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User blog:CrashySmashy/Champion concept - Sarah Til Alexandros XVII, The Evocator


Champion concept - Sarah Til Alexandros XVII, The Evocator

1 Growth 18 1 Growth 18
Health 355 (+80) Attack damage 44 (+2.5)
Health regen. 5.0 (+0.6) Attack speed 0.690 (+3.00%)
Mana 280 (+55) Armor 9 (+3.5)
Mana regen. 7.0 (+0.5) Magic resist. 30 (+0.75)
Attack range 125 Mov. speed N/A


this is trivia stuff:

Warning by CrashySmashy aka Amarunas: This is yet another Final fantasy inspired champion made by me. Yay for the creativity!

... :/

Sarah is a champion concept on which I struggled in 2 different ways : due to her kit AND the fact that while writing this article on my PC, mah power supply was cut off 3 times :/ Not to mention the amount of research I did while trying to write all this code ( stupid me was trying to make it work in Visual mode with complex code ... yay me!).

I wanted a champion who would work similar to Annie with Tibbers, but giving a pet only for a fixed amount of time was not what I wanted to do. Also, I wanted to have some more interaction with the Pet. Something like a combination of Yorick's ghouls, Orianna's Ball, and Tibbahz.

I wondered what name should I give her - I wanted to point out that the summons are not from 1 game -

  • Shiva's concept = FF9
  • Ifrit is 7/8
  • Bahamut is ffX
  • Phoenix is sort of Eiko-FFIX-ish (I'm looking at you, Phoenix Pinions >:| ).

Her first name was seera <sir-ah>, but the reference was too loose and obscure (not to mention the stupid attempt to hide the name with misspelling it ). And she was supposed to look Like Rydia, but I figured that a vividly colored shy/weak woman would just be no good. Ofc, Yuna/Terra/Aeris qualifies too, but somehow silent Garnet was chosen.

Since her theme was supposed to be " I can summon a powerful beast into battle at any time!", I had to consider balancing Summons - They were very powerful in Final Fantasy (often 1-hit-KO-game-won), so it was obvious they cannot be just copied and left with that insane power. Tinkering, Tweaking and adjusting them was a hell, but I think I somehow succeeded-> bit of damage modifications and they are set to go imo.

I chose the 3 iconic summons because they are probably the most known and have awesome abilities ( I wanted to give Sarah Ramuh, but he turned out to be OP Ryze and sort of lame; Carbuncle/Kirin or other supportive summons were considered, but ultimately I gave some utility to the chosen ones above. And Odin would be cool, but who wants an instant-death ability in game? We have AP yi for that... MAKE ODIN YI SKIN NAO!!eleven)

Sarah herself is taken straight from Final Fantasy IX: Garnet/Dagger White mage / summoner. Some people will know why the name is Sarah, some will not.


Sarah can call Summons to aid her as pets in battle. Whenever she does, her skill-kit changes for that period of time: her first spell (Q) allows her to command the Summon, the second (W) causes it to activate its special ability and then unsummon the pet, and the third (E) unsummons it immediately, allowing her to summon the two other pets.

  • Summons stay on the battlefield until killed.
  • If Sarah dies, her Summon dies as well.
    • However, If Sarah would be resurrected by the Final Summoning, the pet is not unsummoned due to her brief death.
  • Sarah can command only one summon at a time.
    • When Sarah's passive triggers, however, she has 2 summons at once, although she is not able to control the Phoenix in any way.
  • The Summoning ability will go on its cooldown only when the summon is either unsummoned or killed.
    • This means that if Shiva is in play, and she is unsummoned, the cooldown starts counting the moment she leaves the battlefield, not when the summoning spell is cast.
  • The Summons have a leash range of 950. They have an arrow above them showing how far they are from Sarah.
    • Green means the Summon is close.
    • Yellow means the Summon is a fair distance away.
    • Red means the Summon is far away, and moving just a bit away will make them start walking in her direction ignoring any commands until within the radius of control
  • Summons have 90% of Sarah's Movement speed.
  • Summons have approximately 550 vision range.
Patch Unknown
Final Summoning
(Innate): Upon death, after 1.25 seconds Sarah and all allied slain champions within an area are resurrected by a Phoenix summon for a short time. Enemy units within this area are dealt magic damage over time. If Grand Summoning is active while Sarah dies, all allied champions that would be affected by the Final Summoning are fully resurrected and enemy units are dealt 1.5 times the damage.
  • Cooldown: 300/250/200 seconds
  • Duration: 4/5/6 seconds
  • Health at resurrection: 75% of champion's maximum health
  • Magic damage over time: 10 + 10 per level each second
  • Range: 550

Final Summoning is a passive ability that will trigger whenever Sarah dies and The Final Summoning is not on Cooldown. A Phoenix will appear, and after a brief delay, all allied champions within an area (including Sarah) are briefly resurrected. All enemy units within the area take magic damage each second. Allied champions using Mana, Energy, Fury, or Ferocity, have the same amount of it as when they died- but not below 50%. Champions using Heat are resurrected with 0 Heat. If Sarah had her Grand Summoning activated while dying, all allied slain champions that would be affected by The Final Summoning are fully resurrected (similar effect to Guardian Angel, but with no delay), and all enemy units within this area are dealt 15 +15 per level magic damage over 4/5/6 seconds each second. If Sarah dies when being Silenced or Polymorphed, the passive will not trigger. The Final Summoning is unaffected by Cooldown Reduction.

Ability Description Leveling up
Summon Shiva
(Active): Sarah summons an ice goddes at target location. Shiva's autoattacks deal magic damage and apply slow on targets.
  • Casting range: 650
  • Health: 70% (+0.5 health per ability power) of Sarah's maximum Health
  • Shiva's autoattack range: 450
  • Shiva's attack speed: 90% of Sarah's attack speed
  • Shiva's autoattack projectile speed: 900

Cost: 50 / 65 / 80 / 95 / 110 mana

Cooldown: 30 / 27 / 24 / 21 / 18 seconds

Autoattack Magic Damage: 30 / 55 / 80 / 105 / 130 (+0.65 per ability power)

Slow: 10 / 12 / 15 / 17 / 20 %

Armor: 20 / 25 / 30 / 35 / 40

Magic resist: 40 / 45 / 50 / 55 / 60

Diamond Dust
(Active): (Using The Grand Summoning) All enemies at target area are gradually slowed for 1.5 second until fully stunned for 0.5 second, trapped in ice. Shiva descends and crushes the ice, dealing magic damage to enemies.
  • cost: 100 mana
  • Casting range: 650
  • Initial slow: 40%
  • Range: 375

Damage: 100 / 150 / 200 / 250 / 300 (+0.4 per ability power)

Ice Dust
(Active): Sarah orders Shiva to create a field of ice in front of the Summon, damaging the enemy units it hits. Enemies caught within the area are additionally slowed. Ice Dust lasts for 3 seconds.
  • cost: 100 mana
  • Casting range: 800
  • Field's range: 375
  • Field's width: 150

Damage: 70 / 110 / 150 / 190 / 230 (+0.4 per ability power)

Slow: 35 / 45 / 55 / 65 / 75 %

Summon Ifrit
(Active): Sarah summons a fire genie at target location. Ifrit's autoattacks deal physical damage and apply damage over 3 seconds on targets.
  • Casting range: 650
  • Health: 140% (+0.4 health per ability power) of Sarah's maximum Health
  • Ifrit's autoattack range: 150
  • Ifrit's attack speed: 140% of Sarah's attack speed

Cost: 50 / 65 / 80 / 95 / 110 mana

Cooldown: 30 / 27 / 24 / 21 / 18 seconds

Autoattack physical Damage: 40 / 80 / 120 / 160 / 180 (+0.55 per ability power)

Damage over time: 5 / 15 / 25 / 35 / 45 per second

Armor: 40 / 55 / 70 / 85 / 100

Magic resist: 10 / 15 / 20 / 25 / 30

(Active): (Using The Grand Summoning) Ifrit charges through the battlefield knocking aside and dealing damage to every enemy unit it hits. Enemies who walk over the path he flew over take damage over time. The field lasts for 4 seconds.
  • cost: 100 mana
  • Casting range: 650
  • Length of charge: 685
  • Knockback: 200

Damage: 80 / 120 / 260 / 200 / 240 (+0.7 per ability power)

Damage over time per second: 10 / 20 / 30 / 40 / 50 (+0.1 per ability power)

Meteor Strike
(Active): Sarah orders Ifrit to form a boulder of magma, and launch it at target location. Enemy units take damage as the ball flies over them. If the Meteor hits a champion, or reaches the end of its path, it explodes dealing magic damage in an area.
  • cost: 100 mana
  • Casting range: 800
  • Range: 575
  • Width: 100
  • Projectile speed: 1100

Damage: 70 / 110 / 150 / 190 / 230 (+0.4 per ability power)

Slow: 35 / 45 / 55 / 65 / 75 %

Summon Bahamut
(Active): Sarah summons a dragon at target location. Bahamut's autoattacks deal physical damage.
  • cost: 100 mana
  • Casting range: 650
  • Health: 160% (+0.5 health per ability power) of Sarah's maximum Health
  • Bahamut's autoattack range: 140
  • Bahamut's attack speed: 120% of Sarah's attack speed

Cost: 50 / 65 / 80 / 95 / 110 mana

Cooldown: 30 / 27 / 24 / 21 / 18 seconds

Autoattack physical Damage: 50 / 100 / 150 / 200 / 250 (+0.65 per ability power)

Armor: 40 / 80 / 120 / 160 / 200

Magic resist: 30 / 45 / 60 / 75 / 90

Mega Flare
(Active): (Using The Grand Summoning) After a short delay, Bahamut fires a gigantic power beam from the skies to target location. Enemies Standing nearer the edge of the area take less damage. Bahamut then rapidly descends to this location charging onto the closest enemy (prioritizing champions), dealing them physical damage.
  • cost: 100 mana
  • Casting range: 650
  • Delay: 1.25 second
  • Minimal damage at the edges of the area: 50%

Magic damage: 120 / 200 / 280 / 340 / 420 (+1.4 per ability power)

Physical damage: 80 / 120 / 160 / 200 / 240 (+0.4 per ability power)

Dragon's Strike
(Active): Sarah orders Bahamut to leap to the target enemy. The Summon deals them physical damage, and stuns them briefly for 0.5 seconds.
  • cost: 100 mana
  • Casting range: 800
  • Range of leap: 450

Physical damage: 110 / 150 / 190 / 230 / 270 (+0.9 per ability power)

The Grand Summoning
(Active): Sarah's next summoning will have an additional effect. If she has a summon in play, she has to unsummon it manually to acquire access to summoning abilities.
  • cost: no cost

Cooldown: 250 / 200 / 150 seconds

Lasts: 5 / 7 / 10 seconds

So.. after you've gone through all that epilepsy-causing amount of text...

Building either glass cannon and staying with lots of movement speed out of the battle area: Athene's Unholy Grail, Sorcerer's Shoes, Deathfire Grasp, Rabadon's Cap, Void Staff, Lich Bane... OR, you could make it count that Summons get your HP: Rod of Ages, Boots of mobility, Rylai's Scepter, later items or situationals: Archangel's Staff, Lich Bane, Banshee's Veil, Force of Nature, Warmog's Armor, Frozen Heart.

Did you notice her range? Yep, she's melee. why? because she is as fragile as Rinoa's toothpick-legs, and she carries a wooden staff. She can't lasthit herself, so she needs summons to do that for her. And no- if you last hit Golem with either of the summons, you WILL get the buff (Annie is raging now).


Listed edits will be here. You can think of getting a name for Bahamut's ability. Dragon's Strike is lame, but it is the only thing that fits autoattack sequence from FF X...

  • Probably (as suggested) remaking her passive so that it resurrects for few seconds only herself, and if used with grand summoning, will resurrect briefly in AoE. This will probably cause lowering of it's CD, and lowering ulti's cd.
  • Suggest other names for abilities/Summons!

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