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Ravel, The Aquatic Embrace

Ravel - another support champion concept made by me (CrashySmashy/Amarunas). This time it's NOT inspired by Final Fantasy ( How is it possible?? D:). It has no assigned gender. It's just a ball of water. In terms of looks, Think of him as a regular ball of water in space. Or a Blitzball stadium (but smaller ofc).

Thanks for reading all this.
1 Growth 18 1 Growth 18
Health 430 (+80) Attack damage 40 (+3)
Health regen. 7.5 (+0.5) Attack speed 0.600 (+1.80%)
Mana 225 (+50) Armor 10 (+3.5)
Mana regen. 2.9 (+0.35) Magic resist. 30 (+1.25)
Attack range 475 Mov. speed N/A


After listening to Ravel's (the composer) Jeux d'eau, this champion was something that came to my mind. His role is to support anyone who is against an autoattacker and to disrupt enemies, while being untargetable or hard to kill him/herself - Plays with water.

Mage, but with strong support flavour to it. tags: Knockback, Slow, Shield, Untargetable, caster

An AP support, making it hard for enemies to deal damage by autoattacks. Ravel is stronger in terms of defence against ad carries, due to kit and passive.

Possible itemizing: Rod of Ages, Rylais Scepter, Boots of Swiftness/Ionian's ,Shurelia's, banshee, randuin's, maybe more ap for going mid.


Patch Unknown
(Innate): Ravel takes reduced basic damage from enemies.
  • Reduced damage by: 8/11/14/17/20 %

//This passive works against champion autoattacks, minions, neutral monsters, pets autoattacks. It does not work against Abilities which proc on-hit effects.//

Ability Description Leveling up
Water Blast
(Active): Ravel launches a projectile of water knocking away minions, and pushing back all champions. Enemy champions hit by Water Blast take additional magic damage. Water Blast leaves a trail of water, which grants Ravel bonus movement speed if he walks over it.
  • Cost: 60 mana
  • Range: 600
  • Width: 125
  • Duration of the Trail: 4 seconds

//Ravel shoots a stream of water damaging enemy units, and knocking away all units. Allied units can still use abilities and attack while being knocked away ( they are not regularly knocked back, because they are not stunned in the process).//

Cooldown: 19 / 18 / 17 / 16 / 15 seconds

Magic Damage : 60 / 90 / 120 / 150 / 180 (+ 0.7 per ability power)

Movement Speed Bonus : 10 / 20 / 30 / 40 / 50

Knockback range : 200 / 250 / 300 / 350 / 400

Water Screen
(Passive): Ravel gains bonus Armor and Magic resist.

(Active): Ravel puts a screen on target ally that parries the next autoattack.

  • Range: 650
  • Cooldown: 20 seconds

//Ravel puts a number of screen shields on allied champion, which block incoming autoattacks.//

Cost: 80 / 900 / 100 / 110 / 120 mana

Amount of screens: 1 / 1 / 2 / 2 / 3

Bonus Armor: 10 / 20 / 30 / 40 / 50

Bonus Magic Resist: 10 / 15 / 20 / 25 / 30

Water Sphere
(Active): Ravel becomes untargetable, and expands his body creating a sphere. Enemy units inside the Sphere are slowed and take magic damage over time. All allied champions inside the sphere are granted Ravel's innate and passive of Water Screen. Ravel can still be damaged by AoE skills in this form, and is unable to cast spells during its duration.
  • Duration: 3.5 seconds
  • Cost: 100 mana

//Ravel becomes an untargetable sphere which supports allies within it, while damaging and slowing enemies caught inside. All single target skillshots will go through him, he can't be an Autoattack target, but all AoE spells will hit him (Finales Funkeln, Sanguine pool, Lay Waste, Sapling Toss, Riven's sword stuff)//

Cooldown: 25 / 23.5 / 22 / 20.5 / 19 seconds

Magic Damage per half second: 10 / 20 / 30 / 40 / 50 (+0.1 per ability power)

Max Magic Damage: 70 / 140 / 210 / 280 / 350 (+0.7 per ability power)

Slow: 10 / 20 / 30 / 40 / 50 %

Sphere radius: 180 / 205 / 220 / 235 / 250

(Active): Ravel blinks to target enemy champion surrounding him with its body, and draining life and mana from him. Enemy champion cannot use skills, abilities or attack during Osmosis. At the end of Osmosis, Ravel can push the champion away from his body in the opposite direction of which the enemy Champion is facing.
  • Range: 500
  • Cost: 150 Mana
  • Knockback Radius: 400

//Ravel blinks to target enemy champion, which becomes unable to attack, use skills or items except for Cleanse and Quicksilver Sash. Ravel slowly damages that champion, healing himself and regaining mana. When Osmosis ends, Ravel spits out the champion to the direction he is facing. While pseudo-supressed, the enemy champion cannot be a direct target for his allies' spells ( like Karma's Shield ), but still benefits from AoE skills (like Lux's Shield, or Soraka's passive aura). The champion can walk freely, but he has to change direction at the end of Osmosis, or he will be pushed back.//

Duration: 3 / 4 / 5 seconds

Cooldown: 140 / 120 / 100 seconds

Magic damage per second: 100 / 150 / 200 (+0.5 per ability power)

Life gain: 50 / 75 / 100 (+ 30% of the damage done)

Mana gain: 20 / 30 / 40 (+0.5 per Mana reduced)


Joke: Ravel divides himself into many smaller water balls which bounce and splash around.

Taunt: Ravel is falling apart as many small balls of water are dripping from him. A pond of water is left.

Dance: Ravel Becomes a fountain which makes a rainbow.

Dance while being in the river of Summoner's Rift: Ravel becomes a Glass Harmonica, and plays the beginning of Ravel's Jeux d'eau. (Futurama S1E7 reference, when the people from that planet play 'themselves' in the wine glasses)


After some feedback I decided to get rid of mana steal on R, and to reduce overall damage. Adjusted Innate leveling. Adjusted E.

If I get any new ideas, I will most likely write them here. Probably skill adjustments

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