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Singed, The Mad Chemist (Rework)

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First of all, why?

Yeah, you may be asking... Why does Singed need a rework? Well, he is one of the most boring champions in the game, who only poisons you with his 'farts' and the fact you cannot chase him. So, I am here to change that. This rework aims to make Singed much more fun to play, and raise his difficulty to play by a bit. By the current kit he has, he seems to be a tanky melee mage, similar to Cho'Gath, but I am still working on him.

Champion

1 Growth 18 1 Growth 18
Health 380 (+75) Attack damage 53.5 (+2.5)
Health regen. 5.5 (+0.5) Attack speed 0.652 (+2.3%)
Mana 250 (+50) Armor 18 (+3)
Mana regen. 6.2 (+0.6) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Abilities

Empowered Bulwark
Empowered Bulwark

Innate: Singed gains bonus health equal to 20% of his maximum mana.


Explosive Flask
RANGE: 650
COST: 40 / 50 / 60 / 70 / 80 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Explosive Flask

Active: Singed hurls his flask at a target 325-radius area, dealing magic damage to all enemies hit. Enemies that are in the center of the explosion are stunned for 0.5 seconds.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 70% AP)


Alchemic Mastery
COST: 60 Mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
Insanity Potion

Passive: Autoattacking while the effects of a potion linger will reduce the cooldown of this ability by 1 second. Active: Active: When first activated, Singed may choose one of three potions that flash in the following order: Potion of Rejuvenation, then Potion of Forgetfulness, then Potion of Insanity (this cycle repeats itself). Upon activating the ability again, Singed chooses the current potion, gaining bonus effects depending on the potion he has chosen.

Potion of Rejuvenation

Singed channels for 1 second, drinking the Potion of Rejuvenation. Singed then restores a percentage of his maximum health and mana over the next 5 seconds.

  • Health Restored Over 5 seconds: 10 / 12.5 / 15 / 17.5 / 20 % (of Singed's maximum health)
  • Mana Restored Over 5 Seconds: 10 / 12.5 / 15 / 17.5 / 20 % (of Singed's maximum mana)
Potion of Amnesia
CommanderMarko Potion of Amnesia

Singed channels for 1 second, taking a sip from the Potion of Forgetfulness. Singed increases his armor and magic resist by a flat amount, while also taking reduced damage for the next 5 seconds.

  • Bonus Armor: 10 / 15 / 20 / 25 / 30 (+ 1 for every 50 AP)
  • Bonus Magic Resist: 10 / 15 / 20 / 25 / 30 (+ 1 for every 50 AP)
  • Reduced Damage: 5 / 12.5 / 20 / 27.5 / 40 %
Potion of Insanity
CommanderMarko Potion of Insanity

Singed channels for 1 second, drinking the Potion of Insanity. Singed gains bonus movement speed, attack damage, ability power and bonus attack speed for the next 5 seconds. The bonus movement speed and attack speed decay over the duration.

  • Bonus Attack Damage: 10 / 15 / 20 / 25 / 30 (+ 1 for every 30 Armor)
  • Bonus Ability Power: 10 / 15 / 20 / 25 / 30 (+ 1 for every 30 Magic Resist)
  • Bonus Attack Speed and Movement Speed: 20 / 25 / 30 / 35 / 40 %


Fling
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 12
Fling

Active: Singed flings target enemy unit, dealing magic damage and knocking them up into the air for 1.25 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)


Poison Bomb
RANGE: 850
COST: 50 / 75 / 100 Mana
COOLDOWN: 45 / 32.5 / 20
Launch Goo

Active: Singed throws a cask filled with poison at target enemy champion, dealing magic damage and slowing them for 4 seconds. The target is poisoned, receiving Grievous Wounds for the duration. Additionally, the target leaves a poison trail behind which lasts for 3 seconds and deals magic damage to enemy units which come in contact over 3 seconds.

  • Magic Damage: 75 / 125 / 175 (+ 100% AP)
  • Magic Damage per Second: 40 / 70 / 100 (+ 30% AP)
  • Total Magic Damage: 120 / 210 / 300 (+ 90% AP)
  • Slow: 30 / 40 / 50 %


Abilities Overall

  • Empowered Bulwark
    • So, I nerfed his passive by 5%, which is now more balanced due to the changes to his base health, mana, health per level and mana per level. I think he won't be 'unkillable' now, at least.
  • Explosive Flask
    • His Poison Trail has been replaced by a new ability, Explosive Flask, which is a much better ability when it comes to teamfights, small skirmishes and other stuff, rather than dat Proxy Singed stuff.
  • Alchemic Mastery
    • Mega Adhesive was only a AoE slow. I didn't think it was something of a good spell. So, I took inspiration from Chemistry classes and Twisted Fate, so Alchemic Mastery will really adapt him to most situations, rather than a boring ol' AoE slow that deals no damage.
  • Fling
    • Fling's only change is the damage being lowered, cooldown being increased by 2 seconds and instead of the target being placed behind Singed, they are knocked up for a short duration. Fits with his new kit.
  • Poison Bomb
    • Insanity Potion has been changed and moved to Alhemic Mastery, while this new ultimate which has a relevantly short cooldown is much more useful on duels, and the fact that running through his own minions, the enemy champion will rather push his own tower by himself.

Change Log

{{scroll box| 02/07/13

  • Insanity Potion Alchemic Mastery
    • Cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14 seconds.

01/07/13

  • Fixed a number of typos.
  • Insanity Potion Alchemic Mastery
    • Added 1-second channel time for all potions. Effect still lingers for a full 5 seconds (excluding channel time).

Conclusion

Singed is now a tanky, melee mage who has much more utility due to his nerfs and buffs. He seems much more adept to his lore, being some kind of mad scientist. I'm still working on the icons and maybe, I shall add an alternate classic splash art.

Many thanks for taking a look at this... blog, I guess. I would like to hear your feedback on this rework, as it is one of my first of many I plan to do on the older champs in League. Again, I thank you for your feedback, people. Marko, out!

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