, Mirage is a junkie with an abnormal addiction. Armed with her signature weapon, the Reconditus, she wanders the land in search of Arcanum, a substance that she alone can extract from the earth's crust and sate her hunger with. Having crossed paths with many and fought against powerful foes, her vision of instinct-like survival is undying. Mirage may only see the future, for she is only running away from her past.
Quotes
Upon selection
- We are all addicted to something that takes away the pain.
TBA
Background
I've teased Mirage for some time now. After getting to work on her again, I decided to keep her main theme (Arcane Weapon) intact, while changing her as a character a bit.
Mirage used to have no 'sense of direction' as a character. She fought another one of my OCs and... well. Nothing came out of that.
I decided to improve the connection to her Arcane roots by making her a junkie. Not only does the Reconditus serve as her weapon of choice, but the Arcane energy it extracts from the earth has various side effects on the user: Adrenaline rush, hysteria, heightened senses and most importantly, addiction.
This change of character solved her problems. Simply put, now she's a wandering junkie in possession of a one-of-a-kind weapon who's trying to survive in the outskirts of Runeterra.
Changelog
8/31/2015
- General
- Fixed typos.
8/30/2015
- Dangerous Addiction
- Fixed typos.
- Last Stand
- NEW: Gathering Arcanum reduces the current cooldown of Last Stand by 10%.
- Cooldown at early ranks increased to 160 / 140 / 120 seconds from 140 / 130 / 120 seconds.
8/28/2015
- General
- Blog/Article has been updated to the finest of qualities!
- Stats
- Health regeneration lowered.
- Mana regeneration lowered.
- Dangerous Addiction
- Name changed from Relic Weapon to Dangerous Addiction.
- Time needed to collect Arcanum increased to 3 seconds from 2.
- Movement speed bonus removed.
- Marked passive component removed.
- NEW: Mirage now gains stacks upon draining an area of Arcanum which interact with Last Stand. Stacks cap at 5.
- Arcane Assault
- Damage changed to 40 / 60 / 80 / 100 / 120 (+ 65% AP) from 20 / 65 / 110 / 155 / 200 (+ 50% AP).
- NEW: For each enemy hit along the path, the base damage of Arcane Assault is increased by 20%.
- NEW: Enemy champions hit are now stunned instead of slowed.
- Maximum range increased to 700 from 625.
- Shift: Close Quarters / Shift: Hit and Run
- Magic damage on basic attacks removed.
- NEW: Mirage's abilities now deals bonus magic damage equal to a percentage of the target's missing/current health if they are below/above 50% of their health, depending on which stance is currently active.
- Base shield strength increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60 .
- Shield scaling reduced to (+ 6% of maximum health) from (+ 8% of maximum health).
- Last Stand
- Bonus attack speed from Arcane Rush removed.
- Cooldown reduction from Arcane Rush changed to 50% ( + 6% x Arcanum Stack) from 60%.
- NEW: Now converts an area into an Arcane Zone for 6 seconds. While on the Arcane Zone, Mirage gains Arcane Rush.
8/27/2015
- Added lore.
- Last Stand
- Cooldown increased to 140 / 130 / 120 seconds from 120 seconds at all ranks.
8/25/2015
- Relic Weapon
- NEW PASSIVE: Whenever a mass of enemy units, an epic monster or an enemy champion dies that is within 4000* range of Mirage, the earth unveils a site of Arcanum, which lasts for 5 minutes. Mirage can hover over the Arcanum for 2 seconds to collect it, granting her bonus movement speed and restoring health and mana.
- Shift: Close Quarters / Shift: Hit and Run
- Bonus magic damage on basic attacks changed to 6 (+ 2 x Mirage's level) from 3 x Mirage's level.
- Last Stand
- Magic damage at later ranks reduced to 150 / 225 / 300 (+ 80% AP) from 150 / 250 / 350 (+ 80% AP).
- Bonus movement speed removed.
- NEW: Activating Last Stand on an area with Arcanum on it causes the damage to be doubled.
8/24/2015
- Added.