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Strah, The Fearmonger

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Champion

Feedback is welcome!
1 Growth 18 1 Growth 18
Health 389 (+81) Attack damage 48.2 (+2.8)
Health regen. 6 (+0.5) Attack speed 0.649 (+1.9%)
Mana 250 (+50) Armor 14 (+3)
Mana regen. 4.7 (+0.6) Magic resist. 30 (+0)
Attack range 525 Mov. speed N/A


Abilities

Credit to the icons go to Valve, albeit some of them are edited.

Exposed Fear
CommanderMarko Exposed Fear

Strah's spells mark targets hit with Exposed Fear for 3 seconds. Strah's autoattacks consumes the mark, dealing 4 (+2 x level) (+ 10% AP) bonus magic damage and healing himself for the same amount.


  • To be added soon.

Aglophobia
RANGE: 700
COST: 65 / 75 / 85 / 95 / 105 Mana
COOLDOWN: 11 / 10 / 9 / 8 / 7

Active: Strah sends out a phobic shadow in a straight line, dealing magic damage to all enemies hit and causing them to take bonus magic damage when autoattacked by Strah or his teammates for 3 seconds.

  • Magic Damage: 55 / 90 / 125 / 160 / 195 (+ 65% AP)
  • On-Hit Magic Damage: 10 / 20 / 30 / 40 / 50 (+ 20% AP)


  • To be added soon.

Claustrophobia
RANGE: 575
COST: 6% of Current Mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
CommanderMarko Claustrophobia

Active: Strah snares target enemy champion, dealing a flat amount of magic damage plus a percentage of Strah's maximum mana per second for 2 seconds.

  • Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 25% AP) (+ 3% of maximum mana)
  • Total Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 50% AP) (+ 6% of maximum mana)


  • To be added soon.

Phobophobia
RANGE: 400
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 12
CommanderMarko Phobophobia

Passive: Strah regains some mana when damaging an enemy unit, champion or neutral monster with one of his abilities.


  • Mana Restored: 12 / 18 / 24 / 30 / 36 (+ 15% AP)
Active: Strah deals magic damage to all enemies around him and marks them for 3 seconds. If Strah deals magic damage to a marked enemy unit, they will take magic damage over 3 seconds.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 50% AP)
  • Magic Damage Per Second: 10 / 20 / 30 / 40 / 50 (+ 10% AP)
  • Total Magic Damage: 70 / 140 / 210 / 280 / 350 (+ 80% AP)


  • To be added soon.

Insomnium
RANGE: 750
COST: 100 / 150 / 200 Mana
COOLDOWN: 140 / 125 / 110
CommanderMarko Insomnium

Active: Strah curses target enemy champion, dealing initial magic damage. For the next 8 seconds the target's healing effects, health regeneration and mana regeneration are halved, while being slowed by 30%. At the end of the duration, the target is dealt magic damage.

  • Magic Damage: 125 / 200 / 275 (+ 60% AP)
  • Total Magic Damage: 250 / 400 / 550 (+ 120% AP)


  • To be added soon.

Theorized Item Build

Summoner's Rift
Starting Doran's Ring item
Essential Tear of the Goddess item Sorcerer's Shoes item Zhonya's Hourglass item
Offensive Rabadon's Deathcap item Archangel's Staff item Morellonomicon item
Defensive Guardian Angel item Athene's Unholy Grail item Abyssal Scepter item
Consumables Health Potion item Mana Potion item Sight Ward item

Inspiration and Idea

I've always stared fear at the face while I was little. It would be interesting if there was a 'person' controlling your fears. Well, add that and my love for mid, the illusive Strah was made.

P.S. Strah in Macedonian/Russian/Serbian means 'fear'.

Lore

-Coming Soon!-

Playstyle

Strah is meant to be an AP mid champ, who specializes in damage-over-time spells and burst damage, along with unique effects if his abilities are cast in a specific order. During the laning phase, CommanderMarko Exposed Fear Exposed Fear will ensure last-hits and a fair harrasment tool, while the passive from CommanderMarko Phobophobia Phobophobia can help you with your mana issues, while both 20px Aglophobia and CommanderMarko Phobophobia Phobophobia are excellent farming tools.

In teamfights, Strah's role is to completely cripple and shut down an opponent using his CommanderMarko Insomnium Insomnium, mostly the enemy ADC or Mage. His utility is good, given his 20px Aglophobia's on-hit magic damage, friendly champions can finish off their opponents with the help of Strah. CommanderMarko Claustrophobia Claustrophobia will ensure the death of a specific enemy champion, leading to a 4v5 skirmish. In all situations, Strah's burst and utility is not to be underestimated...

Classic Splash Art

-By 15th of May!-

Change Log

12/05/13

  • Rework!

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