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League of Legends Wiki
(Blog post created or updated.)
Tag: rte-source
(Blog post created or updated.)
Tag: rte-source
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''Arcane Assault'' deals ''20% increased base damage '' for each enemy unit hit along the path. This bonus stacks up to 5 times.
 
''Arcane Assault'' deals ''20% increased base damage '' for each enemy unit hit along the path. This bonus stacks up to 5 times.
   
'''{{cci|CommanderMarko_Mirage_W_1.png|User_blog:Commander_Marko/Mirage, the Arcane Zealot#Shift: Close Quarters|SHIFT: HIT AND RUN}}''': Now grants a {{as|health}} [[shield]] which lasts for up to 3 seconds.
+
'''{{cci|CommanderMarko_Mirage_W_1.png|User_blog:Commander_Marko/Mirage, the Arcane Zealot#Shift: Close Quarters|SHIFT: CLOSE QUARTERS}}''': Now grants a {{as|health}} [[shield]] which lasts for up to 3 seconds.
   
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 65% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|40|60|80|100|120}} {{as|(+ 65% AP)}}
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==Changelog==
 
==Changelog==
 
{{scroll box|
 
{{scroll box|
  +
'''8/31/2015'''
  +
* General
  +
** Fixed typos.
 
'''8/30/2015'''
 
'''8/30/2015'''
 
* {{cci|CommanderMarko_Mirage_P.png|User_blog:Commander_Marko/Mirage, the Arcane Zealot#Dangerous Addiction|Dangerous Addiction}}
 
* {{cci|CommanderMarko_Mirage_P.png|User_blog:Commander_Marko/Mirage, the Arcane Zealot#Dangerous Addiction|Dangerous Addiction}}

Revision as of 09:06, 31 August 2015

Introduction

DISCLAIMER: All of the characters/custom champions that I've made belong to their own universe. What I'm merely doing is giving them a kit based off of their theme and capabilities while trying to make them fit among the other champions lore-wise.

Champion

1 Growth 18 1 Growth 18
Health 482-2034 Attack damage (+0)
Health regen. 4.5-13.5 Attack speed 0.648 (+0% - +37.8%)
Mana 350-1700 Armor 27-95
Mana regen. 4-16 Magic resist. 30.0
Attack range 125 Mov. speed N/A

Abilities

Dangerous Addiction

CommanderMarko Mirage P

Arcanum Deposits: Whenever a mass of enemy units, an epic monster or an enemy champion dies within 4000 range of Mirage, the earth unveils a deposit of Arcanum, which lasts for 3 minutes.

Mirage can hover over the Arcanum for 3 seconds to collect it, healing herself for 6.4% ( + 0.7% x Mirage's level) of her missing health and restoring 6.4% ( + 0.7% x Mirage's level) of her missing mana.

For each deposit of Arcanum harvested, Mirage gains a stack of Arcanum Extract. Arcanum Extract stacks interact with Last Stand Last Stand.

Info
  • No additional details.

Arcane Assault

CommanderMarko Mirage Q

Active: Mirage dashes in the target direction, dealing magic damage to all enemies hit along the path and Template:Cctip them for 1.75 seconds. Mirage stops upon colliding with an enemy champion. Enemy champions hit are Template:Cctip instead.

Arcane Assault deals 20% increased base damage for each enemy unit hit along the path. This bonus stacks up to 5 times.

SHIFT: CLOSE QUARTERS SHIFT: CLOSE QUARTERS: Now grants a health shield which lasts for up to 3 seconds.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 65% AP)
  • Maximum Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 65% AP)
  • Shield Strength: 30 / 45 / 60 / 75 / 90 (+ 25% AP) (+ 6% of maximum health)


Shift: Close Quarters

CommanderMarko Mirage W 1

Passive: Mirage's abilities deal bonus magic damage equal to 5% of the target's missing health against enemies below 50% health.

  • Shield Strength: 30 / 45 / 60 / 75 / 90 (+ 25% AP) (+ 6% of maximum health)

Toggle: Arcane Assault Arcane Assault now grants a shield which lasts for up to 3 seconds.

Shift: Hit and Run

CommanderMarko Mirage W 2

Passive: Mirage's abilities deal bonus magic damage equal to 5% of the target's current health against enemies above 50% health.

  • Bonus Movement Speed: 30 / 35 / 40 / 45 / 50 % (+ 5% AP)

Toggle: Runic Railgun Runic Railgun now grants Mirage a decaying movement speed bonus for 3 seconds upon cast.


Runic Railgun

CommanderMarko Mirage E

Active: Mirage shoots out a bolt of arcane energy in a line, dealing magic damage to all enemies hit.


SHIFT: HIT AND RUN SHIFT: HIT AND RUN: Grants bonus movement speed that decays over 3 seconds.

  • Magic Damage: 25 / 65 / 105 / 145 / 185 (+ 50% AP)
  • Bonus Movement Speed: 30 / 35 / 40 / 45 / 50 %


Last Stand

CommanderMarko Mirage R

Passive: For each Arcanum Mirage has gathered, the current cooldown of Last Stand is reduced by 10%.

Active: Mirage jabs the Reconditus into the ground below her. After a 0.5 second delay, Mirage absorbs the Arcane Energy within the earth, dealing magic damage and Template:Cctip all enemies hit. Enemies within 200 range of Mirage are additionally Template:Cctip 400 units away. Mirage spreads stored Arcanum Extract on the earth, infecting the soil for 6 seconds and losing all of her Arcanum Extract stacks. While on this area, Mirage gains Arcane Rush.


If Mirage casts Last Stand on an area rich with Arcanum, Last Stand deals double damage.


CommanderMarko Mirage X ARCANE RUSH: Mirage gains -50% cooldowns (+ 6% x Arcane Extract stacks Arcane Extract stacks) on Arcane Assault Arcane Assault and Runic Railgun Runic Railgun.

  • Magic Damage: 150 / 225 / 300 (+ 80% AP)
  • Maximum Magic Damage: 300 / 450 / 600 (+ 160% AP)

Info
  • No additional details.

Lore

Devious and relentless in battle, Mirage is a junkie with an abnormal addiction. Armed with her signature weapon, the Reconditus, she wanders the land in search of Arcanum, a substance that she alone can extract from the earth's crust and sate her hunger with. Having crossed paths with many and fought against powerful foes, her vision of instinct-like survival is undying. Mirage may only see the future, for she is only running away from her past.

Quotes

Upon selection

  • We are all addicted to something that takes away the pain.

TBA

Background

I've teased Mirage for some time now. After getting to work on her again, I decided to keep her main theme (Arcane Weapon) intact, while changing her as a character a bit.

Mirage used to have no 'sense of direction' as a character. She fought another one of my OCs and... well. Nothing came out of that.

I decided to improve the connection to her Arcane roots by making her a junkie. Not only does the Reconditus serve as her weapon of choice, but the Arcane energy it extracts from the earth has various side effects on the user: Adrenaline rush, hysteria, heightened senses and most importantly, addiction.

This change of character solved her problems. Simply put, now she's a wandering junkie in possession of a one-of-a-kind weapon who's trying to survive in the outskirts of Runeterra.


Changelog

8/31/2015

  • General
    • Fixed typos.

8/30/2015

  • Dangerous Addiction Dangerous Addiction
    • Fixed typos.
  • Last Stand Last Stand
    • NEW: Gathering Arcanum reduces the current cooldown of Last Stand by 10%.
    • Cooldown at early ranks increased to 160 / 140 / 120 seconds from 140 / 130 / 120 seconds.

8/28/2015

  • General
    • Blog/Article has been updated to the finest of qualities!
  • Stats
    • Health regeneration lowered.
    • Mana regeneration lowered.
  • Dangerous Addiction Dangerous Addiction
    • Name changed from Relic Weapon to Dangerous Addiction.
    • Time needed to collect Arcanum increased to 3 seconds from 2.
    • Movement speed bonus removed.
    • Marked passive component removed.
    • NEW: Mirage now gains stacks upon draining an area of Arcanum which interact with Last Stand. Stacks cap at 5.
  • Arcane Assault Arcane Assault
    • Damage changed to 40 / 60 / 80 / 100 / 120 (+ 65% AP) from 20 / 65 / 110 / 155 / 200 (+ 50% AP).
    • NEW: For each enemy hit along the path, the base damage of Arcane Assault is increased by 20%.
    • NEW: Enemy champions hit are now stunned instead of slowed.
    • Maximum range increased to 700 from 625.
  • Shift: Close Quarters Shift: Close Quarters / Shift: Hit and Run Shift: Hit and Run
    • Magic damage on basic attacks removed.
    • NEW: Mirage's abilities now deals bonus magic damage equal to a percentage of the target's missing/current health if they are below/above 50% of their health, depending on which stance is currently active.
    • Base shield strength increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60 .
    • Shield scaling reduced to (+ 6% of maximum health) from (+ 8% of maximum health).
  • Last Stand Last Stand
    • Bonus attack speed from Arcane Rush removed.
    • Cooldown reduction from Arcane Rush changed to 50% ( + 6% x Arcanum Stack) from 60%.
    • NEW: Now converts an area into an Arcane Zone for 6 seconds. While on the Arcane Zone, Mirage gains Arcane Rush.

8/27/2015

  • Added lore.
  • Last Stand Last Stand
    • Cooldown increased to 140 / 130 / 120 seconds from 120 seconds at all ranks.

8/25/2015

  • Relic Weapon Relic Weapon
    • NEW PASSIVE: Whenever a mass of enemy units, an epic monster or an enemy champion dies that is within 4000* range of Mirage, the earth unveils a site of Arcanum, which lasts for 5 minutes. Mirage can hover over the Arcanum for 2 seconds to collect it, granting her bonus movement speed and restoring health and mana.
  • Shift: Close Quarters Shift: Close Quarters / Shift: Hit and Run Shift: Hit and Run
    • Bonus magic damage on basic attacks changed to 6 (+ 2 x Mirage's level) from 3 x Mirage's level.
  • Last Stand Last Stand
    • Magic damage at later ranks reduced to 150 / 225 / 300 (+ 80% AP) from 150 / 250 / 350 (+ 80% AP).
    • Bonus movement speed removed.
    • NEW: Activating Last Stand on an area with Arcanum on it causes the damage to be doubled.

8/24/2015

  • Added.