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Razor, The Hextech Sharpshooter

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An older concept of mine. I just HAD to bring him back. :)

Champion

1 Growth 18 1 Growth 18
Health 395 (+75) Attack damage 49.1 (+2.9)
Health regen. 4.65 (+0.55) Attack speed 0.672 (+2.8%)
Mana 225 (+45) Armor 13.2 (+3.8)
Mana regen. 6.15 (+0.65) Magic resist. 30
Attack range 550 Mov. speed N/A


Abilities

Power Surge
ChampionSquare

Innate: Upon using an ability, Razor gains 5% increased attack damage and attack speed for 4 seconds. The effect stacks up to 3 times, while gaining a new stack will refresh the duration.


Iron Sight
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 4
ChampionSquare

Active: For the next 5 seconds, Razor's next autoattack gains bonus range and will deal increased damage to his target.

  • Bonus Range: 50 / 75 / 100 / 125 / 150
  • Bonus Damage: 10% / 12.5% / 15% / 17.5% / 20%


Proximity Mine
COST: 40 / 50 / 60 / 70 / 80 Mana
COOLDOWN: 21 / 18 / 15 / 12 / 9
ChampionSquare

Active: Razor deploys a proximity mine on target area. The mine then enters stealth after a 0.5 second delay. The mine detonates if an enemy steps on it, dealing physical damage equal to a percentage of the enemy's maximum health and revealing them for 2.5 seconds. Razor can set up to 3 proximity mines at any given time. If an enemy triggers a mine, they will take 33% less damage from additional mines for the next 10 seconds. The traps last for 3 and a half minutes.

  • Physical Damage: 6 / 7 / 8 / 9 / 10% of target's maximum health
  • Diameter of Mine: 225


E.M.P. Grenade
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 16
ChampionSquare

Active: Razor shoots out an E.M.P. Grenade on target area, which detonates, dealing magic damage and silencing enemies caught in the AoE. Nearby enemies have their damage dealt reduced by 15% for 1.5 seconds.

  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+ 37.5% AP)
  • Silence Duration: 1 / 1.3 / 1.6 / 1.9 / 2.2
  • Primary Diameter of AoE: 300
  • Secondary Diameter of AoE: 450


Anti-Armor Rounds
ChampionSquare

Passive: Razor gains a base amount of flat armor penetration and a bonus equal to a percentage of his total attack damage.

  • Passive Flat Armor Penetration: 10 / 15 / 20 (+ 12.5% AD)
Penetrate Armor
COST: 150 / 125 / 100 Mana
COOLDOWN: 100 / 85 / 70
ChampionSquare

Active: Razor channels for 1.5 seconds, taking 15% reduced damage from all sources. For the next 10 seconds, Razor's autoattacks and abilities shred his target's armor by a percentage. This effect stacks up to 5 times and lasts until Penetrate Armor's effect wears off.

  • Armor Penetration: 8 / 9 / 10% of target's maximum armor
.



Change Log

07/02/13

  • Base movement speed reduced to 330 from 335.
  • Base range decreased to 550 from 575.
  • Iron Sight
    • Now deals increased damage.
    • Slow has been removed.
  • Proximity Mine
    • Added that an enemy takes 33% less damage from subsequent mines for 10 seconds.
  • Cluster Bomb reworked into E.M.P. Grenade.
  • Penetrate Armor
    • Added a passive.

06/02/13

  • Base attack speed reduced to 0.672 from 0.680.

05/02/13

  • Rework.

20/1/2013

  • Increased base movement speed to 335 from 330.

19/1/2013

  • Proximity Mine
    • Fixed tooltip.
  • Penetrate Armor
    • Renamed ability to 'Penetrate Armor' from 'Penetrating Strikes'.
    • Effect duration reduced to 10 seconds from 12.
    • Armor Penetration decreased to 40/50/60 % of target's maximum armor.
    • Removed Magic Penetration.

18/1/2013

  • Added champion concept.

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