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Palom Porom

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1 Growth 18 1 Growth 18
Health 355 (+80) Attack damage 44 (+2.5)
Health regen. 5.0 (+0.6) Attack speed 0.690 (+3.00%)
Mana 280 (+55) Armor 9 (+3.5)
Mana regen. 7.0 (+0.5) Magic resist. 30
Attack range 500 Mov. speed N/A

Palom & Porom, The Magus Twins is a champion - or rather 2 champions- who I would like to see/test on the Fields of Justice. They are based on the two characters from Final Fantasy IV/II ( I copied some of the skills from the franchise and adapted them to the needs of LoL). The main idea is to put a mage and a support into one champion, but doing it quite differently than it has been done so far. You cannot deal damage while being Porom ( support ), and you do poorly as a support while being Palom ( quasi-AP mage ). P&P will have hard time on solo mid ( mana management ), while on bot you will probably stick to Porom's mana regen passivefor most of the time. To be effective, you have to know when to switch, and HOW to do it - pick the last spell you want to use, decide whether your team will need the heals and shields afterwards, or just some quick burst. You won't be able to switch immediately, so think ahead; this may even mean that you will need to prepare for your teammate's ganks 20 seconds ahead, so that you can switch to proper character. Itemizing should focus on Mana (or mp/5) / CDR ( to get as many chances to swap as possible), and some AP.

Abilities

Patch Unknown
Ability.jpg
Twin Symbiosis
(Innate): Palom and Porom each have different innate. After casting a spell with 'alt' pressed, the Twins will switch places; while switching they are unable to walk or cast spells for 0.25 sec, but dodge all autoattacks and projectiles (AoE spells' damage is unaffected). The innate of the previous Mage will remain active for another 6 + 0.5 /lvl sec after the switch. Palom's innate grants him bonus 2.5 + 2.5/lvl AP (5 - 50); Porom's innate grants her bonus 1.75 + 1.25/lvl mp/5. Palom and Porom can switch every 25 seconds (affected by CDR).


Ability Description Leveling up
Ability.jpg
Meltdown
(Active): Palom launches a sphere of fire, dealing magic damage to the first enemy it hits. If the target is a champion, Meltdown reduces their armor and magic resist by a percentage for 3 seconds.
  • Range: 1,200
  • Projectile speed: 1450

Cost: 55 / 65 / 75 / 85 / 95 mana

Cooldown: 21 / 19 / 17 / 15 / 13 seconds

Magic Damage: 70 / 110 / 150 / 190 / 230 (+0.65 per ability power)

Resists reduced by: 10 / 15 / 20 / 25 / 30 %

Ability.jpg
White Wind
(Active): Porom unleashes a gust of magical wind that heals all allied units in its path. Allied champions hit by the White Wind also have their health restored each half second for an ammount based on the percentage of their missing health. The health regeneration lasts for 4 seconds.
  • Cooldown: 22 seconds
  • Range: 950

Cost: 80 / 90 / 100 / 110 / 120 mana

Base Heal: 40 / 80 / 120 / 160 / 200 (+0.40 per ability power)

Heal Per Half Second: 10 / 20 / 30 / 40 / 50 (+10 per every 10% of champion's missing health)

Total Heal after 4 seconds: 120 / 240 / 360 / 480 / 600 (+0.40 per ability power)(+10 per every 10% of champion's missing health)

Ability.jpg
Blizzard Fury
(Active): Palom summons glacial spikes falling upon target area for 4 seconds. 15 spikes will drop over the duration and each will deal magic damage to all enemies hit. Enemies in the area of this ability are slowed for 1.25 seconds, with the duration refreshing if one stays in the area. Each Glacial Spike which hits an enemy unit additionally slows it by 3%, to a maximum of additional 15 %.
  • Range to Center of AoE: 1100
  • Radius of slow AoE: 400
  • Radius of Glacial Spike AoE: 150

Cost: 80 / 90 / 100 / 110 / 120 mana

Magic Damage Per Glacial Spike: 50 / 70 / 90 / 110 / 130 (+0.4 per ability power)

Slow: 20 / 25 / 30 / 35 / 40 %

Ability.jpg
Protect
(Active): Porom creates a shield on a target allied champion which absorbs half ( rounded down) of the physical damage dealt to that champion.
  • Cooldown: 10 seconds
  • Range: 750 (estimate)

Cost: 70 / 80 / 90 / 100 / 110 / 120 mana

Shield Strength: 70 / 110 / 150 / 190 / 230 / 270 (+0.75 per ability power)

Ability.jpg
Thunderstorm
(Active): Palom summons a lighting bolt that deals magic damage to enemy unit. If the enemy does not leave the area in 1.5 seconds, a Thunder strikes again dealing greater damage.
  • Range: 650
  • Range of the second Bolt: 500

Cost: 75 / 90 / 115 / 130 / 145 mana

Cooldown: 20 / 19 / 18 / 17 / 16 seconds

First Bolt's Magic Damage: 40 / 65 / 80 / 95 / 110 (+0.3 per ability power)

Second Bolt's Magic Damage: 70 / 95 / 130 / 165 / 200 (+0.9 per ability power)

Total Damage: 110 / 160 / 210 / 260 / 310 (+1.2 per ability power)

Ability.jpg
Shock
(Active): Porom instantly ensnares an ememy unit, additionally dealing them magic damage over 4 seconds.
  • Range: 650 (estimate)

Total Magic Damage: 60 / 100 / 160 / 200 / 260 (+1.0 per ability power)

Magic Damage Per Second: 12 / 20 / 32 / 40 / 52 (+0.2 per ability power)

Ability.jpg
Twin Magic: Meteor
(Active): Palom and Porom channel for 2 seconds, and after a brief delay a meteor hits a target area. Enemies in the center of the area will be stunned for 1.5 second and take magic damage, while enemies away from the primary blast zone will be knocked back and dealt 50% of Meteor's damage.
  • Cost: 200 mana
  • Range: 5300
  • Primary damage radius: 250 (estimate)
  • Secondary explosion radius: 550 (estimate)
  • Sight Radius: 700 (estimate)
  • Max. knockback distance: 600

Cooldown: 150 / 125 / 100 seconds

Primary Area Magic Damage: 220 / 350 / 480 (+0.8 per ability power)

Secondary Area Magic Damage: 110 / 175 / 240 (+0.4 per ability power)

Changes

3 V 2012 - increased CD on heal (Q), decreased it's strength; decreasing Meltdown's everything; increased CD on switch.

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