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Odhran II, the Crusader of Light

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Odhran is a custom champion I had in my mind for a long time (that is why the old mantra mechanics). I do not know whether the numbers are good, and I can already sense simultaneously UP/OP skills (the hp regen buff, the whip). But hey, it's custom and it won't be in the game!

A light/bright colour themed knight with a sword and a 'tower' shield (rectangular). Found a good example, made by Young Kim. Just drop the axe. Link to his blog..sth idk

Uses a NEW form od CC

CURSE: Units that are cursed will fail to heal themselves (abilities, summoner spells, Spell vamp, Life steal, items- ALL that will not give health), do not regenerate health, stop regenerating mana, mantra, energy, and do not generate fury. Any healing effects, of which the source is different than the target itself, restore the stats of that unit only by 75% of the base value.
1 Growth 18 1 Growth 18
Health 445 (+90) Attack damage 53 (+3.4)
Health regen. 7.5 (+0.5) Attack speed 0.640 (+3.30%)
Mana 210 (+45) Armor 18 (+3.5)
Mana regen. 5.5 (+0.5) Magic resist. 30 (+0.75)
Attack range 150 Mov. speed N/A


Abilities

Divine Intervention
Wish

After using an ability, Odhran's movement speed on his next movement will be increased by 10% - 30% (based on level) for 2.5 seconds. The buff, if not consumed, dissapears after 5 seconds.


Judgement Strike
COST: 65 mana
COOLDOWN: 16 seconds
Righteous Fury

Active: Odhran's next autoattack will curse the target for 2.5 seconds, and deal bonus magic damage based on the current health precentage difference of the target and Odhran.

  • Bonus magical damage: 40 / 75 / 110 / 145 / 180 / 215 (+ 35% bonus AP)
  • Maximum bonus magical damage: 80 / 150 / 220 / 290 / 360 / 430 (+ 70% bonus AP)
Holy Whip
Decisive Strike

Mantra bonus: Odhran's sword becomes empowered by divine powers, transforming into a whip; Odhran slams it in target area dealng magic damage, cursing for 2.5 seconds, and briefly rooting (0.25 seconds) enemies caught in the area. As long as Odhran does not move after casting Holy Lance, the enemies stay rooted.

  • Magical damage: 40 / 75 / 110 / 145 / 180 / 215 (+ 35% bonus AP)
  • Maximum magical damage: 80 / 150 / 220 / 290 / 360 / 430 (+ 70% bonus AP)
  • Maximum root duration: 0.75 / 1.0 / 1.25 / 1.5 / 1.75 / 2.0 seconds
  • Range: 455 / 490 / 525 / 560 / 595 / 600
  • Root area width: 125
  • Damage area width: 250


Zeal
COST: 70 / 75 / 80 / 85 / 90 / 95 mana
COOLDOWN: 25 / 23 / 21 / 19 / 17 / 15
Double Strike

Passive: Basic attacks against the same target increase Odhran's attack speed by a percentage. Zeal stacks up to 5 times and lasts for 3 seconds or until the last hit enemy dies.

  • Bonus attack speed per hit: 5 / 6 / 7 / 8 / 9 / 10%
  • Maximum Bonus attack speed : 25 / 30 / 35 / 40 / 45 / 50%

Active: Odhran's autoattack are followed by divine bolts that strike the target after a short delay (0.33 seconds), dealing magic damage.

  • Magic Damage: 20 / 35 / 50 / 65 / 80 / 95 (+50% AP)
  • Duration: 3.25 / 3.5 / 3.75 / 4.0 / 4.25 / 4.5
Fanaticism
Burst of Speed

Mantra active bonus: Zeal has increased by half magic damage and the attack speed bonus for the duration.

  • Magic Damage: 30 / 53 / 75 / 98 / 120 / 143 (+75% AP)
  • Bonus attack speed per hit: 7.5 / 9 / 10.5 / 12 / 13.5 / 15%
  • Maximum Bonus attack speed : 37.5 / 45 / 52.5 / 60 / 67.5 / 75%


Holy Shield
COST: 70 / 75 / 80 / 85 / 90 / 95 mana
COOLDOWN: 16
Inspire

Active: Odhran kneels and shields himself for 1.5 seconds. As long as he receives no orders, he will stay still and the shield will refresh every second for a total of 4 seconds.

  • Shield: 80 / 120 / 160 / 200 / 240 / 280 (+80% AP)
Prayer
Defiance

Mantra bonus: Odhran kneels and prays; The shield overflows with energy, granting ally champions within 650 range half the shield value and increased health regeneration by a precentage, while dealing magic damage over time to enemies within the area.

  • Allies' Shield: 40 / 60 / 80 / 100 / 120 / 140 (+40% AP)
  • Increased health regeneration: 100 / 120 / 140 / 160 / 180 / 200%
  • Magic damage every 0.5 second: 10 / 20 / 30 / 40 / 50 / 60 (+10% AP)
  • Maximum magic damage : 80 / 160 / 240 / 320 / 400 / 480 (+80% AP)


Mantra
Mantra

Active: Odhran's next ability within 8 seconds gains an additional effect. Odhran can store up to 2 Mantra charges, gaining one every 30 / 25 / 20 seconds, affected by cooldown reduction. Mantra may be used twice in a row to affect the next two abilities. Mantra is available from level 1 and does not require skill points.


Notes
  • Mantra's bonus effects on abilities will stack on top of her abilities' normal effect, except for his Q- it is no longer AA modifier, and becomes a skillshot (losing AD scaling).
  • Activating Mantra does not cause Odhran's abilities to become available. Odhran's empowered abilities share the same cooldown as her regular abilities. He cannot "double up" (like Rengar Rengar).


Odhran came to league to look for his father, the Martyr. When he travelled through dimmensions, another copy of himself died, and became an Undead Knight.

He is durable, but may feel quite awkward- like a combination of old Karma and Xerath. Odhran wants to stay safe shielding his allies, and it would be the best if his enemies would just stand still. He can potentially duel in some circumstances, but He works best as a support. His kit does not favor AP, AD or tankiness- he can get it all and it should benefit him eitherway; he is a fighter, and has AA steroids, but getting AP grants him sustained damage, as well as some moderately-good defenses. Tanky gear is his friend, as long as he has enough mana to cast the disruptive/supportive spells. A paladin, a crusader, a devoted companion and a feared opponent.

Loves (at least should love) these items:

In other words- WHATEVER IS NEEDED.

Loves champions who are rather slow, or do not have quick repositioning skills (Sivir, Nunu, Skarner etc). Hates constant disrupters (Leona, Nautilus, Cho) because he needs to stay still for some time to be effective (thus becoming an easy target).

Feel free to comment, ask, rage... You could check out my other stuff, like The Summoner, The Water Elemental, and The Terrorist

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