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Zadakh, The Hextech Gunman (Updated!)

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Well, I tweaked him a little. Hope you like him. (Also, his name doesn't appear in the champion info template, but I'll try to fix it in some time.)

Zadakh, The Hextech Gunman is a custom champion created by Marko Mijovski.
1 Growth 18 1 Growth 18
Health 410 (+73) Attack damage 54.9 (+3.1)
Health regen. 5.9 (+0.65) Attack speed 0.659 (+2.4%)
Mana 230 (+60) Armor 13 (+2)
Mana regen. 4.3 (+0.5) Magic resist. 30 (+1.62)
Attack range 550 Mov. speed N/A


Abilities

Power Surge
ChampionSquare

Upon using an ability, Zadakh gains 5% increased damage and 5% increased attack for 3 seconds. This effect can stack up to 4 times.


Iron Sight
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 12
ChampionSquare

Active: In the next 5 seconds, Zadakh's (autoattack) range is increased by 25%. Additionally, Zadakh's autoattacks slow the target for 0.75 seconds.

  • Slow: 10% / 12% / 14% / 16% / 18%


Proximity Mine
RANGE: 575
COST: 80 Mana
COOLDOWN: 22/20.5/19/17.5/16
ChampionSquare

Active: Zadakh deploys a mine on target location. The mine enters stealth 1.5 seconds upon placement. The mine detects enemies withing 500 range of itself. If an enemy steps on the mine will explode, dealing physical damage equal to a percentage of Zadakh's maximum health.

  • Percentage of Zadakh's maximum health: 6% / 7% / 8% / 9% / 10% (+ 25% AD)


Hextech Immobilizer
RANGE: 650
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9
ChampionSquare

Zadakh fires two miniature harpoons connected from his rifle, which electrify the target. The target enemy champion is dealt magic damage for 2 seconds and stunned for 1.25 seconds.

  • Magic Damage per second: 35 / 55 / 75 / 95 / 105 (+ 50% AP)


Master Reset
COST: 100/125/150 Mana
COOLDOWN: 45/37.5/30
ChampionSquare

Active: Zadakh's abilities are refreshed (excluding Master Reset itself) and activating an ability will cause the bonus from Power Surge to be doubled.


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