Odhran is a custom champion I had in my mind for a long time (that is why the old mantra mechanics). I do not know whether the numbers are good, and I can already sense simultaneously UP/OP skills (the hp regen buff, the whip). But hey, it's custom and it won't be in the game!
Uses a NEW form od CC
CURSE: Units that are cursed will fail to heal themselves (abilities, summoner spells, Spell vamp, Life steal, items- ALL that will not give health), do not regenerate health, stop regenerating mana, mantra, energy, and do not generate fury. Any healing effects, of which the source is different than the target itself, restore the stats of that unit only by 75% of the base value.
He is durable, but may feel quite awkward- like a combination of old Karma and Xerath. Odhran wants to stay safe shielding his allies, and it would be the best if his enemies would just stand still. He can potentially duel in some circumstances, but He works best as a support. His kit does not favor AP, AD or tankiness- he can get it all and it should benefit him eitherway; he is a fighter, and has AA steroids, but getting AP grants him sustained damage, as well as some moderately-good defenses. Tanky gear is his friend, as long as he has enough mana to cast the disruptive/supportive spells. A paladin, a crusader, a devoted companion and a feared opponent.
Loves (at least should love) these items:
In other words- WHATEVER IS NEEDED.
Loves champions who are rather slow, or do not have quick repositioning skills (Sivir, Nunu, Skarner etc). Hates constant disrupters (Leona, Nautilus, Cho) because he needs to stay still for some time to be effective (thus becoming an easy target).