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NOT YET FINISHED - THIS IS A WORK IN PROGRESS

Abilities[]

Patch Unknown
ChampionSquare
Steady Aim
(Innate): Darwin's auto-attack damage increases the farther he is from his target, by 6% at 217 range, 12% at 434 range and 18% at maximum range.


Ability Description Leveling up
ChampionSquare
Aimed Shot
(Active): Darwin focuses for 1.5 seconds, and then shoots a single target far away. Also procs all on hit effects.
  • Range 800

Cost: 50 / 60 / 70 / 80 / 90 mana

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Physical Damage : 20 / 40 / 60 / 80 / 100 (+1.2 per bonus attack damage)

ChampionSquare
Hide
(Active): Darwin rolls forward and becomes stealthed for 10 seconds and turns off his auto-attack until the stealth ends or unil he moves again. During this time, his attack damage is increased and upon exiting stealth his attack speed is increased. Abilities do not reveal stealth.
  • Range: 250

Cost: 40 / 50 / 60 / 70 / 80 mana

Cooldown: 20 / 18 / 16 / 14 / 12 seconds

Attack Damage Bonus: 10 / 15 / 20 / 25 / 30

Attack Speed Bonus upon leaving stealth: 15 / 20 / 25 / 30 / 35

ChampionSquare
Grenade Toss
(Active): Darwin tosses a grenade forward, and after a 0.75 second delay dealing magic damage and slowing all enemies in an area.
  • Cooldown: 6 seconds
  • Range: 800
  • Radius: 175

Cost: 60 / 75 / 90 / 105 / 120 mana

Magic Damage: 80 / 110 / 140 / 170 / 200 (+0.6 per bonus attack damage) (+0.4 per ability power)

ChampionSquare
N/A
(Active): Mordekaiser deals magic damage to the target and curses it for 10 seconds with a damage-over-time effect. The damage is equal to a percentage of the target's maximum health. Mordekaiser heals himself for the damage done.

In addition, if the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 20% of their ability power and attack damage. The spirit in turn gains 75% of Mordekaiser's adjusted damage, ability power, and health totals.

  • No cost
  • Range: 850
  • Leash range 1125 (estimate)

Cooldown: 120 / 105 / 90 seconds

Initial Magic Damage: 12 / 14.5 / 17% (+0.02% per ability power)

Magic Damage Per Second: 1.2 / 1.45 / 1.7% (+0.002% per ability power)

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