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Champion[]

1 Growth 18 1 Growth 18
Health 391 (+89) Attack damage (+0)
Health regen. 5.4 (+0.6) Attack speed 0.650 (+2.3%)
manaless (+0) Armor 12.5 (+2.5)
  Magic resist. 30
Attack range 550 Mov. speed N/A

Abilities[]

Platoon Leader

ChampionSquare

Innate: When Tanner uses an ability, he and nearby allied units gain 5% increased armor and magic resist for 4 seconds. This effect doesn't stack, but subsequent spell casts will refresh the duration.

Info
  • No additional details.

Rainmaker

ChampionSquare

Active: Tanner shoots out a rocket, dealing physical damage on target area. Enemies hit by the rocket are knocked airborne for 1 second.

  • Physical Damage: 60 / 100 / 140 / 180 / 220 (+ 40% AD)
  • Diamter of AoE: 300

Info
  • No additional details.

Mobile Artillery

ChampionSquare

Active: Tanner places a mobile artillery unit, that has 175 (+45 x level) health, 23.5 (+6.5 x level) attack damage and 425 movement speed. The range and armor of the artillery unit depends on the current rank of Mobile Artillery. Tanner can have up to 5 Mobile Artillery units at any given time. Casting this ability while there are maximum M.A. units will heal the oldest one for 50% of it's maximum health.

  • Mobile Artillery Armor: 20 / 25 / 30 / 35 / 40
  • Mobile Artillery Range: 425 / 450 / 475 / 500 / 525

Info
  • No additional details.

Air Support

ChampionSquare

Active: Tanner channels for 1 second, calling in a zeppelin to deliver a med-pack on target area. Allied champions or Tanner himself can walk over the relic to restore health and gain bonus attack damage and movement speed for 4 seconds.

  • Health Restored: 50 / 80 / 110 / 140 / 170 (+ 2.5% of maximum health)
  • Bonus Attack Damage: 8 / 12 / 16 / 20 / 24
  • Bonus Movement Speed: 5% / 6% / 7% / 8% / 9%
  • Diameter of AoE: 275
  • Range: 1000 / 1300 / 1600 / 1900 / 2200

Info
  • No additional details.

Command Chopper

ChampionSquare

Active: Tanner calls in an advanced battle copter to the battlefield, which is untargetable, shares Tanner's movement speed and follows him for the duration. The chopper prioritizes enemy champions, and deals damage to turrets. Enemies that have been hit by the chopper are slowed for 0.5 seconds. The Command Chopper prioritizes enemy champions that are lower on health. Basically it prioritizes champions that are under 50% of their maximum health, then any champion that has been hit by Tanner's autoattacks or Rainmaker.

  • Chopper Attack Damage: 35 / 55 / 75 (+ 30% AD)
  • Chopper Attack Speed: 1.2 / 1.4 / 1.6
  • Slow: 30% / 35% / 40%
  • Duration: 7 / 8 / 9

Info
  • No additional details.

Notes[]

Tanner is basically a ranged support with interesting pushing capabilities. His unique kit will allow him to help his teammates from afar with his Air Support, and with his ultimate, Command Chopper he can enter the fight and deal significant damage to targets that are low on health.

  • Tanner's Rainmaker deals a significant amount of damage, so it is best to use when there are multiple enemies piled up together.
    • It is also a good farming tool.
  • Mobile Artillery is a good farming tool, and if everything is going smoothly in your lane you can deploy some M.A. units in allies' lanes for a faster push.
  • Tanner can help his ally in lane with an Air Support, regaining health and granting bonus attack damage and movement speed for a short duration.
    • This will allow both himself and his teammates to stay longer in lane without going back to base.
  • Tanner lacks


Change Log[]

Change Log[]

12/2/2013

  • Champion concept added.
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